Difference between revisions of "Healing Sacerdote (Apath)"

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This is a [[Sacerdote (Apath) | sacerdote]] archetype.
 
This is a [[Sacerdote (Apath) | sacerdote]] archetype.
  
'''Alignment:''' The healing sacerdote must be non-evil and if the sacerdote has one or more patrons, at least one of those patrons must be non-evil as well.
+
'''Alignment:''' The healing sacerdote must be non-evil.
  
 
=== Class Skills ===
 
=== Class Skills ===
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A sacerdote must chose the healing domain as one of his domains, and must gain access to this domain in the normal way; from a patron with the healing domain, from a philosophy, pantheon, dualistic faith, or monotheistic deity with the healing domain, or from a personal creed. The different choices here affects how many domains the healing sacerdote gets. This is a restriction on the domains ability.
 
A sacerdote must chose the healing domain as one of his domains, and must gain access to this domain in the normal way; from a patron with the healing domain, from a philosophy, pantheon, dualistic faith, or monotheistic deity with the healing domain, or from a personal creed. The different choices here affects how many domains the healing sacerdote gets. This is a restriction on the domains ability.
  
=== Healing Spell Channel (Su) ===
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=== Divine Weal (Su) ===
A sacerdote can release a wave of healing energy by channeling the power of his spells through his divine focus. Healing spell channel uses positive energy to heal damage to living creatures. It has no effect on non-living creatures, undead, or objects.     
+
A sacerdote can release a wave of healing energy by channeling the power of his spells through his divine focus. Divine weal uses positive energy to heal damage to living creatures. It has no effect on non-living creatures, undead, or objects.     
  
To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. Orisons cannot be channeled. This can be a cleric or domain spell and is expended as if it was cast, but has no effects besides powering the healing spell channel ability. The amount of damage healed is 1d6 points per level of spell. At level 4 and each every 4 levels thereafter add another d6 damage, to a maximum of 5d6 additional healing at level 20.  
+
To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. Orisons cannot be channeled. This can be a cleric or domain spell and is expended as if it was cast, but has no effects besides powering the divine weal ability. The amount of damage healed is 1d6 points per level of spell. At level 4 and each every 4 levels thereafter add another d6 of healing, to a maximum of 5d6 additional healing at level 20.  
  
''Example: A 13 level healing sacerdote channels a 4th level spell. The damage is 4d6 for the spell level and 3d6 for the class level, for a total damage of 7d6.''
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''Example: A 13 level healing sacerdote channels a 4th level spell. The damage is 4d6 for the spell level and 3d6 for the class level, for a total of 7d6 points of healing.''
  
Healing spell channel can take two forms, a burst or a ray. A burst affects all creatures in a 30-foot radius centered on the sacerdote. As an alternative, the sacerdote can focus the energy into a ray with medium range (100 ft. + 10 ft./level). This only affects a single target, but each die automatically rolls the maximum result. Both versions only affect willing targets, and there is no saving throw or attack roll.
+
Divine weal can take two forms, a burst or a ray. A burst affects all creatures in a 30-foot radius centered on the sacerdote. As an alternative, the sacerdote can focus the energy into a ray with medium range (100 ft. + 10 ft./level). This only affects a single target, but each die automatically rolls the maximum result. Both versions only affect willing targets, and there is no saving throw or attack roll.
  
''Example: The 13th level healing sacerdote from the example above can channel his 4th level spell as a burst healing each creature in the burst 7d6 hit points, or he man make it into a ray that heals one creature 42 points.''
+
''Example: The 13th level healing sacerdote from the example above can channel his 4th level spell as a burst healing each creature in the burst 7d6 hit points, or he man make it into a ray that heals one creature for the maximum result, 42 points.''
  
It is possible to use channeling feats with the channel spells ability. Healing spell channel used with channeling feats counts as the cleric's ability to channel positive energy to heal living creatures. Channeling feat abilities that allow saving throws only work on willing targets. Sacerdote levels count as cleric levels in regard to channeling feats.
+
It is possible to use wrath feats with divine weal, but not abilities that do damage or require negative energy.  
  
 
A healing sacerdote must be able to present his divine focus to use this ability. This replaces spell channel and the additional spell channel dice gained at level 4, 8, 12, 16, and 20.
 
A healing sacerdote must be able to present his divine focus to use this ability. This replaces spell channel and the additional spell channel dice gained at level 4, 8, 12, 16, and 20.
  
 
=== Healing Mind ===
 
=== Healing Mind ===
At 2nd level and above, when the healing sacerdote makes a caster level check to remove a harmful condition, as with the ''[http://www.d20pfsrd.com/magic/all-spells/b/break-enchantment break enchantment], [http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic dispel magic], [http://www.d20pfsrd.com/magic/all-spells/r/remove-curse remove curse]'' and similar spells, he adds his Intelligence bonus (if positive) to his caster level check. The player (or GM for NPCs) is the final arbiter of which conditions are harmful based on the true interests of the target; even tough a creature might not think it is being harmed by ''charm person'', healing mind can still help remove a charm effect. This replaces calculated targeting.
+
At 2nd level and above, when the healing sacerdote makes a caster level check to remove a harmful condition, as with ''[http://www.d20pfsrd.com/magic/all-spells/b/break-enchantment break enchantment], [http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic dispel magic], [http://www.d20pfsrd.com/magic/all-spells/r/remove-curse remove curse]'' and similar spells, he adds his Intelligence bonus (if positive) to his caster level check. The player (or GM for NPCs) is the final arbiter of which conditions are harmful; even tough a creature might not think it is being harmed by ''charm person'', healing mind can still help remove a charm effect. This replaces calculated targeting.
  
=== Merciful Spell Channel (Su) ===
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=== Divine weal (Su) ===
At 2nd level, a healing sacerdote who uses healing spell channel also removes one or more harmful conditions.
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At 2nd level, a healing sacerdote who uses divine weal also removes one or more harmful conditions.
The healing sacerdote chooses one of the following harmful conditions at 2nd level: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued fatigued], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken shaken], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened sickened]. When the healing sacerdote uses healing spell channel he can remove the chosen condition from one living creature that he heals with healing spell channel.
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The healing sacerdote chooses one of the following harmful conditions at 2nd level: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued fatigued], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken shaken], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened sickened]. When the healing sacerdote uses divine weal he can remove the chosen condition from one living creature that he heals with divine weal.
  
At 6th level, he can choose another condition. It can be one of those he didn’t choose at 3rd level, or one of the following conditions: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed  dazed], [http://www.d20pfsrd.com/gamemastering/afflictions/diseases  diseased], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Staggered  staggered]. He can remove up to two conditions affecting those he heals with healing spell channel. This can be two conditions from one target or one condition each from two targets.  
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At 6th level, he can choose another condition. It can be one of those he didn’t choose at 3rd level, or one of the following conditions: [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed  dazed], [http://www.d20pfsrd.com/gamemastering/afflictions/diseases  diseased], or [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Staggered  staggered]. He can remove up to two conditions affecting those he heals with divine weal. This can be two conditions from one target or one condition each from two targets.  
  
 
He gains another condition at 10th level, and can choose an above condition or one of the following conditions: [http://www.d20pfsrd.com/gamemastering/afflictions#TOC-Curses  cursed], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted  exhausted], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Frightened  frightened], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated  nauseated], or [http://www.d20pfsrd.com/gamemastering/afflictions/poison  poisoned]. He can remove up to three conditions from any combination of targets.
 
He gains another condition at 10th level, and can choose an above condition or one of the following conditions: [http://www.d20pfsrd.com/gamemastering/afflictions#TOC-Curses  cursed], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted  exhausted], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Frightened  frightened], [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated  nauseated], or [http://www.d20pfsrd.com/gamemastering/afflictions/poison  poisoned]. He can remove up to three conditions from any combination of targets.
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He can remove up to five conditions.
 
He can remove up to five conditions.
  
This ability replaces the additional spell channel dice at level 2, 6, 10, 14, and 18.
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This ability replaces the additional divine wrath dice at level 2, 6, 10, 14, and 18.
  
 
=== True Healer (Su) ===
 
=== True Healer (Su) ===
At 5th level, when a healing sacerdote uses healing spell channel, she can choose to apply the benefits of merciful spell channel or to reroll any 1s when determining how much damage she heals with healing spell channel. She must choose which benefit to take before she rolls to see how much damage she heals. This counts as the merciful healer cleric archetype's ability of the same name for prerequisites. It replaces the manifestation ability a sacerdote gains at level 5.
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At 5th level, when a healing sacerdote uses divine weal, she can choose to apply the benefits of divine weal or to reroll any 1s when determining how much damage she heals with divine weal. She must choose which benefit to take before she rolls to see how much damage she heals. This counts as the merciful healer cleric archetype's ability of the same name for prerequisites. It replaces the manifestation ability a sacerdote gains at level 5.
  
 
=== Manifestation ===
 
=== Manifestation ===
Gained at 9th level, this is the same as the sacerdote ability of the same name except that it the affects healing spell channel ability instead of the channel spell ability. The healing sacerdote gets additional manifestations at level 13 and 17.
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Gained at 9th level, this is the same as the sacerdote ability of the same name except that it affects divine weal rather than divine wrath. The healing sacerdote gets additional manifestations at level 13 and 17.
  
 
== Table: Healing Sacerdote ==
 
== Table: Healing Sacerdote ==
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||0 ||valign="top"| 1st ||valign="top"| 2nd ||valign="top"| 3rd ||valign="top"| 4th ||valign="top"| 5th ||valign="top"| 6th ||valign="top"| 7th ||valign="top"| 8th ||valign="top"| 9th
 
||0 ||valign="top"| 1st ||valign="top"| 2nd ||valign="top"| 3rd ||valign="top"| 4th ||valign="top"| 5th ||valign="top"| 6th ||valign="top"| 7th ||valign="top"| 8th ||valign="top"| 9th
 
|-
 
|-
||1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"|  Advanced spellcasting, domains, healing domain, healing spell channel, orisons ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"|  Advanced spellcasting, domains, healing domain, divine weal, orisons ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Healing mind,, merciful spell channel (fatigued, shaken, sickened)  ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Healing mind,, divine weal (fatigued, shaken, sickened)  ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Bonus feat  ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Bonus feat  ||valign="top"| 4 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Healing spell channel +1d6  ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Divine weal +1d6  ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| True healer ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| True healer ||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Merciful spell channel (dazed, diseased, staggered)||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Divine weal (dazed, diseased, staggered)||valign="top"| 5 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"|Healing spell channel +2d6    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"|Divine weal +2d6    ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"|  Manifestation ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"|  Manifestation ||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Merciful spell channel (cursed, frightened, nauseated, poisoned)||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Divine weal (cursed, frightened, nauseated, poisoned)||valign="top"| 6 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  Bonus feat  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
||11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  Bonus feat  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  Healing spell channel +3d6  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
+
||12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  Divine weal +3d6  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"|  —  
 
||13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
||14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Merciful spell channel (blinded, deafened, paralyzed, stunned) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"|  —  
+
||14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Divine weal (blinded, deafened, paralyzed, stunned) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| — ||valign="top"|  —  
 
|-
 
|-
 
||15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"|  —  
 
||15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1 ||valign="top"|  —  
 
|-
 
|-
||16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Healing spell channel +4d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"|  —  
+
||16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Divine weal +4d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"|  —  
 
|-
 
|-
 
||17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1
 
||17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Manifestation  ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 2+2 ||valign="top"| 1+1
 
|-
 
|-
||18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Merciful spell channel (confused, cowering, drugged, energy drained, mad, petrified) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2
+
||18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Divine weal (confused, cowering, drugged, energy drained, mad, petrified) ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3 ||valign="top"| 2+2
 
|-
 
|-
 
||19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3
 
||19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Bonus feat    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 3+3 ||valign="top"| 3+3
 
|-
 
|-
||20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|  Healing spell channel +5d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4
+
||20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|  Divine weal +5d6    ||valign="top"| 6 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 5+5 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4 ||valign="top"| 4+4
 
|}
 
|}
 
In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply to both regular spells and domain spells separately and is thus applied twice.
 
In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply to both regular spells and domain spells separately and is thus applied twice.
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These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Class Skills
 
* Class Skills
* Channel Spells (All)
+
* Divine Wrath (All)
 
* Manifestation (Level 5)
 
* Manifestation (Level 5)
 
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Revision as of 13:48, 21 March 2015

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Unofficial rules compendium

Some sacerdotes focus on healing, channeling divine benevolence rather than divine wrath.

Class Information

This is a sacerdote archetype.

Alignment: The healing sacerdote must be non-evil.

Class Skills

The healing sacerdote's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Local) (Int), Knowledge (History) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points per Level: 2 + Int modifier.

Class Features

This archetype has all normal class features, except as noted.

Healing Domain

A sacerdote must chose the healing domain as one of his domains, and must gain access to this domain in the normal way; from a patron with the healing domain, from a philosophy, pantheon, dualistic faith, or monotheistic deity with the healing domain, or from a personal creed. The different choices here affects how many domains the healing sacerdote gets. This is a restriction on the domains ability.

Divine Weal (Su)

A sacerdote can release a wave of healing energy by channeling the power of his spells through his divine focus. Divine weal uses positive energy to heal damage to living creatures. It has no effect on non-living creatures, undead, or objects.

To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. Orisons cannot be channeled. This can be a cleric or domain spell and is expended as if it was cast, but has no effects besides powering the divine weal ability. The amount of damage healed is 1d6 points per level of spell. At level 4 and each every 4 levels thereafter add another d6 of healing, to a maximum of 5d6 additional healing at level 20.

Example: A 13 level healing sacerdote channels a 4th level spell. The damage is 4d6 for the spell level and 3d6 for the class level, for a total of 7d6 points of healing.

Divine weal can take two forms, a burst or a ray. A burst affects all creatures in a 30-foot radius centered on the sacerdote. As an alternative, the sacerdote can focus the energy into a ray with medium range (100 ft. + 10 ft./level). This only affects a single target, but each die automatically rolls the maximum result. Both versions only affect willing targets, and there is no saving throw or attack roll.

Example: The 13th level healing sacerdote from the example above can channel his 4th level spell as a burst healing each creature in the burst 7d6 hit points, or he man make it into a ray that heals one creature for the maximum result, 42 points.

It is possible to use wrath feats with divine weal, but not abilities that do damage or require negative energy.

A healing sacerdote must be able to present his divine focus to use this ability. This replaces spell channel and the additional spell channel dice gained at level 4, 8, 12, 16, and 20.

Healing Mind

At 2nd level and above, when the healing sacerdote makes a caster level check to remove a harmful condition, as with break enchantment, dispel magic, remove curse and similar spells, he adds his Intelligence bonus (if positive) to his caster level check. The player (or GM for NPCs) is the final arbiter of which conditions are harmful; even tough a creature might not think it is being harmed by charm person, healing mind can still help remove a charm effect. This replaces calculated targeting.

Divine weal (Su)

At 2nd level, a healing sacerdote who uses divine weal also removes one or more harmful conditions. The healing sacerdote chooses one of the following harmful conditions at 2nd level: fatigued, shaken, or sickened. When the healing sacerdote uses divine weal he can remove the chosen condition from one living creature that he heals with divine weal.

At 6th level, he can choose another condition. It can be one of those he didn’t choose at 3rd level, or one of the following conditions: dazed, diseased, or staggered. He can remove up to two conditions affecting those he heals with divine weal. This can be two conditions from one target or one condition each from two targets.

He gains another condition at 10th level, and can choose an above condition or one of the following conditions: cursed, exhausted, frightened, nauseated, or poisoned. He can remove up to three conditions from any combination of targets.

At 14th level, he can choose a lower-level condition or one of the following conditions: blinded, deafened, paralyzed, or stunned. He can remove up to four conditions.

At 18th level, he can choose a lower-level condition or one of the following conditions: confused, cowering, drugged, energy drained, mad, or petrified. He can remove up to five conditions.

This ability replaces the additional divine wrath dice at level 2, 6, 10, 14, and 18.

True Healer (Su)

At 5th level, when a healing sacerdote uses divine weal, she can choose to apply the benefits of divine weal or to reroll any 1s when determining how much damage she heals with divine weal. She must choose which benefit to take before she rolls to see how much damage she heals. This counts as the merciful healer cleric archetype's ability of the same name for prerequisites. It replaces the manifestation ability a sacerdote gains at level 5.

Manifestation

Gained at 9th level, this is the same as the sacerdote ability of the same name except that it affects divine weal rather than divine wrath. The healing sacerdote gets additional manifestations at level 13 and 17.

Table: Healing Sacerdote

Level Base
Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Advanced spellcasting, domains, healing domain, divine weal, orisons 3 1+1
2nd +1 +0 +0 +3 Healing mind,, divine weal (fatigued, shaken, sickened) 4 2+2
3rd +1 +1 +1 +3 Bonus feat 4 2+2 1+1
4th +2 +1 +1 +4 Divine weal +1d6 5 3+3 2+2
5th +2 +1 +1 +4 True healer 5 3+3 2+2 1+1
6th +3 +2 +2 +5 Divine weal (dazed, diseased, staggered) 5 3+3 3+3 2+2
7th +3 +2 +2 +5 Bonus feat 6 4+4 3+3 2+2 1+1
8th +4 +2 +2 +6 Divine weal +2d6 6 4+4 3+3 3+3 2+2
9th +4 +3 +3 +6 Manifestation 6 4+4 4+4 3+3 2+2 1+1
10th +5 +3 +3 +7 Divine weal (cursed, frightened, nauseated, poisoned) 6 4+4 4+4 3+3 3+3 2+2
11th +5 +3 +3 +7 Bonus feat 6 5+5 4+4 4+4 3+3 2+2 1+1
12th +6/+1 +4 +4 +8 Divine weal +3d6 6 5+5 4+4 4+4 3+3 3+3 2+2
13th +6/+1 +4 +4 +8 Manifestation 6 5+5 5+5 4+4 4+4 3+3 2+2 1+1
14th +7/+2 +4 +4 +9 Divine weal (blinded, deafened, paralyzed, stunned) 6 5+5 5+5 4+4 4+4 3+3 3+3 2+2
15th +7/+2 +5 +5 +9 Bonus feat 6 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
16th +8/+3 +5 +5 +10 Divine weal +4d6 6 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
17th +8/+3 +5 +5 +10 Manifestation 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
18th +9/+4 +6 +6 +11 Divine weal (confused, cowering, drugged, energy drained, mad, petrified) 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
19th +9/+4 +6 +6 +11 Bonus feat 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3
20th +10/+5 +6 +6 +12 Divine weal +5d6 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 4+4 4+4

In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply to both regular spells and domain spells separately and is thus applied twice.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Divine Wrath (All)
  • Manifestation (Level 5)
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