Difference between revisions of "Imbue Death (Action Powers)"

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=== Death Grip ===
 
=== Death Grip ===
Trigger Action (result)
+
Basic Action
  
Once you have launched a successful Basic Action melee attack upon a target, you may elect to use Death Grip, making that attack continue regardless of what you do. Each use costs a shot, as normal for a trigger action. When you do this, you lose the use of this attack mode until the Death Grip is finished.  
+
Make a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious, suffer a [[Stunt_(Action)#Setback|Setback]], or attack another creature with the limb you did a death attack with.
* This first use has no effect besides activating the power, which in turn lets you activate it again later.  
+
 
*After each of your victim's Basic Actions you can activate Death Grip again, making a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against him as a trigger action.  
+
Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.
*The target cannot move away while the power is active; you are locked in an embrace of death.
+
 
This power ends if you fail to activate it when you could or if you suffer a setback or are knocked out. You can only maintain one Death Grip at a time.
+
If your [[Body (Action)|Body]] scores are within 1 point of each other, you cannot move along with a Basic Action, but can move as a [[Move (Action)|Move]] as a Basic Action. If either of you have 2 or more [[Body (Action)|Body]] higher than your opponent, the stronger one can move normally, carrying the weaker one around like a rag doll.
  
 
=== Death Strike ===
 
=== Death Strike ===
 
Inherent
 
Inherent
  
You can make [[Melee (Action)|Melee]] attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Infection| Infection]] damage. Used against an [[Undead_(Action_Creatures)|Undead]] creature you instead make a [[Mind (Action)|Mind]] roll against it's [[Body (Action)|Body]], a success heals one [[Hit (Action)|Hit]]. Hits inflicted by these attacks cause lingering damage the way [[Damage Types (Action)#Infection| Infection]] normally does, but the immediate effect of loosing all hits is based on the other damage the attack deals.
+
You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Infection|Infection]] damage, soaked by [[Toughness (Action)|Toughness]].
 +
[[Damage_Types_(Action)#Infection|Infection]] damage has special rules for inflicting hits and recovery.
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=== Death Touch ===
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{{: Touch Special (Action Powers)}}
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Death Touch does [[Damage Types (Action)#Infection| Infection]] damage soaked by [[Body (Action)|Body]] and has special recovery rules.
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Objects and creatures without a metabolism such as robots and undead  are immune.
 +
 
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=== Draining Attack ===
 +
Inherent
 +
 
 +
You can make melee attacks that do [[Body (Action)|Body]] +0 [[Damage_Types_(Action)#Enervation|Enervation]] damage, soaked by [[Body (Action)|Body]].
 +
[[Damage_Types_(Action)#Infection|Infection]] damage has special rules for inflicting hits and recovery.
 +
In addition, a living target that takes a [[Hit (Action)|Hit]] also loses one point in an attribute selected when the power is bought.
 +
This damage lasts until the end of the session and can be healed as if they were [[Hit (Action)|Hits]].
  
 
===Eyes of the Tiger===
 
===Eyes of the Tiger===
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Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]. If the target takes any damage, he loses any focus he might have.
 
Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]. If the target takes any damage, he loses any focus he might have.
  
===Infecting Touch===
+
=== Ghost Strikes ===
{{Template:Touch (Action Powers)}}
+
Stance
  
Infecting Touch does [[Damage_Types_(Action)#Infection| Infection]] damage. Hits inflicted by such attacks cause lingering damage the way [[Damage Types (Action)#Biological| biological/infection]] normally does, but the immediate effect of loosing all hits is based on the other damage the attack deals.
+
You make all your [[Melee (Action)|Melee]] attacks immaterial.
 +
An immaterial attack does [[Damage_Types_(Action)#Mind_Blast|mind blast]] damage equal to your [[Mind (Action)|Mind]] +0, soaked by the target's [[Mind (Action)|Mind]].
 +
You ignore the normal damage value of any attack you use, but you can still take advantage of other aspects of schticks and powers.
  
 
===Point Blockage===
 
===Point Blockage===
 
Finisher
 
Finisher
  
Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him.
+
The foe does not suffer a [[Damage Setback (Action)|Damage Setback]] and is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a [[Curse (Action)|Curse]].
  
If you knock out a living opponent and use this finishing move, the foe is not permanently harmed but is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a curse.
+
===Shadow Fist===
 
+
Finisher, Focus
===Shadowfist===
 
Trigger Action (Finishing, Focus)
 
  
 
If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the [[Curse (Action)|Curse]] is removed.
 
If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the [[Curse (Action)|Curse]] is removed.
  
=== Soul of Sickness ===
+
=== Soul of Death ===
 
Inherent
 
Inherent
  
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Infection| Infection]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. Used against an [[Undead_(Action_Creatures)|Undead]] creature you instead make a [[Mind (Action)|Mind]] roll against it's [[Body (Action)|Body]], a success heals one [[Hit (Action)|Hit]].
+
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Infection| Infection]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
  
 
===Storm of the Tiger ===
 
===Storm of the Tiger ===
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When you are hit in hand-to-hand combat, you may immediately launch a [[Melee (Action)|Melee]] counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.
 
When you are hit in hand-to-hand combat, you may immediately launch a [[Melee (Action)|Melee]] counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.
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=== Wounding Strike ===
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Inherent
 +
 +
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 - or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
 +
This is [[Damage_Types_(Action)#Wounding|Wounding]] damage which has special rules.
 +
Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.

Latest revision as of 08:47, 28 March 2023

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Main article: Powers (Action)

Death Grip

Basic Action

Make a Clinch attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious, suffer a Setback, or attack another creature with the limb you did a death attack with.

Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.

If your Body scores are within 1 point of each other, you cannot move along with a Basic Action, but can move as a Move as a Basic Action. If either of you have 2 or more Body higher than your opponent, the stronger one can move normally, carrying the weaker one around like a rag doll.

Death Strike

Inherent

You can make melee attacks that do Body +4 Infection damage, soaked by Toughness. Infection damage has special rules for inflicting hits and recovery.

Death Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Death Touch does Infection damage soaked by Body and has special recovery rules. Objects and creatures without a metabolism such as robots and undead are immune.

Draining Attack

Inherent

You can make melee attacks that do Body +0 Enervation damage, soaked by Body. Infection damage has special rules for inflicting hits and recovery. In addition, a living target that takes a Hit also loses one point in an attribute selected when the power is bought. This damage lasts until the end of the session and can be healed as if they were Hits.

Eyes of the Tiger

Basic action

Make a Normal Melee Attack. If the target takes any damage, he loses any focus he might have.

Ghost Strikes

Stance

You make all your Melee attacks immaterial. An immaterial attack does mind blast damage equal to your Mind +0, soaked by the target's Mind. You ignore the normal damage value of any attack you use, but you can still take advantage of other aspects of schticks and powers.

Point Blockage

Finisher

The foe does not suffer a Damage Setback and is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a Curse.

Shadow Fist

Finisher, Focus

If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the Curse is removed.

Soul of Death

Inherent

You can use your body to do melee attacks that do Mind +2 Infection damage, or more if you are using an Implement to improve damage.

Storm of the Tiger

Limit Break

Make an attack, adding your Mind attribute to the damage inflicted.

Vengeance of the Tiger

Trigger Action

When you are hit in hand-to-hand combat, you may immediately launch a Melee counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.

Wounding Strike

Inherent

You can use your body to do melee attacks that do Mind +2 - or more if you are using an Implement to improve damage. This is Wounding damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.