Difference between revisions of "Imbue Death (Action Powers)"

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=== Death Grip ===
 
=== Death Grip ===
Trigger Action (result)
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Basic Action
  
Once you have launched a successful Basic Action melee attack upon a target, you may elect to use Death Grip, making that attack continue regardless of what you do. Each use costs a shot, as normal for a trigger action. When you do this, you lose the use of this attack mode until the Death Grip is finished.
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Make a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious or suffer a [[Stunt_(Action)#Setback|Setback]].
* This first use has no effect besides activating the power, which in turn lets you activate it again later.  
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*After each of your victim's Basic Actions you can activate Death Grip again, making a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against him as a trigger action.  
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Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.
*The target cannot move away while the power is active; you are locked in an embrace of death.  
 
This power ends if you fail to activate it when you could or if you suffer a setback or are knocked out. You can only maintain one Death Grip at a time.
 
  
 
===Eyes of the Tiger===
 
===Eyes of the Tiger===

Revision as of 17:56, 17 December 2013

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Main article: Powers (Action)

Death Grip

Basic Action

Make a Clinch attack. If successful, you lock your opponent in a death grip. A death grip can only be broken if you go unconscious or suffer a Setback.

Once you have the target in a death grip, you can use the power again to attack your held target, and automatically hit. Even if your attack misses, it still does damage - you still add the outcome, which is now negative, causing less than the base damage.

Eyes of the Tiger

Basic action

Make a Normal Melee Attack. If the target takes any damage, he loses any focus he might have.

Infection Attack

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Infecting Touch does Infection damage. Used against an Undead creature you instead make a Mind roll against it's Body, a success heals one Hit. Hits inflicted by such attacks cause lingering damage the way Infection normally does, but the immediate effect of loosing all hits is based on the other damage type the attack deals.

Point Blockage

Finisher

Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him.

If you knock out a living opponent and use this finishing move, the foe is not permanently harmed but is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a curse.

Shadowfist

Finisher, Focus

If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the Curse is removed.

Soul of Death

Inherent

You can use your body to do melee attacks that do Mind +2 Infection damage, or more if you are using an Implement to improve damage.

Storm of the Tiger

Limit Break

Make an attack, adding your Mind attribute to the damage inflicted.

Vengeance of the Tiger

Trigger Action

When you are hit in hand-to-hand combat, you may immediately launch a Melee counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.