Difference between revisions of "Imbue Force (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
=== Bronze Bell Stance ===
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=== Extended Attack ===
Stance
 
 
 
Create a protective sphere of energy around you. Gain an Armor bonus of +5 against ranged attacks only. Does not combine with any other armor.
 
 
 
=== Extended Strike ===
 
 
Basic Action
 
Basic Action
  
Attack an opponent from a distance. The range of your strike in meters is equal to your [[Mind (Action)|Mind]]. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive [[Dodge (Action)|Dodge]] against him is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other [[Dodge (Action)|Dodge]] bonuses.
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Attack an opponent from a distance. The range of your strike in meters is equal to your [[Mind (Action)|Mind]]. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive [[Dodge (Action)|Dodge]] against his [[Melee (Action)|Melee]] attacks is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other [[Dodge (Action)|Dodge]] bonuses.
  
=== Force Block ===
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=== Force Strike ===
Trigger Action (Defense)
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Inherent
  
You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a [[Dodge (Action)|Dodge]] bonus of +3.
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Impact| Impact]] damage, soaked by [[Body (Action)|Body]].
  
=== Force Deflect ===
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===Force Touch===
Trigger Action (Defense)
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{{Template:Touch (Action Powers)}}
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Force Touch does [[Damage Types (Action)#Impact| Impact]] damage.
  
Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your [[Melee (Action)|Melee]] for your [[Toughness (Action)|Toughness]] to soak damage.
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=== Forcewield===
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{{:Create_Weapon_(Action_Powers)}}
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This power can create any melee weapon of [[Tech_Level_(Action)|Clockwork]] or lower tech level.
  
=== Force Push ===
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=== Ram Touch ===
 
Basic Action
 
Basic Action
  
Push an opponent by making a [[Melee (Action)|Melee]] attack that does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage. For each point your damage exceeds the target's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.
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Push an opponent by making a [[Melee (Action)|Melee]] attack that does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage. For each point your damage exceeds the target's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.  
 
 
=== Force Strike ===
 
{{Template:Strike (Action Powers)}} Force Strike does [[Damage_Types_(Action)#Impact|Impact]] damage.
 
 
 
=== Forcewield===
 
{{:Create_Weapon_(Action_Powers)}}
 
 
 
This power can create any melee weapon of [[Tech_Level_(Action)|Clockwork]] or lower complexity.
 
  
=== No-Strike ===
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Against immobile objects, Ram Touch does +5 damage instead of pushing them back, breaking what it cannot push.
Trigger Action
 
  
You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in melee. He immediately takes damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your [[Mind (Action)|Mind]] rating.
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=== Soul of Force ===
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Inherent
  
Example: Chou, with a [[Melee (Action)|Melee]] of 15, is fighting Lin, with a [[Dodge (Action)|Dodge]] of 15. Chou attacks and ends up with an Action Result of 13, a miss. Chou decides to use No-Strike. Chou takes damage equal to Lin's [[Mind (Action)|Mind]] +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15.
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Impact| Impact]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.

Latest revision as of 09:22, 28 March 2023

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Templates for Action
Main article: Powers (Action)

Extended Attack

Basic Action

Attack an opponent from a distance. The range of your strike in meters is equal to your Mind. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive Dodge against his Melee attacks is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other Dodge bonuses.

Force Strike

Inherent

You can make melee attacks that do Body +4 Impact damage, soaked by Body.

Force Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Force Touch does Impact damage.

Forcewield

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way. This power can create any melee weapon of Clockwork or lower tech level.

Ram Touch

Basic Action

Push an opponent by making a Melee attack that does Body +4 Blunt damage. For each point your damage exceeds the target's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.

Against immobile objects, Ram Touch does +5 damage instead of pushing them back, breaking what it cannot push.

Soul of Force

Inherent

You can use your body to do melee attacks that do Mind +2 Impact damage, or more if you are using an Implement to improve damage.