Difference between revisions of "Imbue Air (Action Powers)"

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(Lightning Touch)
(→‎Abundant Leap: delete (CF flight))
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
===Abundant Leap===
 
Basic Action
 
  
You can leap incredible distances. Naturally, you do this in slow motion. Each action, you move a distance equal to four times your Move rating. If you do this during several consecutive actions, you need not land in between; you do it all in one great bound. This is effectively flight - you can soar and change direction in midair if you want.
 
  
 
===Flying Strike===
 
===Flying Strike===

Revision as of 09:13, 6 March 2008

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Main article: Powers (Action)


Flying Strike

Basic Action

Charge an enemy and use your speed to enhance the damage. Add the distance you moved (in meters) to the damage you do. If you are airborne for some reason - such as when using Abundant Leap - you remain airborne after a Flying Strike.

Lightning Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Lightning Touch does energy/electricity damage.

Prodigious Leap

Stance

You can move by jumping instead of by walking. This lets you get around obstacles and hindrances on the ground.

Wind Running

Stance

You can run on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.