Difference between revisions of "Healing Sacerdote (Apath)"

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{{Apath}}
 
{{Apath}}
  
''Some sacredotes focus on healing, channeling divine benevolence rather than divine wrath.''
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''Some sacerdotes focus on healing, channeling divine benevolence rather than divine wrath.''
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'''Publisher:''' Purple Duck Games.
  
 
== Class Information ==
 
== Class Information ==
This is a [[Sacredote (Apath) | sacredote]] archetype.
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This is a [[Sacerdote (Apath) | sacerdote]] archetype.
  
'''Alignment:''' The healing sacredote must be non-evil and if the sacredote has one or more patrons, at least one of those patrons must be non-evil as well.
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'''Alignment:''' The healing sacerdote must be non-evil.
  
 
=== Class Skills ===
 
=== Class Skills ===
The healing sacredote's class skills (and the key ability for each skill) are
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The healing sacerdote's class skills (and the key ability for each skill) are
 
Craft (Int),
 
Craft (Int),
 
Diplomacy (Cha),  
 
Diplomacy (Cha),  
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This archetype has all normal class features, except as noted.  
 
This archetype has all normal class features, except as noted.  
  
=== Healing Domain ===
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=== Divine Weal (Sp) ===
A sacredote must chose the healing domain as one of his domains, and must gain access to this domain in the normal way; from a patron with the healing domain, from a philosophy, pantheon, dualistic faith, or monotheistic deity with the healing domain, or from a personal creed. The different choices here affects how many domains the healing sacredote gets. This is a restriction on the domains ability.
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A healing sacerdote can release a wave of healing energy by channeling the power of his spells through his divine focus. Divine weal uses positive energy to heal damage to living creatures. It has no effect on non-living creatures, undead, or objects.   
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To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. Orisons cannot be channeled. This can be a cleric or domain spell and is expended as if it was cast, but has no effects besides powering the divine weal ability. The amount of damage healed is 1d6 points per level of spell. At level 4 and each every 4 levels thereafter add another d6 of healing, to a maximum of 5d6 additional healing at level 20.  
  
=== Healing Spell Channel (Su) ===
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''Example: A 13 level healing sacerdote channels a 4th level spell. The healing is 4d6 for the spell level and 3d6 for the class level, for a total of 7d6 points of healing.''
A sacredote can release a wave of healing energy by channeling the power of his spells through his divine focus. Healing spell channel uses positive energy to heal damage to living creatures. It has no effect on non-living creatures, undead, or objects.  
 
  
To use this ability, the sacredote spends a standard action and sacrifices a sacredote spell of level one or higher. Orisons cannot be channeled. This can be a cleric or domain spell and is expended as if it was cast, but has no effects besides powering the healing spell channel ability. The amount of damage healed is 1d6 points per level of spell. At level 4 and each every 4 levels thereafter add another d6 damage, to a maximum of 5d6 additional healing at level 20.  
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Divine weal can take two forms, a 40 ft. cone burst or a ray.  
  
''Example: A 13 level healing sacredote channels a 4th level spell. The damage is 4d6 for the spell level and 3d6 for the class level, for a total damage of 7d6.''
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A cone originates at the caster and bursts 40 ft. in a quarter-circle in a direction designated by the sacredote. As an alternative, the sacerdote can focus the energy into a ray with medium range (100 ft. + 10 ft./level). This only affects a single target, but each die automatically rolls the maximum result. Both versions only affect willing targets, and there is no saving throw or attack roll.
  
Healing spell channel can take two forms, a burst or a ray. A burst affects all creatures in a 30-foot radius centered on the sacredote. As an alternative, the sacredote can focus the energy into a ray with medium range (100 ft. + 10 ft./level). This only affects a single target, but each die automatically rolls the maximum result. Both versions only affect willing targets, and there is no saving throw or attack roll.
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''Example: The 13th level healing sacerdote from the example above can channel his 4th level spell as a 40 ft. cone burst healing each creature in the burst 7d6 hit points, or he can make it into a ray that heals one creature for the maximum result, 42 points.''
  
''Example: The 13th level healing sacredote from the example above can channel his 4th level spell as a burst healing each creature in the burst 7d6 hit points, or he man make it into a ray that heals one creature 42 points.''
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It is possible to use wrath feats with divine weal, but not ones that do damage.  
  
It is possible to use channeling feats with the channel spells ability. Healing spell channel used with channeling feats counts as the cleric's ability to channel positive energy to heal living creatures. Channeling feat abilities that allow saving throws only work on willing targets. Sacredote levels count as cleric levels in regard to channeling feats.
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A healing sacerdote must be able to present his divine focus to use this ability. This replaces divine wrath and the additional dice of divine wrath gained at level 4, 8, 12, 16, and 20.
  
A healing sacredote must be able to present his divine focus to use this ability. This replaces spell channel and the additional spell channel dice gained at level 4, 8, 12, 16, and 20.
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=== Healing Domain ===
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A sacerdote must chose the healing domain as one of his domains, and must gain access to this domain in the normal way; from a patron with the healing domain, from a philosophy, pantheon, dualistic faith, or monotheistic deity with the healing domain, or from a personal creed. This is a restriction on the domains ability.
  
 
=== Healing Mind ===
 
=== Healing Mind ===
At 2nd level and above, when the healing sacredote makes a caster level check to remove a harmful condition, as with the ''[http://www.d20pfsrd.com/magic/all-spells/b/break-enchantment break enchantment], [http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic dispel magic], [http://www.d20pfsrd.com/magic/all-spells/r/remove-curse remove curse]'' and similar spells, he adds his Intelligence bonus (if positive) to his caster level check. The GM is the final arbiter of which conditions are harmful based on the true interests of the target; even tough a charmed creature might not think it is being harmed, healing mind can still help remove a charm effect. This replaces calculated targeting.
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At 2nd level and above, when the healing sacerdote makes a caster level check to remove a harmful effect or condition, as with ''[http://www.d20pfsrd.com/magic/all-spells/b/break-enchantment break enchantment], [http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic dispel magic], [http://www.d20pfsrd.com/magic/all-spells/r/remove-curse remove curse]'' and similar spells, he adds his Intelligence bonus (if positive) to his caster level check. The player (or GM for NPCs) is the final arbiter of which conditions are harmful; even tough a creature might not think it is being harmed by ''charm person'', healing mind can still help remove a charm effect.  
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In addition, the healing sacerdote's mastery of magic gives spells with a range of touch a very limited range. When the sacerdote casts a spell with a range of touch, he can deliver it as a ranged touch attack with range of 5 ft. times the healing sacerdote's Intelligence modifier. It uses the sacerdote's Dexterity modifier to calculate the attack bonus. If it misses the spell is lost, the charge cannot be held. If the target is within the sacerdote's natural reach, the spell can instead be delivered normally.
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 +
This replaces calculated targeting.
  
=== Merciful Spell Channel (Su) ===
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=== Channeled Mercy (Su) ===
At 2nd level, a healing sacredote who uses healing spell channel also removes one or more harmful conditions.
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At 2nd level, a healing sacerdote who uses divine weal also removes one or more harmful conditions.
The healing sacredote chooses one of the following harmful conditions at 2nd level: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued fatigued], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken shaken], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened sickened]. When the healing sacredote uses healing spell channel he can remove the chosen condition from one living creature that he heals with healing spell channel.
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The healing sacerdote chooses one of the following harmful conditions at 2nd level: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued fatigued], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken shaken], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened sickened]. He can remove the chosen condition from all living creatures that he heals with divine weal.
  
At 6th level, he can choose another condition. It can be one of those he didn’t choose at 3rd level, or one of the following conditions: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed  dazed], [http://www.d20pfsrd.com/gamemastering/afflictions/diseases  diseased], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Staggered  staggered]. He can remove up to two conditions affecting those he heals with healing spell channel. This can be two conditions from one target or one condition each from two targets.  
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At 6th level, he can choose one condition from the option at level 2 and another choice among the following conditions: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed  dazed], [http://www.d20pfsrd.com/gamemastering/afflictions/diseases  diseased], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Staggered  staggered]. He can remove up to two of these conditions from all those he heals with divine weal.
  
He gains another condition at 10th level, and can choose an above condition or one of the following conditions: [http://www.d20pfsrd.com/gamemastering/afflictions#TOC-Curses  cursed], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted  exhausted], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Frightened  frightened], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated  nauseated], or [http://www.d20pfsrd.com/gamemastering/afflictions/poison  poisoned]. He can remove up to three conditions from any combination of targets of her healing spell channel.
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At level 10, he gains all the benefits from level 6 again with new choices, as well as the ability to cure one of the following conditions: [http://www.d20pfsrd.com/gamemastering/afflictions#TOC-Curses  cursed], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted  exhausted], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Frightened  frightened], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated  nauseated], or [http://www.d20pfsrd.com/gamemastering/afflictions/poison  poisoned]. If he already has all the available choices from a set of conditions available at a certain level, that benefit is lost. He can remove up to three conditions at once.
  
At 14th level, he can choose a lower-level condition or one of the following conditions: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Blinded  blinded], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Deafened  deafened], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Paralyzed  paralyzed], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Stunned  stunned]. He can remove up to four conditions.
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At 14th level, he gains all the benefits from level 10, as well as the ability to cure one of the following conditions: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Blinded  blinded], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Deafened  deafened], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Paralyzed  paralyzed], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Stunned  stunned]. He can remove up to four conditions.
  
At 18th level, he can choose a lower-level condition or one of the following conditions:  
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At 18th level, he gains all the benefits from level 14, as well as the ability to cure one of the following conditions:  
 
[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Confused confused],
 
[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Confused confused],
 
[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Cowering cowering],
 
[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Cowering cowering],
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[http://www.d20pfsrd.com/gamemastering/afflictions/madness mad], or
 
[http://www.d20pfsrd.com/gamemastering/afflictions/madness mad], or
 
[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Petrified petrified].  
 
[http://www.d20pfsrd.com/gamemastering/conditions#TOC-Petrified petrified].  
He can remove up to five conditions.
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He can remove up to five conditions at once.
  
Feats and effects that affect a paladin’s mercy also affect this ability. Merciful spell channel counts as a prerequisite for abilities requiring the paladins mercy ability, but the healing sacredote's restrictions on the number of conditions that can be removed with one use of the ability remains. This ability replaces the additional spell channel dice at level 2, 6, 10, 14, and 18.
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This ability replaces the additional divine wrath dice at level 2, 6, 10, 14, and 18.
  
=== True Healer (Su) ===
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=== Master Healer (Su) ===
At 5th level, when a healing sacredote uses healing spell channel, she can choose to apply the benefits of merciful spell channel or to reroll any 1s when determining how much damage she heals with healing spell channel. She must choose which benefit to take before she rolls to see how much damage she heals. This counts as the merciful healer cleric archetype's ability of the same name for prerequisites. This replaces the manifestation ability a sacredote gains at level 5.
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At 5th level, when a healing sacerdote uses divine weal, he can choose to apply the benefits of channeled mercy or to treat any 1s rolled as 6s when determining how much damage he heals with divine weal. He must choose which benefit to take before he rolls to see how much damage he heals. This replaces the manifestation ability a sacerdote gains at level 5.
  
 
=== Manifestation ===
 
=== Manifestation ===
Gained at 9th level, this is the same as the sacredote ability of the same name except that it the affects healing spell channel ability instead of the channel spell ability. The healing sacredote gets additional manifestations at level 13 and 17.
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Gained at 9th level, this is the same as the sacerdote ability of the same name except that it affects divine weal rather than divine wrath. The healing sacerdote gets additional manifestations at level 13 and 17.
  
== Table: Healing Sacredote ==
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== Table: Healing Sacerdote ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|rowspan=2 valign=bottom| ''' Level'''||rowspan=2 valign=bottom| ''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom| ''' Fort <br>Save'''||rowspan=2 valign=bottom| ''' Reflex <br>Save'''||rowspan=2 valign=bottom| ''' Will <br>Save'''||rowspan=2 valign=bottom| ''' Special'''||colspan=10 align=center |'''Spells per Day'''
 
|rowspan=2 valign=bottom| ''' Level'''||rowspan=2 valign=bottom| ''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom| ''' Fort <br>Save'''||rowspan=2 valign=bottom| ''' Reflex <br>Save'''||rowspan=2 valign=bottom| ''' Will <br>Save'''||rowspan=2 valign=bottom| ''' Special'''||colspan=10 align=center |'''Spells per Day'''
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||0 ||valign="top"| 1st ||valign="top"| 2nd ||valign="top"| 3rd ||valign="top"| 4th ||valign="top"| 5th ||valign="top"| 6th ||valign="top"| 7th ||valign="top"| 8th ||valign="top"| 9th
 
||0 ||valign="top"| 1st ||valign="top"| 2nd ||valign="top"| 3rd ||valign="top"| 4th ||valign="top"| 5th ||valign="top"| 6th ||valign="top"| 7th ||valign="top"| 8th ||valign="top"| 9th
 
|-
 
|-
||1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"|  Advanced spellcasting, domains, healing domain, healing spell channel, orisons ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"|  Advanced spellcasting, divine weal, domains, healing domain, orisons ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Healing mind, , merciful spell channel (fatigued, shaken, sickened) ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Channeled mercy, (fatigued, shaken, sickened), healing mind ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Bonus feat  ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Bonus feat  ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Healing spell channel +1d6  ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Divine weal +1d6  ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| True healer ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Master healer ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Merciful spell channel (dazed, diseased, staggered)||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Channeled mercy (dazed, diseased, staggered)||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"|Healing spell channel +2d6    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"|Divine weal +2d6    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"|  Manifestation ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"|  Manifestation ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Merciful spell channel (cursed, frightened, nauseated, poisoned)||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Channeled mercy (cursed, frightened, nauseated, poisoned)||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  Bonus feat  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  Bonus feat  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  Healing spell channel +3d6  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  Divine weal +3d6  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"|  —  
 
||13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Merciful spell channel (blinded, deafened, paralyzed, stunned) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"|  —  
+
||14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Channeled mercy (blinded, deafened, paralyzed, stunned) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"|  —  
 
||15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"|  —  
 
|-
 
|-
||16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Healing spell channel +4d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"|  —  
+
||16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Divine weal +4d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"|  —  
 
|-
 
|-
 
||17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1
 
||17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1
 
|-
 
|-
||18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Merciful spell channel (confused, cowering, drugged, energy drained, mad, petrified) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2
+
||18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Channeled mercy (confused, cowering, drugged, energy drained, mad, petrified) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2
 
|-
 
|-
 
||19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3
 
||19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3
 
|-
 
|-
||20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|  Healing spell channel +5d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4
+
||20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|  Divine weal +5d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4
 
|}
 
|}
In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacredote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the sacredote may receive for having a high intelligence score apply to both regular spells and domain spells separately and is thus applied twice.In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacredote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the sacredote may receive for having a high intelligence score apply to both regular spells and domain spells separately and is thus applied twice.
+
In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these additional spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply only to cleric spells and not to domain spells.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Class Skills
 
* Class Skills
* Channel Spells (All)
+
* Divine Wrath (All)
* Manifestations (Level 5)
+
* Manifestation (Level 5)
 
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Latest revision as of 21:04, 30 July 2015

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Unofficial rules compendium

Some sacerdotes focus on healing, channeling divine benevolence rather than divine wrath.

Publisher: Purple Duck Games.

Class Information

This is a sacerdote archetype.

Alignment: The healing sacerdote must be non-evil.

Class Skills

The healing sacerdote's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Local) (Int), Knowledge (History) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points per Level: 2 + Int modifier.

Class Features

This archetype has all normal class features, except as noted.

Divine Weal (Sp)

A healing sacerdote can release a wave of healing energy by channeling the power of his spells through his divine focus. Divine weal uses positive energy to heal damage to living creatures. It has no effect on non-living creatures, undead, or objects.

To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. Orisons cannot be channeled. This can be a cleric or domain spell and is expended as if it was cast, but has no effects besides powering the divine weal ability. The amount of damage healed is 1d6 points per level of spell. At level 4 and each every 4 levels thereafter add another d6 of healing, to a maximum of 5d6 additional healing at level 20.

Example: A 13 level healing sacerdote channels a 4th level spell. The healing is 4d6 for the spell level and 3d6 for the class level, for a total of 7d6 points of healing.

Divine weal can take two forms, a 40 ft. cone burst or a ray.

A cone originates at the caster and bursts 40 ft. in a quarter-circle in a direction designated by the sacredote. As an alternative, the sacerdote can focus the energy into a ray with medium range (100 ft. + 10 ft./level). This only affects a single target, but each die automatically rolls the maximum result. Both versions only affect willing targets, and there is no saving throw or attack roll.

Example: The 13th level healing sacerdote from the example above can channel his 4th level spell as a 40 ft. cone burst healing each creature in the burst 7d6 hit points, or he can make it into a ray that heals one creature for the maximum result, 42 points.

It is possible to use wrath feats with divine weal, but not ones that do damage.

A healing sacerdote must be able to present his divine focus to use this ability. This replaces divine wrath and the additional dice of divine wrath gained at level 4, 8, 12, 16, and 20.

Healing Domain

A sacerdote must chose the healing domain as one of his domains, and must gain access to this domain in the normal way; from a patron with the healing domain, from a philosophy, pantheon, dualistic faith, or monotheistic deity with the healing domain, or from a personal creed. This is a restriction on the domains ability.

Healing Mind

At 2nd level and above, when the healing sacerdote makes a caster level check to remove a harmful effect or condition, as with break enchantment, dispel magic, remove curse and similar spells, he adds his Intelligence bonus (if positive) to his caster level check. The player (or GM for NPCs) is the final arbiter of which conditions are harmful; even tough a creature might not think it is being harmed by charm person, healing mind can still help remove a charm effect.

In addition, the healing sacerdote's mastery of magic gives spells with a range of touch a very limited range. When the sacerdote casts a spell with a range of touch, he can deliver it as a ranged touch attack with range of 5 ft. times the healing sacerdote's Intelligence modifier. It uses the sacerdote's Dexterity modifier to calculate the attack bonus. If it misses the spell is lost, the charge cannot be held. If the target is within the sacerdote's natural reach, the spell can instead be delivered normally.

This replaces calculated targeting.

Channeled Mercy (Su)

At 2nd level, a healing sacerdote who uses divine weal also removes one or more harmful conditions. The healing sacerdote chooses one of the following harmful conditions at 2nd level: fatigued, shaken, or sickened. He can remove the chosen condition from all living creatures that he heals with divine weal.

At 6th level, he can choose one condition from the option at level 2 and another choice among the following conditions: dazed, diseased, or staggered. He can remove up to two of these conditions from all those he heals with divine weal.

At level 10, he gains all the benefits from level 6 again with new choices, as well as the ability to cure one of the following conditions: cursed, exhausted, frightened, nauseated, or poisoned. If he already has all the available choices from a set of conditions available at a certain level, that benefit is lost. He can remove up to three conditions at once.

At 14th level, he gains all the benefits from level 10, as well as the ability to cure one of the following conditions: blinded, deafened, paralyzed, or stunned. He can remove up to four conditions.

At 18th level, he gains all the benefits from level 14, as well as the ability to cure one of the following conditions: confused, cowering, drugged, energy drained, mad, or petrified. He can remove up to five conditions at once.

This ability replaces the additional divine wrath dice at level 2, 6, 10, 14, and 18.

Master Healer (Su)

At 5th level, when a healing sacerdote uses divine weal, he can choose to apply the benefits of channeled mercy or to treat any 1s rolled as 6s when determining how much damage he heals with divine weal. He must choose which benefit to take before he rolls to see how much damage he heals. This replaces the manifestation ability a sacerdote gains at level 5.

Manifestation

Gained at 9th level, this is the same as the sacerdote ability of the same name except that it affects divine weal rather than divine wrath. The healing sacerdote gets additional manifestations at level 13 and 17.

Table: Healing Sacerdote

Level Base
Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Advanced spellcasting, divine weal, domains, healing domain, orisons 3 1+1
2nd +1 +0 +0 +3 Channeled mercy, (fatigued, shaken, sickened), healing mind 4 2+2
3rd +1 +1 +1 +3 Bonus feat 4 2+2 1+1
4th +2 +1 +1 +4 Divine weal +1d6 5 3+3 2+2
5th +2 +1 +1 +4 Master healer 5 3+3 2+2 1+1
6th +3 +2 +2 +5 Channeled mercy (dazed, diseased, staggered) 5 3+3 3+3 2+2
7th +3 +2 +2 +5 Bonus feat 6 4+4 3+3 2+2 1+1
8th +4 +2 +2 +6 Divine weal +2d6 6 4+4 3+3 3+3 2+2
9th +4 +3 +3 +6 Manifestation 6 4+4 4+4 3+3 2+2 1+1
10th +5 +3 +3 +7 Channeled mercy (cursed, frightened, nauseated, poisoned) 6 4+4 4+4 3+3 3+3 2+2
11th +5 +3 +3 +7 Bonus feat 6 5+5 4+4 4+4 3+3 2+2 1+1
12th +6/+1 +4 +4 +8 Divine weal +3d6 6 5+5 4+4 4+4 3+3 3+3 2+2
13th +6/+1 +4 +4 +8 Manifestation 6 5+5 5+5 4+4 4+4 3+3 2+2 1+1
14th +7/+2 +4 +4 +9 Channeled mercy (blinded, deafened, paralyzed, stunned) 6 5+5 5+5 4+4 4+4 3+3 3+3 2+2
15th +7/+2 +5 +5 +9 Bonus feat 6 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
16th +8/+3 +5 +5 +10 Divine weal +4d6 6 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
17th +8/+3 +5 +5 +10 Manifestation 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
18th +9/+4 +6 +6 +11 Channeled mercy (confused, cowering, drugged, energy drained, mad, petrified) 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
19th +9/+4 +6 +6 +11 Bonus feat 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3
20th +10/+5 +6 +6 +12 Divine weal +5d6 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 4+4 4+4

In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these additional spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply only to cleric spells and not to domain spells.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Divine Wrath (All)
  • Manifestation (Level 5)
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