Difference between revisions of "Imbue Chi (Action Powers)"

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Limit Break
 
Limit Break
  
Select one target within [[Mi d(action)|Mind]] meters. For the rest of the scene, your [[Melee (Action)|Melee]] attacks ignore any Resist powers that target has; the target does not get to add his [[Mind (Action)|Mind]] to their [[Body (Action)|Action]] to soak damage from them, they cannot be regenerated, armor does not apply, and other defensive powers similarly fail to work.
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Select one target within [[Mind (Action)|Mind]] meters. For the rest of the scene, your [[Melee (Action)|Melee]] attacks ignore any Resist powers that target has; the target does not get to add his [[Mind (Action)|Mind]] to their [[Body (Action)|Action]] to soak damage from them, they cannot be regenerated, armor does not apply, and other defensive powers similarly fail to work.
  
 
=== Eagle Claw ===
 
=== Eagle Claw ===

Revision as of 10:51, 12 February 2011

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Templates for Action
Main article: Powers (Action)

Combination Attack

Trigger Action (Combo)

Use this after you've hit with a Melee attack. You can immediately make any other Melee attack that is a Basic Action against the same target.

Diamond Strike

Limit Break

Select one target within Mind meters. For the rest of the scene, your Melee attacks ignore any Resist powers that target has; the target does not get to add his Mind to their Action to soak damage from them, they cannot be regenerated, armor does not apply, and other defensive powers similarly fail to work.

Eagle Claw

Basic Action

Make an unarmed attack that does Body +6 Cutting damage.

Fists of Steel

Inherent

You have hardened yourself so that you can do Body +4 Blunt damage with unarmed attacks.

Power Fist

Stance

Your unarmed attacks do Body +5 damage.

True Blow

Basic Action

Make a Melee attack against which the target cannot use Resist powers; targets do not get to add their Mind to their Action to soak damage from them.