Difference between revisions of "Heavy (5A)"

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{{5A}}
 
{{5A}}
In a band of rogues, there is often one that is larger than the others, stronger, but slower and not quite as nimble. This heavy has specialized roles; to bash in doors, to give lighter team mates a boost when climbing, to carry heavy loot, and when push comes to shove, to stand firm and provide cover to companions and smack enemies.
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This is a [[Rogue_(5A)|Rogue]] subclass for [[5A]].
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''In a band of rogues, there is often one that is larger than the others, stronger, but slower and not quite as nimble. This heavy has specialized roles; to bash in doors, to give lighter team mates a boost when climbing, to carry heavy loot, and when push comes to shove, to stand firm and provide cover to companions and smack enemies.
 
Sadly, the role also carries some prejudices as well. Other rogues often see the heavy as dumb and expendable, the one to hold the door as the rest of the gang escapes. Some heavies confirm to this stereotype, others play on it to their own advantage.
 
Sadly, the role also carries some prejudices as well. Other rogues often see the heavy as dumb and expendable, the one to hold the door as the rest of the gang escapes. Some heavies confirm to this stereotype, others play on it to their own advantage.
  
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=== Bonus Proficiencies ===
 
=== Bonus Proficiencies ===
 
When you choose this archetype at 3rd level, you gain proficiency with the
 
When you choose this archetype at 3rd level, you gain proficiency with the
flail, maul, net, heavy crossbow, warhammer, and with medium armor.
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flail, maul, net, heavy crossbow, warhammer, and with medium armor.
You are also considered proficient with improvised weapons such as chairs, bottles, and mugs, but not with alchemical items like acid or alchemist's fire.
 
  
 
=== Sneak Smack ===
 
=== Sneak Smack ===
 
At 3rd level you can sneak attack with any weapon you are proficient with. In addition to normal situations you can use sneak attack, you can also sneak attack any creature that suffers from the  Frightened or Grappled condition.
 
At 3rd level you can sneak attack with any weapon you are proficient with. In addition to normal situations you can use sneak attack, you can also sneak attack any creature that suffers from the  Frightened or Grappled condition.
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=== Arms of the Ape ===
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At 3rd level you can make a Strength (Athletics) check to Grapple or Shove as a bonus action.
  
 
=== Strongman ===
 
=== Strongman ===
At 9th level you have advantage on all Strength (Athletics) checks. As a bonus action or as a reaction to an ally's movement or an attack on an ally, you can grab a willing ally who is of your own size category or smaller in your reach and deposit them in any space within 10 ft. of you.
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At 9th level, as a bonus action or as a reaction to an attack on an ally, you can grab a willing ally who is of your own size category or smaller in your reach and deposit them in any space within 10 ft. of you.
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If used as a reaction, you must reposition the ally that is being attacked.
 
At level 13, the distance at which you can deposit allies increases to 20 ft, and at level 17 it increases to 30 ft.
 
At level 13, the distance at which you can deposit allies increases to 20 ft, and at level 17 it increases to 30 ft.
This movement does not count against your ally's movement and does not trigger effects triggered by movement. If you do this as a reaction when the ally is about to take damage, the damage is halved.
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This movement does not trigger effects triggered by movement. If you do this as a reaction when the ally is about to take damage, your ally gains resistance to that damage.
  
=== Surprising Strength ===
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=== Reliable Strength ===
At 13th level, when you spend an action to make a Strength or Strength (Athletics) check and you could sneak attack the target, add your number of sneak attack dice to the result of the check. On a success you can roll your sneak attack damage and inflict that damage on the target. This applies to both item and creature targets, and you automatically sneak attack unattended items.
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At 13th level you have advantage on all Strength (Athletics) checks.
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When you end your turn with an enemy grappled, you can chose to reposition the enemy prone in any spot within 20 ft.  
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At level 17, you can reposition a grappled enemy to any spot within 30 ft.
  
 
=== Bowl Over ===
 
=== Bowl Over ===
At 17th level, when you inflict bludgeoning damage on a creature, you can also make a Strength (Athletics) check to Shove that creature. This check can benefit from the Surprising Strength ability, above.
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At 17th level, when you inflict bludgeoning damage on a creature, you can also make a Strength (Athletics) check to Shove that creature.
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== Designer's Notes ==
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This is an attempt at a Strength-based rogue.
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It will naturally be worse at roguey things like Stealth and Theive's tools, but it is allowed heavier armor and weapons and the abilities it has are quite powerful.

Latest revision as of 13:07, 9 March 2022

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This is a Rogue subclass for 5A.

In a band of rogues, there is often one that is larger than the others, stronger, but slower and not quite as nimble. This heavy has specialized roles; to bash in doors, to give lighter team mates a boost when climbing, to carry heavy loot, and when push comes to shove, to stand firm and provide cover to companions and smack enemies. Sadly, the role also carries some prejudices as well. Other rogues often see the heavy as dumb and expendable, the one to hold the door as the rest of the gang escapes. Some heavies confirm to this stereotype, others play on it to their own advantage.

Archetype Features

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with the flail, maul, net, heavy crossbow, warhammer, and with medium armor.

Sneak Smack

At 3rd level you can sneak attack with any weapon you are proficient with. In addition to normal situations you can use sneak attack, you can also sneak attack any creature that suffers from the Frightened or Grappled condition.

Arms of the Ape

At 3rd level you can make a Strength (Athletics) check to Grapple or Shove as a bonus action.

Strongman

At 9th level, as a bonus action or as a reaction to an attack on an ally, you can grab a willing ally who is of your own size category or smaller in your reach and deposit them in any space within 10 ft. of you. If used as a reaction, you must reposition the ally that is being attacked. At level 13, the distance at which you can deposit allies increases to 20 ft, and at level 17 it increases to 30 ft. This movement does not trigger effects triggered by movement. If you do this as a reaction when the ally is about to take damage, your ally gains resistance to that damage.

Reliable Strength

At 13th level you have advantage on all Strength (Athletics) checks. When you end your turn with an enemy grappled, you can chose to reposition the enemy prone in any spot within 20 ft. At level 17, you can reposition a grappled enemy to any spot within 30 ft.

Bowl Over

At 17th level, when you inflict bludgeoning damage on a creature, you can also make a Strength (Athletics) check to Shove that creature.

Designer's Notes

This is an attempt at a Strength-based rogue. It will naturally be worse at roguey things like Stealth and Theive's tools, but it is allowed heavier armor and weapons and the abilities it has are quite powerful.