Difference between revisions of "Imbue Chi (Action Powers)"

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m (→‎True Blow: polish)
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Basic Action
 
Basic Action
  
Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against which the target cannot use Resist powers; targets do not get to add their [[Mind (Action)|Mind]] to their [[Body (Action)|Action]] to soak damage from them.
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Make an opposed  [[Know (Action)|Know]] roll target. One roll is sufficient against a group of unnamed creatures. If you succeed your unarmed [[Melee (Action)|Melee]] attacks are not affected by Resist powers; targets do not get to add their [[Mind (Action)|Mind]] to their [[Body (Action)|Action]] to soak damage from them.

Revision as of 17:21, 19 January 2013

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Main article: Powers (Action)

Combination Attack

Trigger Action (Combo)

Use this after you've hit with a Melee attack. You can immediately make any Melee attack that is a Basic Action against the same target.

Diamond Strike

Limit Break

Select one target within Mind meters. For the rest of the scene, your Melee attacks ignore any Resist powers that target has; the target does not get to add his Mind to their Action to soak damage from them, they cannot be regenerated, armor does not apply, and other defensive powers similarly fail to work.

Fists of Steel

Inherent

You have hardened yourself so that you can do Body +4 Blunt damage with unarmed attacks. You can choose to make this damage Stun.

True Blow

Basic Action


Make an opposed Know roll target. One roll is sufficient against a group of unnamed creatures. If you succeed your unarmed Melee attacks are not affected by Resist powers; targets do not get to add their Mind to their Action to soak damage from them.