Difference between revisions of "Imbue Death (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Barren Seed ===
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=== Death Grip ===
Basic Action, Limit Break, or Trigger Action (Finisher)
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Basic Action
  
You can make someone sterile, and prevent milk production and menstruation in females or semen production in men. The effect lasts for one month is used as a Basic Action; if used as a Limit Break, it is permanent but can be dispelled. If used as a Finisher, it is a [[Curse (Action)|Curse]].
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Make a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious, suffer a [[Stunt_(Action)#Setback|Setback]], or attack another creature with the limb you did a death attack with.
  
It will cause a pregnant female in the first trimester to abort. If used as a Limit Break, it can cause a pregnant female in the first or second trimester to abort. The Finisher version will kill any fetus, and can also be used to kill parasites, symbiotes, and other gestating creatures such as insects in the pupal stage.
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Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.
  
=== Consume Identity ===
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If your [[Body (Action)|Body]] scores are within 1 point of each other, you cannot move along with a Basic Action, but can move as a [[Move (Action)|Move]] as a Basic Action. If either of you have 2 or more [[Body (Action)|Body]] higher than your opponent, the stronger one can move normally, carrying the weaker one around like a rag doll.
Trigger Action (Finisher) and Stance
 
  
You inflict a wound on your target, and gain temporary access to his memories and physical form. For the duration of the current story, you can access his memories, and you can assume his likeness as a Stance; this lets you use your power skill to [[Disguise (Action)|Disguise]] yourself as your target, and you suffer no penalty for physical differences.
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=== Death Strike ===
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Inherent
  
=== Death Curse ===
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Infection|Infection]] damage, soaked by [[Toughness (Action)|Toughness]].
Trigger Action
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[[Damage_Types_(Action)#Infection|Infection]] damage has special rules for inflicting hits and recovery.
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=== Death Touch ===
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{{: Touch Special (Action Powers)}}
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Death Touch does [[Damage Types (Action)#Infection| Infection]] damage soaked by [[Body (Action)|Body]] and has special recovery rules.
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Objects and creatures without a metabolism such as robots and undead  are immune.
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=== Draining Attack ===
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Inherent
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You can make melee attacks that do [[Body (Action)|Body]] +0 [[Damage_Types_(Action)#Enervation|Enervation]] damage, soaked by [[Body (Action)|Body]].
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[[Damage_Types_(Action)#Infection|Infection]] damage has special rules for inflicting hits and recovery.
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In addition, a living target that takes a [[Hit (Action)|Hit]] also loses one point in an attribute selected when the power is bought.
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This damage lasts until the end of the session and can be healed as if they were [[Hit (Action)|Hits]].
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===Eyes of the Tiger===
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Basic action
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Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]. If the target takes any damage, he loses any focus he might have.
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=== Ghost Strikes ===
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Stance
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You make all your [[Melee (Action)|Melee]] attacks immaterial.
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An immaterial attack does [[Damage_Types_(Action)#Mind_Blast|mind blast]] damage equal to your [[Mind (Action)|Mind]] +0, soaked by the target's [[Mind (Action)|Mind]].
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You ignore the normal damage value of any attack you use, but you can still take advantage of other aspects of schticks and powers.
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===Point Blockage===
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Finisher
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The foe does not suffer a [[Damage Setback (Action)|Damage Setback]] and is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a [[Curse (Action)|Curse]].
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===Shadow Fist===
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Finisher, Focus
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If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the [[Curse (Action)|Curse]] is removed.
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=== Soul of Death ===
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Inherent
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Infection| Infection]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
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===Storm of the Tiger ===
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Limit Break
  
When you lose your last hit, you can place a curse on your killer. You can pick any power that uses a Basic Action, Limit Break or Trigger Action (Finisher), and use this on the person who inflicted your last hit. As soon as you awaken from unconsciousness, the effect of this power lapses, but if you die it continues until dispelled. Most effects used this way are [[Curse (Action)|Curses]] and so are difficult to get rid of.
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Make an attack, adding your Mind attribute to the damage inflicted.
  
=== Hibernation ===
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===Vengeance of the Tiger===
 
Trigger Action
 
Trigger Action
  
You can enter a state of suspended animation where you appear to be dead for all practical purposes. You can do this as a reaction to taking a hit; to all appearances, that hit killed you. It takes a [[Spot (Action)|Spot]] roll against your power skill to penetrate the deception; you register as dead to detection powers.
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When you are hit in hand-to-hand combat, you may immediately launch a [[Melee (Action)|Melee]] counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.
 
 
In this state, you cannot take actions, but you are aware of your surroundings, and you can continue to maintain stances. You automatically stabilize, you heal wounds at twice the normal rate, and you are immune to [[Damage Types (Action)#Biological| Biological Damage]]. You are helpless and have a [[Dodge (Action)|Dodge]] of zero, but you get to subtract twice your powers skill from any damage you take. At the beginning of any round, you can decide to end the hibernation.
 
  
=== Life Drain ===
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=== Wounding Strike ===
Trigger Action (Finisher)
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Inherent
  
You inflict a wound on your target, and recover either one Hit, one Fortune Point, or become Focused. If the target's [[Mind (Action)|Mind]] is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 - or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
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This is [[Damage_Types_(Action)#Wounding|Wounding]] damage which has special rules.  
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Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.

Latest revision as of 08:47, 28 March 2023

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Templates for Action
Main article: Powers (Action)

Death Grip

Basic Action

Make a Clinch attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious, suffer a Setback, or attack another creature with the limb you did a death attack with.

Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.

If your Body scores are within 1 point of each other, you cannot move along with a Basic Action, but can move as a Move as a Basic Action. If either of you have 2 or more Body higher than your opponent, the stronger one can move normally, carrying the weaker one around like a rag doll.

Death Strike

Inherent

You can make melee attacks that do Body +4 Infection damage, soaked by Toughness. Infection damage has special rules for inflicting hits and recovery.

Death Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Death Touch does Infection damage soaked by Body and has special recovery rules. Objects and creatures without a metabolism such as robots and undead are immune.

Draining Attack

Inherent

You can make melee attacks that do Body +0 Enervation damage, soaked by Body. Infection damage has special rules for inflicting hits and recovery. In addition, a living target that takes a Hit also loses one point in an attribute selected when the power is bought. This damage lasts until the end of the session and can be healed as if they were Hits.

Eyes of the Tiger

Basic action

Make a Normal Melee Attack. If the target takes any damage, he loses any focus he might have.

Ghost Strikes

Stance

You make all your Melee attacks immaterial. An immaterial attack does mind blast damage equal to your Mind +0, soaked by the target's Mind. You ignore the normal damage value of any attack you use, but you can still take advantage of other aspects of schticks and powers.

Point Blockage

Finisher

The foe does not suffer a Damage Setback and is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a Curse.

Shadow Fist

Finisher, Focus

If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the Curse is removed.

Soul of Death

Inherent

You can use your body to do melee attacks that do Mind +2 Infection damage, or more if you are using an Implement to improve damage.

Storm of the Tiger

Limit Break

Make an attack, adding your Mind attribute to the damage inflicted.

Vengeance of the Tiger

Trigger Action

When you are hit in hand-to-hand combat, you may immediately launch a Melee counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.

Wounding Strike

Inherent

You can use your body to do melee attacks that do Mind +2 - or more if you are using an Implement to improve damage. This is Wounding damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.