Difference between revisions of "Imbue Fire (Action Powers)"

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(Flame Strike)
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Add +2 to the Outcome of an already successful [[Melee (Action)|Melee]] attack you have just made.
 
Add +2 to the Outcome of an already successful [[Melee (Action)|Melee]] attack you have just made.
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=== Flame Strike ===
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Stance
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You can make  [[Melee (Action)|Melee]] attacks that do [[Body (Action)|Body]] +4 [[Damage Types (Action)#Fire| Fire]] damage.
  
 
===Fire Touch===
 
===Fire Touch===
 
{{Template:Touch (Action Powers)}}
 
{{Template:Touch (Action Powers)}}
  
Fire Touch does [[Damage Types (Action)#Disruption| disruption/fire damage]].
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Fire Touch does [[Damage Types (Action)#Fire| Fire]].
  
 
=== Fuel for the Fire ===
 
=== Fuel for the Fire ===

Revision as of 11:37, 14 June 2010

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Main article: Powers (Action)

Bite of the Dragon

Trigger Action (Combo)

Add +3 to the damage of a Melee attack you are about to make.

Breath of the Dragon

Basic Action

Make a basic Melee attack with a +2 bonus to your normal damage.

Cinder Strike

Limit Break

Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, causing Fire damage.

Claw of the Dragon

Trigger Action (Followup)

Add +2 to the Outcome of an already successful Melee attack you have just made.

Flame Strike

Stance

You can make Melee attacks that do Body +4 Fire damage.

Fire Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Fire Touch does Fire.

Fuel for the Fire

Trigger Action (Focus)

Whenever you cause a Hit to an opponent using Melee, you can focus.

Hell's Heart

Limit Break

Make a basic Melee attack; if it causes any damage, the target takes a wound instead of a hit.