Difference between revisions of "Illusion Powers (FiD)"

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[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
  
=== Animal Power Effects ===
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Illusion is the art of perception and deception. It is concerned with image, not substance. Illusion powers are most often used to deceive, but they can be used to educate and to discern new things.
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It can create some sounds, scents, tactile phenomena, and other sensory phenomena, but is focused on vision.
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Illusionists whose primary sense is not sight would instead focus on illusions to their primary sense, this is not covered by the rules.
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Illusions create images of creatures and objects that are objectively real in the sense that there it registers on physical senses, including those of living creatures and sensory devices. Such images are still unreal in that they are mere projections, not the actual physical thing projected. An illusion cannot affect objects (other than sensors) unless the power explicitly says it can. An illusion of weight would cause scales to react, but could not cause a bridge to collapse. A lift with a weight limit sensor could shut off, but if the sensor is overridden, the lift would work normally despite the illusory overload.
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Illusion attacks cause pain and apparent wounds, but cannot actually kill. Obviously they cannot affect insensate things that lack perception and imagination. This includes objects but also creatures under a certain threshold of perception and imagination, like bacteria and plants.
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Illusion creatures are called specters. They are very good actors and believe themselves to really be what they portray, allowing their illusions to respond to events without the user's intervention. Some specters appear as objects and terrain features.
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{| class="wikitable"  
 
{| class="wikitable"  
|align="center" width="100" |   '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |   '''Trauma'''  
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|align="center" | '''Action'''  
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|align="center" | '''Basic'''   <br> No minimum    <br>  3 Stress
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|align="center" | '''Advanced''' <br> Minimum 2 Dice <br>  5 Stress
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|align="center" | '''Master'''   <br> Minimum 4 Dice <br>  7 Stress
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|align="center" | '''Apex'''     <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
|align="left" valign="top" | '''Attune'''
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|align="left" valign="top" | '''Attune'''
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
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|valign="top"| '''Dream Detection''' <br> You can detect illusory creatures and powers. This can spoil illusions, but you must actively work to see through them.
|valign="top"| '''Dismiss''' <br> You can force a creature based on this power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the power you use.  
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|valign="top"| '''Sever Spectre'''   <br> You can force a specter that is native to another plane of existence to return to that plane, or to end the operation of an ability of the illusion power.  
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
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|valign="top"| '''Summon Spectre''' <br> You can call a specter from another plane. This is generally an unwilling servant, but very willing to maintain its illusory role. It will obey one command from you and this can be extended.
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
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|valign="top"| '''Apparition Army''' <br> You can summon a host of specters who can create a large scene including terrain and creatures. No way to safely access the plane of illusions has been found, or maybe anyone who did went insane and didn't return.  
 
 
 
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|align="left" valign="top" | '''Command'''
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|align="left" valign="top" | '''Command'''
|valign="top"| '''Communicate''' <br> You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Menacing Mirage''' <br> You can create scary or awe-inducing images or sounds perceptible to everyone.  
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Majestic Mirage''' <br> You can create full-sense illusions scary or awe-inducing to others.
|valign="top"| '''Authority''' <br> You can give commands to creatures based on your power, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Stolen Scare'''   <br> You can create illusions apparent to anyone but drawn from a target's mind, making them extremely scary or awesome to this target and not requiring concentration on your part.  
|valign="top"| '''Enslave ''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Mirage Arcana'''   <br> You project illusions over vast areas. You can disguise existing features and add new ones, but not make things invisible.
 
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|align="left" valign="top" | '''Consort'''
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|align="left" valign="top" | '''Consort'''
|valign="top"| '''Mask''' <br> You can change your clothes and accessories by imbuing them with your power. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Makeover Mirage'''     <br> You can add any illusory clothes or accessories to your outfit. This can mask your identity or create fabulous outfits.  
|valign="top"| '''Shapechange''' <br> You assume the form of another creature that manifests your power. Add or subtract 1d to pairs of actions depending on your new shape, or even more if other player's agree.
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|valign="top"| '''Monster Mirage'''       <br> You assume the appearance of any other creature. This does not confer any abilities.
|valign="top"| '''Transform''' <br> You can shapechange a willing or helpless creatures into a form imbued by your power. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Metamorphosis Mirage''' <br> You can give a willing or helpless creatures any appearance you want. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Mob Mirage'''           <br> You can change the appearance of large number creatures, giving each an individual appearance if desired.
 
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|align="left" valign="top" | '''Finesse'''
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|align="left" valign="top" | '''Finesse'''
|valign="top"| '''Ride''' <br> If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.  
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|valign="top"| '''Ride'''               <br> You can change the appearance of a mount or personal vehicle you are riding.  
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Fine Local Control''' <br> You can create an illusion of a fine and potent close-range attack, similar to a fine potent dueling sword or pistol.
|valign="top"| '''Manipulate''' <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as the target is appropriate to your power.
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|valign="top"| '''Manipulate'''         <br> You can alter the appearance of your surroundings, adding features like walls and objects.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.
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|valign="top"| '''Surge'''             <br> Your power manifests a storm of illusory blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
 
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|align="left" valign="top" | '''Hunt'''
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|align="left" valign="top" | '''Hunt'''
|valign="top"| '''Track''' <br> You can track and pursue based on your power, even if the target does not leave any mundane trail or clues. You can hide in areas where your power is manifest in the environment.
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|valign="top"| '''Shadow Seeker''' <br> You can track a creature as long as you have a good mental image or likeness to focus on.
|valign="top"| '''Fine Ranged Attack''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
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|valign="top"| '''Shadow Shot'''   <br> You create an illusory attack, similar in effect to a fine and potent rifle, painful but not lethal.
|valign="top"| '''Area attack''' <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Shadow Shock''' <br> You can make an illusory attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage to allies if not terrain.
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Shadow Surge''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
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|align="left" valign="top" | '''Prowl'''
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|align="left" valign="top" | '''Prowl'''
|valign="top"| '''Reconnaissance''' <br> You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
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|valign="top"| '''Shadow Cloak'''           <br> You can hide in shadows, areas of local darkness.  
|valign="top"| '''Maneuver''' <br> You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
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|valign="top"| '''Invisibility'''           <br> You can turn yourself invisible, but the air wavers just a bit and you glow very faintly in the dark. Sounds, strong light, and perfect darkness are your enemies.  
|valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver.
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|valign="top"| '''Inclusive Invisibility''' <br> You can make others invisible and bring others along when you use Invisibility.
|valign="top"| '''Transport''' <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Illusive Incursion'''     <br> You and allies can teleport from one location to another that looks much the same. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
 
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|align="left" valign="top" | '''Skirmish'''
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|align="left" valign="top" | '''Skirmish'''
|valign="top"| '''Skirmish Attack''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Illusory Impact'''       <br> You can use the power as an illusion of a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Illusory Elite'''       <br> Same as Skirmish Attack, except the weapon is fine and potent.
|valign="top"| '''Obstruction''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Illusory Obstacle'''     <br> Your power changes the appearance of a battlefield that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.
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|valign="top"| '''Illusionary Onslaught''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.  
 
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|align="left" valign="top" | '''Study'''
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|align="left" valign="top" | '''Study'''
|valign="top"| '''Analyze''' <br> You can identify objects and creatures that manifest your power and see the use of the abilities of your power.  
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|valign="top"| '''Identify Illusion''' <br> You can identify illusions you can see as illusions and what type of creature created the illusion, such as a human or monster.  
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Illusion Insight''' <br> You learn the powers and abilities of an image, illusion, or specter and the identity of the creator.
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Illusory Echoes'''   <br> You can see the past of an place, image, illusionist, or specter. This is like playing a film backwards.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''Panopticon'''       <br> You see everything in a wide area. Darkness, walls and barriers do not limit vision, but enclosed spaces do.
 
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|align="left" valign="top" | '''Survey'''
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|align="left" valign="top" | '''Survey'''
|valign="top"| '''Detect''' <br> You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
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|valign="top"| '''Detect'''       <br> You can see through illusions and see invisible things when you focus on observing a specific area.
|valign="top"| '''Sensor''' <br> Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
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|valign="top"| '''Sensor'''       <br> Choose an object of a particular appearance; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
|valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
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|valign="top"| '''Scry'''         <br> Choose a location or creature and an imagined object. You gain a sensor at the nearest object that looks much like you imagined, which is often close enough to perceive the target.
|valign="top"| '''Omnipresence''' <br> You perceive from all objects manifesting your power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Omnipresence''' <br> You perceive from all objects looking like an object you imagine at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
 
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|align="left" valign="top" | '''Sway'''
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|align="left" valign="top" | '''Sway'''
|valign="top"| '''Communicate''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
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|valign="top"| '''Persuasive Phantom'''   <br> You can create convincing visual images up to the size of a human.
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Phantasmal Procession''' <br> You can create full-sense illusions to convince others, up to the size of a small house of progression of people.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Mirage Mansion'''       <br> You can create a large illusion, such as a small forest or the exterior of a large mansion.
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
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|valign="top"| '''Dreamweaver'''           <br> You can take over all a target's senses, placing them in a private dream world under your control.
 
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|align="left" valign="top" | '''Tinker'''
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|align="left" valign="top" | '''Tinker'''
|valign="top"| '''Handle''' <br> You can handle materials that manifest your power as if you had the appropriate tools and protective devices.
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|valign="top"| '''Illusory Enhancement'''   <br> Change the appearance of an object up to man size. This can seem to give abilities your item do not actually have or hide abilities it does have.  
|valign="top"| '''Shape''' <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
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|valign="top"| '''Phantasmal Fabrication''' <br> You can make more extensive appearance changes on objects, making them invisible or creating illusory items out of nothing.  
|valign="top"| '''Create''' <br> You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Shadow Structure'''       <br> You can create items that work for you and allies, but not for anyone else, such as an illusory bridge only your team can cross.
|valign="top"| '''Fabricate'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Mass Mirage'''           <br> This is similar to Phantasmal Fabrication, but you mass produce objects, even a set of different objects. You can also make something huge, such as a vehicle or building or small landscape.
 
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|align="left" valign="top" | '''Wreck'''
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|align="left" valign="top" | '''Wreck'''
|valign="top"| '''Jimmy''' <br> You can jimmy objects manifesting your power much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Faux Fracture'''           <br> Illusory wrecking only affect appearance, but can seem to ruin objects even at a distance, such as enemy weapons.
|valign="top"| '''Smash''' <br> Similar to jimmy.  When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Phantom Fracture'''         <br> Similar to Phantom Fracture but on a larger scale, allowing you to apparently smash a vehicle or small building. Works as a fine potent illusory sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
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|valign="top"| '''Illusionary Annihilation''' <br> Similar to smash, but even larger. You can create the illusion of a blasted landscape or cityscape.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.
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|valign="top"| '''Obliterate'''               <br> Similar to Illusionary Annihilation, but the illusions is partly real, allowing creatures interacting with it to walk on illusory floors or through invisible walls.  
 
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Revision as of 23:59, 19 March 2024

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Starfox's Blades in the Dark fan page

Main Page is Powers

Illusion is the art of perception and deception. It is concerned with image, not substance. Illusion powers are most often used to deceive, but they can be used to educate and to discern new things. It can create some sounds, scents, tactile phenomena, and other sensory phenomena, but is focused on vision. Illusionists whose primary sense is not sight would instead focus on illusions to their primary sense, this is not covered by the rules.

Illusions create images of creatures and objects that are objectively real in the sense that there it registers on physical senses, including those of living creatures and sensory devices. Such images are still unreal in that they are mere projections, not the actual physical thing projected. An illusion cannot affect objects (other than sensors) unless the power explicitly says it can. An illusion of weight would cause scales to react, but could not cause a bridge to collapse. A lift with a weight limit sensor could shut off, but if the sensor is overridden, the lift would work normally despite the illusory overload.

Illusion attacks cause pain and apparent wounds, but cannot actually kill. Obviously they cannot affect insensate things that lack perception and imagination. This includes objects but also creatures under a certain threshold of perception and imagination, like bacteria and plants.

Illusion creatures are called specters. They are very good actors and believe themselves to really be what they portray, allowing their illusions to respond to events without the user's intervention. Some specters appear as objects and terrain features.

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Dream Detection
You can detect illusory creatures and powers. This can spoil illusions, but you must actively work to see through them.
Sever Spectre
You can force a specter that is native to another plane of existence to return to that plane, or to end the operation of an ability of the illusion power.
Summon Spectre
You can call a specter from another plane. This is generally an unwilling servant, but very willing to maintain its illusory role. It will obey one command from you and this can be extended.
Apparition Army
You can summon a host of specters who can create a large scene including terrain and creatures. No way to safely access the plane of illusions has been found, or maybe anyone who did went insane and didn't return.
Command Menacing Mirage
You can create scary or awe-inducing images or sounds perceptible to everyone.
Majestic Mirage
You can create full-sense illusions scary or awe-inducing to others.
Stolen Scare
You can create illusions apparent to anyone but drawn from a target's mind, making them extremely scary or awesome to this target and not requiring concentration on your part.
Mirage Arcana
You project illusions over vast areas. You can disguise existing features and add new ones, but not make things invisible.
Consort Makeover Mirage
You can add any illusory clothes or accessories to your outfit. This can mask your identity or create fabulous outfits.
Monster Mirage
You assume the appearance of any other creature. This does not confer any abilities.
Metamorphosis Mirage
You can give a willing or helpless creatures any appearance you want. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Mob Mirage
You can change the appearance of large number creatures, giving each an individual appearance if desired.
Finesse Ride
You can change the appearance of a mount or personal vehicle you are riding.
Fine Local Control
You can create an illusion of a fine and potent close-range attack, similar to a fine potent dueling sword or pistol.
Manipulate
You can alter the appearance of your surroundings, adding features like walls and objects.
Surge
Your power manifests a storm of illusory blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Shadow Seeker
You can track a creature as long as you have a good mental image or likeness to focus on.
Shadow Shot
You create an illusory attack, similar in effect to a fine and potent rifle, painful but not lethal.
Shadow Shock
You can make an illusory attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage to allies if not terrain.
Shadow Surge
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Shadow Cloak
You can hide in shadows, areas of local darkness.
Invisibility
You can turn yourself invisible, but the air wavers just a bit and you glow very faintly in the dark. Sounds, strong light, and perfect darkness are your enemies.
Inclusive Invisibility
You can make others invisible and bring others along when you use Invisibility.
Illusive Incursion
You and allies can teleport from one location to another that looks much the same. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Illusory Impact
You can use the power as an illusion of a close-range attack, similar in effect to a melee weapon or pistol.
Illusory Elite
Same as Skirmish Attack, except the weapon is fine and potent.
Illusory Obstacle
Your power changes the appearance of a battlefield that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Illusionary Onslaught
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Identify Illusion
You can identify illusions you can see as illusions and what type of creature created the illusion, such as a human or monster.
Illusion Insight
You learn the powers and abilities of an image, illusion, or specter and the identity of the creator.
Illusory Echoes
You can see the past of an place, image, illusionist, or specter. This is like playing a film backwards.
Panopticon
You see everything in a wide area. Darkness, walls and barriers do not limit vision, but enclosed spaces do.
Survey Detect
You can see through illusions and see invisible things when you focus on observing a specific area.
Sensor
Choose an object of a particular appearance; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Scry
Choose a location or creature and an imagined object. You gain a sensor at the nearest object that looks much like you imagined, which is often close enough to perceive the target.
Omnipresence
You perceive from all objects looking like an object you imagine at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Persuasive Phantom
You can create convincing visual images up to the size of a human.
Phantasmal Procession
You can create full-sense illusions to convince others, up to the size of a small house of progression of people.
Mirage Mansion
You can create a large illusion, such as a small forest or the exterior of a large mansion.
Dreamweaver
You can take over all a target's senses, placing them in a private dream world under your control.
Tinker Illusory Enhancement
Change the appearance of an object up to man size. This can seem to give abilities your item do not actually have or hide abilities it does have.
Phantasmal Fabrication
You can make more extensive appearance changes on objects, making them invisible or creating illusory items out of nothing.
Shadow Structure
You can create items that work for you and allies, but not for anyone else, such as an illusory bridge only your team can cross.
Mass Mirage
This is similar to Phantasmal Fabrication, but you mass produce objects, even a set of different objects. You can also make something huge, such as a vehicle or building or small landscape.
Wreck Faux Fracture
Illusory wrecking only affect appearance, but can seem to ruin objects even at a distance, such as enemy weapons.
Phantom Fracture
Similar to Phantom Fracture but on a larger scale, allowing you to apparently smash a vehicle or small building. Works as a fine potent illusory sledgehammer in combat.
Illusionary Annihilation
Similar to smash, but even larger. You can create the illusion of a blasted landscape or cityscape.
Obliterate
Similar to Illusionary Annihilation, but the illusions is partly real, allowing creatures interacting with it to walk on illusory floors or through invisible walls.