Difference between revisions of "Imbue Death (Action Powers)"

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m (→‎Death Strike: heal roll vs undead)
m (→‎Soul of Sickness: heal roll vs Undead)
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Stance
 
Stance
  
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Infection| Infection]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. Used against an [[Undead_(Action_Creatures)|Undead]] creature, this instead heals one [[Hit (Action)|Hit]].
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Infection| Infection]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. Used against an [[Undead_(Action_Creatures)|Undead]] creature you instead make a [[Mind (Action)|Mind]] roll against it's [[Body (Action)|Body]], a success heals one [[Hit (Action)|Hit]].
  
 
===Storm of the Tiger ===
 
===Storm of the Tiger ===

Revision as of 20:18, 30 March 2012

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Main article: Powers (Action)

Death Grip

Trigger Action (result)

Once you have launched a successful Basic Action melee attack upon a target, you may elect to use Death Grip, making that attack continue regardless of what you do. Each use costs a shot, as normal for a trigger action. When you do this, you lose the use of this attack mode until the Death Grip is finished.

  • This first use has no effect besides activating the power, which in turn lets you activate it again later.
  • After each of your victim's Basic Actions you can activate Death Grip again, making a Normal Melee Attack against him as a trigger action.
  • The target cannot move away while the power is active; you are locked in an embrace of death.

This power ends if you fail to activate it when you could or if you suffer a setback or are knocked out. You can only maintain one Death Grip at a time.

Death Strike

Stance

You can make Melee attacks that do Body +5 Infection damage. Used against an Undead creature you instead make a Mind roll against it's Body, a success heals one Hit.

Deadly Aura

Stance

You can make Melee attacks that do Body +4 Infection damage.

Eyes of the Tiger

Basic action

Make a melee attack. If the target takes any damage, he loses any focus he might have.

Infecting Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Infecting Touch does Infection damage. Hits inflicted by such attacks cause lingering damage the way biological/infection normally does, but the immediate effect of loosing all hits is based on the other damage the attack deals.

Point Blockage

Trigger Action (Finishing)

Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him.

If you knock out a living opponent and use this finishing move, the foe is not permanently harmed but is instead paralyzed. The victim retains all of his senses while paralyzed but is otherwise completely helpless. This is a curse.

Shadowfist

Trigger Action (Finishing, Focus)

If you knock out a living opponent and use this finishing move, you become focused. The opponent is not dead, but becomes torn by an intense fever and will die in three days unless cured by you or the Curse is removed.

Soul of Sickness

Stance

You can use your body to do melee attacks that do Mind +2 Infection damage, or more if you are using an Implement to improve damage. Used against an Undead creature you instead make a Mind roll against it's Body, a success heals one Hit.

Storm of the Tiger

Limit Break

Make an attack, adding your Mind attribute to the damage inflicted.

Vengeance of the Tiger

Trigger Action

When you are hit in hand-to-hand combat, you may immediately launch a Melee counterattack against the opponent who just hit you. If you took any damage, add +3 to your attack roll.