Difference between revisions of "Illusion Powers (FiD)"

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[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
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Illusion powers create images, sound, and other sensory impressions to confuse and delude.
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Illusion attacks cause pain and apparent wounds, but cannot actually kill. Obviously they cannot affect insensate things that lack perception and imagination, like objects but sometimes creatures under a certain threshold of perception and imagination.
  
 
=== Animal Power Effects ===
 
=== Animal Power Effects ===
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|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
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|valign="top"| '''Perceive''' <br> You can detect illusory creatures and powers. Illusion creatures are called specters. They often believe themselves to really be what they portray and are very good actors, allowing their illusions to respond to events without the user's intervention. Some specters appear as objects and terrain features.
|valign="top"| '''Dismiss''' <br> You can force a creature based on this power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the power you use.  
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|valign="top"| '''Dismiss''' <br> You can force a specter that is native to another plane of existence to return to that plane, or to end the operation of an ability of the illusion power.  
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
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|valign="top"| '''Summon'''   <br> You can call a specter from another plane. This is generally an unwilling servant, but very willing to maintain its illusory role. It will obey one command from you and this can be extended.
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
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|valign="top"| '''Gate'''     <br> You can summon a host of specters who can create a large scene including terrain and creatures. No way to safely access the plane of illusions has been found, or maybe anyone who did went insane and didn't return.  
 
 
 
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|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Communicate''' <br> You can create scary or awe-inducing  images visible to anyone.  
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Translate'''   <br> You can create full-sense illusions scary or awe-inducing to others.
|valign="top"| '''Authority''' <br> You can give commands to creatures based on your power, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Authority'''   <br> You can create illusions apparent to anyone but drawn from a target's mind, making them extremely scary or awesome and not requiring concentration on your part.  
|valign="top"| '''Enslave ''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Enslave '''   <br> You can take over all a target's senses, placing them in a private dream world under your control.
 
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|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask''' <br> You can change your clothes and accessories by imbuing them with your power. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Mask'''       <br> You can add any illusory clothes or accessories to your outfit. This can mask your identity or create fabulous outfits.  
|valign="top"| '''Shapechange''' <br> You assume the form of another creature that manifests your power. Add or subtract 1d to pairs of actions depending on your new shape, or even more if other player's agree.
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|valign="top"| '''Shapechange''' <br> You assume the appearance of any other creature. This does not confer any abilities.
|valign="top"| '''Transform''' <br> You can shapechange a willing or helpless creatures into a form imbued by your power. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Transform'''   <br> You can give a willing or helpless creatures any appearance you want. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Carnival'''   <br> You can change the appearance of large number creatures, giving each an individual appearance if desired.
 
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|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride''' <br> If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.  
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|valign="top"| '''Ride'''               <br> You can change the appearance of a mount or personal vehicle you are riding.  
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Fine Local Control''' <br> You can create an illusion of a fine and potent close-range attack, similar to a fine potent dueling sword or pistol.
|valign="top"| '''Manipulate''' <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as the target is appropriate to your power.
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|valign="top"| '''Manipulate'''         <br> You can alter the appearance of your surroundings, adding features like walls and objects.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
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|valign="top"| '''Surge'''             <br> Your power manifests a storm of illusory blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
 
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|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track''' <br>  You can track and pursue based on your power, even if the target does not leave any mundane trail or clues. You can hide in areas where your power is manifest in the environment.
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|valign="top"| '''Track'''             <br>  You can track a creature as long as you have a good likeness to focus on.
|valign="top"| '''Fine Ranged Attack''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
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|valign="top"| '''Fine Ranged Attack''' <br>  You create an illusory attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack''' <br>  You can use your power to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Area attack'''       <br>  You can make an illusory attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage toa llies if not terrain.
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Barrage'''           <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
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|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance''' <br> You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
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|valign="top"| '''Reconnaissance''' <br> You are good at perceiving illusions for what they are.  
|valign="top"| '''Maneuver''' <br> You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
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|valign="top"| '''Maneuver'''       <br> You can turn yourself invisible, but the air wavers just a bit and you glow very faintly in the dark. Sounds you make, strong light, and perfect darkness are your enemies.  
|valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver.
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|valign="top"| '''Travel'''         <br> You can bring allies along when you use Reconnaissance and Maneuver.
|valign="top"| '''Transport''' <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Transport'''     <br> You and allies can teleport from one location to another that looks much the same, perhaps because of a illusion. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
 
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|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Skirmish Attack'''     <br> You can use the power as an illusory close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
|valign="top"| '''Obstruction''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Obstruction'''         <br> Your power changes the appearance of a battlefield that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
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|valign="top"| '''Flurry'''               <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
 
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|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze''' <br> You can identify objects and creatures that manifest your power and see the use of the abilities of your power.  
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|valign="top"| '''Analyze'''     <br> You can identify objects and creatures you can see.  
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Research'''   <br> You learn the powers and abilities of something you analyze.
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Hindsight'''   <br> You can read the past appearance and surrounding of something you analyze. This is like playing a film backwards.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''Omniscience''' <br> You visually research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
 
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|align="left" valign="top" | '''Survey'''   
 
|align="left" valign="top" | '''Survey'''   
|valign="top"| '''Detect''' <br> You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
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|valign="top"| '''Detect'''       <br> You can see through illusions and see invisible things when you focus on observing a specific area.
|valign="top"| '''Sensor''' <br> Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
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|valign="top"| '''Sensor'''       <br> Choose an object of a particular appearance; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
|valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
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|valign="top"| '''Scry'''         <br> Choose a location or creature and an imagined object. You gain a sensor at the nearest object that looks much like you imagined, which is often close enough to perceive the target.
|valign="top"| '''Omnipresence''' <br> You perceive from all objects manifesting your power at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Omnipresence''' <br> You perceive from all objects looking like an object you imagine at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
 
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|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
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|valign="top"| '''Communicate''' <br> You can create convincing images visible to anyone.
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Translate'''   <br> You can create full-sense illusions to convince others.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Mesmerize'''   <br> You can create illusions apparent to anyone but drawn from a target's mind, making them extremely convincing and not requiring concentration on your part.
|valign="top"| '''Inculcate'''  <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
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|valign="top"| '''Inculcate'''  <br> You can take over all a target's senses, placing them in a private dream world under your control.
 
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|align="left" valign="top" | '''Tinker'''   
 
|align="left" valign="top" | '''Tinker'''   
|valign="top"| '''Handle''' <br> You can handle materials that manifest your power as if you had the appropriate tools and protective devices.
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|valign="top"| '''Handle'''   <br> Illusory tinkering only affect appearance, but can seem to give abilities your item do not actually have or hide abilities it does have.  
|valign="top"| '''Shape''' <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
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|valign="top"| '''Shape'''     <br> You can make more extensive appearance changes on objects, making them invisible or creating illusory items out of nothing.  
|valign="top"| '''Create''' <br> You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Create'''   <br> You can create items that work for you and allies, but not for anyone else, such as an illusory bridge only your team can cross.
|valign="top"| '''Fabricate'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Fabricate''' <br> This is similar to shape, above, but you mass produce objects, even a set of different objects. You can also make something huge, such as a vehicle or building or small landscape.
 
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|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Jimmy''' <br> You can jimmy objects manifesting your power much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Jimmy'''       <br> Illusory wrecking only affect appearance, but can seem to ruin objects even at a distance, such as enemy weapons.
|valign="top"| '''Smash''' <br> Similar to jimmy.  When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Smash'''       <br> Similar to jimmy but on a larger scale, allowing you to apparently smash a vehicle or small building. Works as a fine potent illusory sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
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|valign="top"| '''Disintegrate''' <br> Similar to smash, but even larger. You can create the illusion of a blasted landscape or cityscape.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
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|valign="top"| '''Obliterate'''   <br> Similar to disintegrate, but the illusions is partly real, allowing creatures interacting with it wo walk on illusory floors or through invisible walls.   
 
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Revision as of 20:59, 4 February 2024

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Starfox's Blades in the Dark fan page

Main Page is Powers Illusion powers create images, sound, and other sensory impressions to confuse and delude.

Illusion attacks cause pain and apparent wounds, but cannot actually kill. Obviously they cannot affect insensate things that lack perception and imagination, like objects but sometimes creatures under a certain threshold of perception and imagination.

Animal Power Effects

Action Free Equipment Willpower Trauma
Attune Perceive
You can detect illusory creatures and powers. Illusion creatures are called specters. They often believe themselves to really be what they portray and are very good actors, allowing their illusions to respond to events without the user's intervention. Some specters appear as objects and terrain features.
Dismiss
You can force a specter that is native to another plane of existence to return to that plane, or to end the operation of an ability of the illusion power.
Summon
You can call a specter from another plane. This is generally an unwilling servant, but very willing to maintain its illusory role. It will obey one command from you and this can be extended.
Gate
You can summon a host of specters who can create a large scene including terrain and creatures. No way to safely access the plane of illusions has been found, or maybe anyone who did went insane and didn't return.
Command Communicate
You can create scary or awe-inducing images visible to anyone.
Translate
You can create full-sense illusions scary or awe-inducing to others.
Authority
You can create illusions apparent to anyone but drawn from a target's mind, making them extremely scary or awesome and not requiring concentration on your part.
Enslave
You can take over all a target's senses, placing them in a private dream world under your control.
Consort Mask
You can add any illusory clothes or accessories to your outfit. This can mask your identity or create fabulous outfits.
Shapechange
You assume the appearance of any other creature. This does not confer any abilities.
Transform
You can give a willing or helpless creatures any appearance you want. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Carnival
You can change the appearance of large number creatures, giving each an individual appearance if desired.
Finesse Ride
You can change the appearance of a mount or personal vehicle you are riding.
Fine Local Control
You can create an illusion of a fine and potent close-range attack, similar to a fine potent dueling sword or pistol.
Manipulate
You can alter the appearance of your surroundings, adding features like walls and objects.
Surge
Your power manifests a storm of illusory blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.
Hunt Track
You can track a creature as long as you have a good likeness to focus on.
Fine Ranged Attack
You create an illusory attack, similar in effect to a fine and potent rifle.
Area attack
You can make an illusory attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage toa llies if not terrain.
Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
You are good at perceiving illusions for what they are.
Maneuver
You can turn yourself invisible, but the air wavers just a bit and you glow very faintly in the dark. Sounds you make, strong light, and perfect darkness are your enemies.
Travel
You can bring allies along when you use Reconnaissance and Maneuver.
Transport
You and allies can teleport from one location to another that looks much the same, perhaps because of a illusion. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Skirmish Attack
You can use the power as an illusory close-range attack, similar in effect to a melee weapon or pistol.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your power changes the appearance of a battlefield that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can identify objects and creatures you can see.
Research
You learn the powers and abilities of something you analyze.
Hindsight
You can read the past appearance and surrounding of something you analyze. This is like playing a film backwards.
Omniscience
You visually research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect
You can see through illusions and see invisible things when you focus on observing a specific area.
Sensor
Choose an object of a particular appearance; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Scry
Choose a location or creature and an imagined object. You gain a sensor at the nearest object that looks much like you imagined, which is often close enough to perceive the target.
Omnipresence
You perceive from all objects looking like an object you imagine at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Communicate
You can create convincing images visible to anyone.
Translate
You can create full-sense illusions to convince others.
Mesmerize
You can create illusions apparent to anyone but drawn from a target's mind, making them extremely convincing and not requiring concentration on your part.
Inculcate
You can take over all a target's senses, placing them in a private dream world under your control.
Tinker Handle
Illusory tinkering only affect appearance, but can seem to give abilities your item do not actually have or hide abilities it does have.
Shape
You can make more extensive appearance changes on objects, making them invisible or creating illusory items out of nothing.
Create
You can create items that work for you and allies, but not for anyone else, such as an illusory bridge only your team can cross.
Fabricate
This is similar to shape, above, but you mass produce objects, even a set of different objects. You can also make something huge, such as a vehicle or building or small landscape.
Wreck Jimmy
Illusory wrecking only affect appearance, but can seem to ruin objects even at a distance, such as enemy weapons.
Smash
Similar to jimmy but on a larger scale, allowing you to apparently smash a vehicle or small building. Works as a fine potent illusory sledgehammer in combat.
Disintegrate
Similar to smash, but even larger. You can create the illusion of a blasted landscape or cityscape.
Obliterate
Similar to disintegrate, but the illusions is partly real, allowing creatures interacting with it wo walk on illusory floors or through invisible walls.