Difference between revisions of "Hell's Rebels"

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m (→‎Organizations: tier titles)
Line 8: Line 8:
 
Advisors control the flow of information and help shape
 
Advisors control the flow of information and help shape
 
the public persona of the Silver Ravens.
 
the public persona of the Silver Ravens.
 +
 +
'''Street Performers
 +
Street performers can spread the word of the Silver Ravens
 +
through art while keeping an ear to the ground for rumors.
 +
 +
'''Rumor Mongers
 +
These specialized street performers cannot only gather
 +
information, but can spread lies and confusing rumors to
 +
throw the government off the Silver Ravens’ tracks.
 +
 +
'''Agitators
 +
Agitators are highly specialized rumormongers capable of
 +
influencing the very nature of Kintargo’s society with their
 +
whispers and scuttlebutt.
 +
 +
'''Cognoscenti
 +
A group of cognoscenti are experts in a wide range
 +
of diverse fields; they can be consulted for advice or
 +
information of all sorts.
  
 
=== Outlaws ===
 
=== Outlaws ===
 
Outlaws use what would normally be considered criminal
 
Outlaws use what would normally be considered criminal
 
activity to support the Silver Ravens.
 
activity to support the Silver Ravens.
 +
 +
'''Sneaks
 +
A team of sneaks can secure minor caches of equipment for
 +
later use throughout the city, but not in dangerous sites.
 +
 +
'''Thieves
 +
A thief is a more accomplished sneak, and is capable of
 +
providing a safe place for other outlaws to hide out or
 +
placing intermediate caches in risky locations.
 +
 +
'''Saboteurs
 +
Saboteurs are specialists in the arena of undermining
 +
oppressive governments. They can also place major caches.
 +
 +
'''Spies
 +
Spies can provide safe havens in which rebels can hide,
 +
orchestrate covert actions against House Thrune, and are
 +
capable of stashing major caches in high-risk locations.
  
 
=== Revolutionaries ===
 
=== Revolutionaries ===
 
Revolutionaries take the cause to the streets and oppose
 
Revolutionaries take the cause to the streets and oppose
 
the government with physical and magical power.
 
the government with physical and magical power.
 +
 +
'''Freedom Fighters
 +
Freedom fighters patrol the streets of Kintargo and are
 +
ready to step in to aid citizens who need help, but also
 +
serve to distract Thrune forces and track areas of danger in
 +
the city so the PCs can avoid trouble more efficiently.
 +
 +
'''Infiltrators
 +
A team of infiltrators is a highly trained group of
 +
freedom fighters capable of attempting daring rescues of
 +
imprisoned characters.
 +
 +
'''Spellcasters
 +
Spellcasters include clerics, wizards, and all other magic-using
 +
characters. They can help to restore a lost character, given
 +
the right resources.
 +
 +
'''Cabalists
 +
Cabalists are members of secret societies and have
 +
numerous ties to the aristocracy; their words can influence
 +
events across Kintargo.
  
 
=== Traders ===
 
=== Traders ===
Line 21: Line 79:
 
making money for the Silver Ravens.
 
making money for the Silver Ravens.
  
 +
'''Peddlers
 +
Peddlers include artisans, laborers, street vendors, and
 +
anyone else who sells a specific type of good or service to
 +
bolster the Silver Ravens’ treasury.
  
 +
'''Merchants
 +
Merchants can earn gold for the Silver Ravens, or they can
 +
move magic items through the marketplaces of Kintargo to
 +
bring in new stock.
 +
 +
'''Black Marketeers
 +
Black marketeers are similar to merchants, save that they
 +
maintain contacts with illegal sources and operate in the
 +
city’s shadows, allowing the PCs to sell items at a slightly
 +
higher profit.
 +
 +
'''Merchant Lords
 +
Merchant lords function as merchants, save that they can
 +
arrange for special orders of high-cost items to be shipped to
 +
Kintargo at a slight discount to such an item’s normal cost.
 +
 +
== Rebel Organization Table ==
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|+'''Rebel Organization'''
 
|+'''Rebel Organization'''
Line 28: Line 107:
 
|-
 
|-
 
|| XX—XX||valign="top"|Street performers ||valign="top"|  Sneaks ||valign="top"|  Freedom Fighters ||valign="top"|  Peddlers
 
|| XX—XX||valign="top"|Street performers ||valign="top"|  Sneaks ||valign="top"|  Freedom Fighters ||valign="top"|  Peddlers
 +
|-
 +
|| XX—XX||valign="top"|Rumormongers||valign="top"|  Theives ||valign="top"|  Infiltrators ||valign="top"|  Merchants
 +
|-
 +
|| XX—XX||valign="top"|Agitators ||valign="top"|  Smugglers ||valign="top"|  Spellcasters ||valign="top"|  Black Marketeers
 +
|-
 +
|| XX—XX||valign="top"| Cognoscenti ||valign="top"|  Saboteurs ||valign="top"|  Cabalists ||valign="top"|  Merchant Lords
 
|-
 
|-
 
|}
 
|}

Revision as of 16:04, 3 August 2020

A game based on Paizo's Hell's Rebels Adventure Path played using Action rules.

Organizations

Instead of using the rebellion rules in the Player's Guide we will be using Action's Organization Rules. The rebellion itself will be regarded as four different organizations.

Advisors

Advisors control the flow of information and help shape the public persona of the Silver Ravens.

Street Performers Street performers can spread the word of the Silver Ravens through art while keeping an ear to the ground for rumors.

Rumor Mongers These specialized street performers cannot only gather information, but can spread lies and confusing rumors to throw the government off the Silver Ravens’ tracks.

Agitators Agitators are highly specialized rumormongers capable of influencing the very nature of Kintargo’s society with their whispers and scuttlebutt.

Cognoscenti A group of cognoscenti are experts in a wide range of diverse fields; they can be consulted for advice or information of all sorts.

Outlaws

Outlaws use what would normally be considered criminal activity to support the Silver Ravens.

Sneaks A team of sneaks can secure minor caches of equipment for later use throughout the city, but not in dangerous sites.

Thieves A thief is a more accomplished sneak, and is capable of providing a safe place for other outlaws to hide out or placing intermediate caches in risky locations.

Saboteurs Saboteurs are specialists in the arena of undermining oppressive governments. They can also place major caches.

Spies Spies can provide safe havens in which rebels can hide, orchestrate covert actions against House Thrune, and are capable of stashing major caches in high-risk locations.

Revolutionaries

Revolutionaries take the cause to the streets and oppose the government with physical and magical power.

Freedom Fighters Freedom fighters patrol the streets of Kintargo and are ready to step in to aid citizens who need help, but also serve to distract Thrune forces and track areas of danger in the city so the PCs can avoid trouble more efficiently.

Infiltrators A team of infiltrators is a highly trained group of freedom fighters capable of attempting daring rescues of imprisoned characters.

Spellcasters Spellcasters include clerics, wizards, and all other magic-using characters. They can help to restore a lost character, given the right resources.

Cabalists Cabalists are members of secret societies and have numerous ties to the aristocracy; their words can influence events across Kintargo.

Traders

Traders focus on manipulating Kintargo’s markets and making money for the Silver Ravens.

Peddlers Peddlers include artisans, laborers, street vendors, and anyone else who sells a specific type of good or service to bolster the Silver Ravens’ treasury.

Merchants Merchants can earn gold for the Silver Ravens, or they can move magic items through the marketplaces of Kintargo to bring in new stock.

Black Marketeers Black marketeers are similar to merchants, save that they maintain contacts with illegal sources and operate in the city’s shadows, allowing the PCs to sell items at a slightly higher profit.

Merchant Lords Merchant lords function as merchants, save that they can arrange for special orders of high-cost items to be shipped to Kintargo at a slight discount to such an item’s normal cost.

Rebel Organization Table

Rebel Organization
Organization
Rating
Advisors Outlaws Revolutionaries Traders
XX—XX Street performers Sneaks Freedom Fighters Peddlers
XX—XX Rumormongers Theives Infiltrators Merchants
XX—XX Agitators Smugglers Spellcasters Black Marketeers
XX—XX Cognoscenti Saboteurs Cabalists Merchant Lords