Difference between revisions of "Ib Monolith (Apath)"

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|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Attunement to stone, fortified flesh 4  ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
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|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| summon sphinx  ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
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Revision as of 15:27, 4 March 2014

ApathApath Logo
Unofficial rules compendium

The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first ib monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone. The ib monolith is a living monolith of the clerical caste.

Class Information

This is a prestige class archetype.

Prestige Class: ib monolith.

Build Classes: cleric.

Ib monoliths are immortal guardians with the resilience and wisdom of stone.

Role: Ib monoliths are sacred guardians, using mystic powers to strengthen the tomb and its other guardians. In a party, their role is essentially the same.

Alignment: Any. Their alignment is generally similar to that of the noble whose tomb they guard. There are more lawful and good monoliths than chaotic and evil ones, those taking up the task voluntarily are usually lawful and evil nobles tend to prefer undead guardians. Adventuring living monoliths need some unusual motivation, plundering tombs rather than protecting them.

Bonus Language: Sphinx. An ib monolith can pick sphinx as a bonus language, in addition to those allowed by her race.

Hit Die: d8.

Class Features

The ib monolith has all the class features of the cleric, except as follows.

Class Skills

Climb (Str), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks Per Level: 2 + Int modifier.

Weapon and Armor Proficiency

Ib monoliths are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Ib monoliths are also proficient with the favored weapon of their deities.

Fortified Flesh (Ex)

At 1st level, the flesh of an ib monolith takes on the hardness of stone. An ib monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%. When an ib monolith uses his soul stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively.

Ib Stone (Su)

During his induction into this prestige class, an ib monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The soul stone grants the ib monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

An ib monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

No Domains

The ib monolith lacks domains and domain spell slots.

Stone Blood (Ex)

At 2nd level, the vital fluids and tissues of an ib monolith can selectively petrify in response to injury. An ib monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

Armor Bonus (Ex)

At 3rd level, an ib monolith receives +6 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. It can be improved with magic vestment and similar armor enhancements.

Stability (Ex)

At 4th level, an ib monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.

Tombsight (Su)

At 6th level, an ib monolith can perceive the balance of life and death within those he sees, as if using deathwatch and detect undead simultaneously.

This power can be used at will and lasts as long as the ib monolith concentrates.

Immune to Disease

At 8th level, an ib monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).

Attunement to Stone (Sp)

At 10th level, an ib monolith can use meld into stone at will. The duration of this ability can be freely extended, and the ib monolith does not age, eat, drink, breathe, or sleep while so melded.

Summon Sphinx (Sp)

At 12th level the ib monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the ib monolith can call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. At 17th level, this ability functions as greater planar ally.

Communion with Stone (Su)

At 14th level, an ib monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the ib monolith can communicate with rock and stone as if using stone tell. He gains Terran as a bonus language.

Assumption of Stone (Sp)

At 16th level a becomes immune to petrification. Also, he may use statue as a spell-like ability with a range of personal at will. Add any damage reduction the ib monolith has to its hardness in statue form. The duration of this ability can be freely extended, and the ib monolith does not age, eat, drink, breathe, or sleep while using it. If he is using his ib stone to enlarge himself, the duration of that ability does not count time in statue form against its duration.

Judgment of the Monolith (Sp)

At 18th level, an ib monolith gains the divine authority to demand truthful answers. Once per day, an ib monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the ib monolith. An ib monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

Ageless Stone (Ex)

At 20th level, an ib monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

Table: Ib Monolith

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, fortified flesh 1, ib stone, orisons, spontaneous casting, 3 1
2nd +1 +3 +0 +3 Stone blood 4 2
3rd +2 +3 +1 +3 Armor bonus +6 . channel energy 2d6, 4 2 1
4th +3 +4 +1 +4 Fortified flesh 2, stability 4 3 2
5th +3 +4 +1 +4 Channel energy 3d6, 4 3 2 1
6th +4 +5 +2 +5 tombsight 4 3 3 2
7th +5 +5 +2 +5 Channel energy 4d6, Fortified flesh 3 4 4 3 2 1
8th +6/+1 +6 +2 +6 Immune to disease 4 4 3 3 2
9th +6/+1 +6 +3 +6 Channel energy 5d6, 4 4 4 3 2 1
10th +7/+2 +7 +3 +7 Attunement to stone, fortified flesh 4 4 4 4 3 3 2
11th +8/+3 +7 +3 +7 Channel energy 6d6, 4 4 4 4 3 2 1
12th +9/+4 +8 +4 +8 summon sphinx 4 4 4 4 3 3 2
13th +9/+4 +8 +4 +8 Channel energy 7d6, Fortified flesh 5 4 4 4 4 4 3 2 1
14th +10/+5 +9 +4 +9 Communion with stone 4 4 4 4 4 3 3 2
15th +11/+6/+1 +9 +5 +9 Channel energy 8d6, 4 4 4 4 4 4 3 2 1
16th +12/+7/+2 +10 +5 +10 Assumption of stone, fortified flesh 6 4 4 4 4 4 4 3 3 2
17th +12/+7/+2 +10 +5 +10 Channel energy 9d6, Summon sphinx (greater) 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 judgment of the monolith 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Channel energy 10d6, Fortified flesh 7 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Ageless stone 4 4 4 4 4 4 4 4 4 4

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Domains