Difference between revisions of "Halflings (Greyhawk)"

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==== Family ====
 
==== Family ====
 
Conventional. Family is counted by the burrow, not by parents; whoever stays home inherits the family name and property.
 
Conventional. Family is counted by the burrow, not by parents; whoever stays home inherits the family name and property.
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==== Magic ====
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==== Pantheon ====
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{| class="wikitable"
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||'''Name'''|||'''Rank'''|||'''Alignment'''|||'''Sphere'''|||'''Domains'''
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Revision as of 14:36, 1 March 2007

This article is imported from the Hastur wiki. See the import log for details.

Greyhawk (Action)Greyhawk Arms

Halflings in Greyhawk are less nomadic than in other worlds. While individual halflings often travel extensively, as a people they are rather static and traveling halflings an inclination to returning home. Halflings enjoy sharing experiences with other people and often involve themselves heavily with humans, living a full life as the sidekick or companion to a human before "retiring" to family life among halflings. Many halfling communities contain such "retired heroes", which can come as a great surprise to anyone who would molest them. Promiscuous with other races, halflings are notoriously faithful among themselves.

Real-World Models

Danish (or a parody thereof).

Cultural Traits

Friendly, Outgoing, Accepting.

Practices

Gender equality, Interspecies sex, Voyeurism.

Taboos

Bondage, Promiscuity (with other halflings).

Family

Conventional. Family is counted by the burrow, not by parents; whoever stays home inherits the family name and property.

Magic

Pantheon

Name Rank Alignment Sphere Domains