Difference between revisions of "Grenadier (5A)"

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=== Big Boom ===
 
=== Big Boom ===
At 10th level you learn to improve the [Weapons_(5A)#Bomb|Bombs] or [[Weapons_(5A)#Grenade|Grenades]]themselves.
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At 10th level you learn to improve [[Weapons_(5A)#Bomb|Bombs] and [[Weapons_(5A)#Grenade|Grenades]].
 
A creature that succeeds on a Dexterity saving throw against a [[Weapons_(5A)#Bomb|Bomb] or [[Weapons_(5A)#Grenade|Grenade]] you throw still takes half damage from the explosion.
 
A creature that succeeds on a Dexterity saving throw against a [[Weapons_(5A)#Bomb|Bomb] or [[Weapons_(5A)#Grenade|Grenade]] you throw still takes half damage from the explosion.
  
You can can increase the burst radius of your [[Weapons_(5A)#Bomb|Bombs]] and [[Weapons_(5A)#Grenade|Grenades]].
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When you throw a [[Weapons_(5A)#Bomb|Bomb] or [[Weapons_(5A)#Grenade|Grenade]] you can choose to increase the burst radius.
 
A [[Weapons_(5A)#Bomb|Bomb]] you throw has a radius of 10 feet.
 
A [[Weapons_(5A)#Bomb|Bomb]] you throw has a radius of 10 feet.
 
A [[Weapons_(5A)#Grenade|Grenade]] you throw has a radius of 20 feet.
 
A [[Weapons_(5A)#Grenade|Grenade]] you throw has a radius of 20 feet.

Revision as of 12:17, 18 July 2022

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Starfox's 5th Edition Fan Page
Notepad.png This is a work in progress.

This is a Gunslinger style for 5A.

Guns are only a part of the rising surge of new technology. A grenadier focuses on related weapons, bombs and grenades. A grenadier can destroy groups of enemies clustered together, blow up doors and construction, and add an element of skill and power to any party.

Greyhawk Grenadiers are halfway to Chymists and may not see themselves as related to other gunslingers. Most grenadiers are humans, but rock gnomes and goblins are well represented as well.

Source: Original.

Subclass Features

Making Supplies

At 3rd level when you choose this style, you gain proficiency with alchemist's supplies or a type of artisan's tools or a type of vehicles of your choice.

Master Thrower

At 3rd level, you master Bombs and Grenades. You add ten feet times your proficiency bonus to the range you can throw a Bomb or Grenade. The saving throw DC against your Bombs and Grenades is 8 + your Dexterity bonus + your Proficency Bonus. Add your Dexterity modifier to the damage of a Bomb or Grenade you throw.

Fire in the Hole

At 6th level you can use a Bomb to blow up doors and construction. It is an action to place a bomb against a door or construction within 5 feet of you. At the start of your next turn, the bomb explodes. The Bomb has the normal effect against nearby creatures. Against the door or construction, the bomb does 10d6 fire damage. Against a door or construction that can be destroyed or opened with a Strength check, make an Intelligence (Alchemist's Supplies) check with a +10 bonus against the DC of the strength check.

Big Boom

At 10th level you learn to improve [[Weapons_(5A)#Bomb|Bombs] and Grenades. A creature that succeeds on a Dexterity saving throw against a [[Weapons_(5A)#Bomb|Bomb] or Grenade you throw still takes half damage from the explosion.

When you throw a [[Weapons_(5A)#Bomb|Bomb] or Grenade you can choose to increase the burst radius. A Bomb you throw has a radius of 10 feet. A Grenade you throw has a radius of 20 feet.

XXX

At 15th level,