Difference between revisions of "Imbue Illusion (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
===Eyes of the Fox===
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===King Monkey===
[[Action (Action)#Trigger_Action | Trigger Action]]
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Limit Break
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Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your [[Melee (Action)|Melee]] and [[Charm (Action)|Charm]] until you are next hit by an attack, until an opponent makes a successful [[Charm (Action)|Charm]] stunt against you, or the fight ends. This ability does not work outside of a fight. You cannot simultaneously benefit from several uses of King Monkey.
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===Monkey's Dance===
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Focus
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Just after an action you attempted fails, you display anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused.
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''The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.''
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===Monkey Toss===
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Basic Action
  
Study a character in combat: you can use this , once for every dice roll someone else makes. The GM must tell you the numerical value of one of the character's attributes, skills, or current point totals. You choose which one. You can do this out of combat as well.
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Grab an opponent and roll along the ground with him, finally tossing him away.  
  
===Laughter of the Fox===
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This is a [[Melee (Action)|Melee]] attack that does damage equal to your [[Body (Action)|Body]] +0. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. This is in addition to the normal movement for a basic action.
[[Action (Action)#Basic_Action | Basic Action]]
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You then let go and throw him three meters in a direction of your choice. The target loses a shot regaining his balance.
  
Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.
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=== Spectral Strike ===
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Inherent
  
===Luck of the Fox===
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Illusory| Illusory]] damage, soaked by [[Toughness (Action)|Toughness]]. {{ : Illusory Damage (Action) }}
[[Action (Action)#Stance | Stance]]
 
  
Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round.
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=== Spectral Touch ===
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{{: Touch Special (Action Powers)}}
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Spectral Touch Touch does [[Damage_Types_(Action)#Illusory| Illusory]] damage.
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{{ : Illusory Damage (Action) }}
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Note that the illusory damage only applies if it is more effective than your normal damage.
  
===The Fox's Retreat===
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=== Spectral Weapon===
[[Action (Action)#Trigger_Action | Trigger Action]]
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Stance
  
When Attacked, add +5 to your dodge value for the current shot.
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You create one or more illusory melee weapons or natural attacks of your choice in your hand(s). These weapons do [[Damage_Types_(Action)#Illusory| Illusory]] damage. {{ : Illusory Damage (Action) }}
  
===Vengeance of the Fox===
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===Vengeance of the Monkey===
 
[[Action (Action)#Trigger_Action | Trigger Action]]
 
[[Action (Action)#Trigger_Action | Trigger Action]]
  
When you are attacked but missed by an opponent in hand-to-hand combat you may make a Martial Arts attack check. If successful, the opponent is thrown, loses a shot, and takes Wound Points equal to the outcome.
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When you are attacked but missed by an opponent in hand-to-hand combat you may make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] damage. If you inflict a [[Damage_(Action)#Hits|Hit]], the opponent is thrown 3 meters and loses a shot.

Latest revision as of 09:46, 28 March 2023

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Templates for Action
Main article: Powers (Action)

King Monkey

Limit Break

Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your Melee and Charm until you are next hit by an attack, until an opponent makes a successful Charm stunt against you, or the fight ends. This ability does not work outside of a fight. You cannot simultaneously benefit from several uses of King Monkey.

Monkey's Dance

Focus

Just after an action you attempted fails, you display anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused.

The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.

Monkey Toss

Basic Action

Grab an opponent and roll along the ground with him, finally tossing him away.

This is a Melee attack that does damage equal to your Body +0. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. This is in addition to the normal movement for a basic action. You then let go and throw him three meters in a direction of your choice. The target loses a shot regaining his balance.

Spectral Strike

Inherent

You can make melee attacks that do Body +4 Illusory damage, soaked by Toughness. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.

The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.

Spectral Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Spectral Touch Touch does Illusory damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.

The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply. Note that the illusory damage only applies if it is more effective than your normal damage.

Spectral Weapon

Stance

You create one or more illusory melee weapons or natural attacks of your choice in your hand(s). These weapons do Illusory damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.

The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.

Vengeance of the Monkey

Trigger Action

When you are attacked but missed by an opponent in hand-to-hand combat you may make a Melee attack with Body damage. If you inflict a Hit, the opponent is thrown 3 meters and loses a shot.