God Caller (Apath)

From Action
Revision as of 09:50, 5 September 2016 by Starfox (talk | contribs) (wk)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

The divine summoner is a summoner that uses divine magic. Many are spirit-worshipers and consider their eidolon to be a spirit in manifest form, others serve a creed that grants them an eidolon as a divine servant. Many divine summoners revere a specific deity and see the eidolon as an agent of that faith. Some see their eidolon as a living god or spirit and consider themselves the servant of their eidolon and not the other way a round. A few dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge.

"God caller, part of an old Sarkorian religious belief that many clans followed. They believed that certain people could call the gods themselves to serve them—in truth, these god callers were summoners and their 'gods' were merely their eidolons. Some god callers were cynics and enjoyed this deception, while others believed deeply that their eidolons were indeed 'small gods.'" - Demon's Heresy p 28.

Class Information

This is a summoner archetype.

Hit Die: d8.

Alignment A divine summoner with a deity must have an alignment within one step of his deity's, along either the law/chaos axis or the good/evil axis.

Class Features

A divine summoner has all class abilities of the normal summoner, except as follows.

Armor and Weapon proficiency

A divine summoner is proficient with all simple weapons and with light armor. As a divine spellcaster, a divine summoner can freely cast spells in armor.

Spells

A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add and delete the following spells from the divine summoner's spell list:

Spell Level Added Spells Removed Spells
1 Cure light wounds, inflict light wounds, sanctuary Unseen servant, ventriloquism.
2 Aid, cure moderate wounds, delay poison, inflict moderate wounds, spiritual weapon Alter self, glitterdust, invisibility.
3 Cure serious wounds, inflict serious wounds, remove curse, remove disease Fly, haste.
4 Cure critical wounds, inflict critical wounds, neutralize poison Black tentacles, dimension door, fire shield, greater invisibility, wall of fire, wall of ice.
5 Break enchantment, mass cure light wounds, mass inflict light wounds, planar ally (lesser), word of recall Baleful polymorph, mage’s faithful hound, overland flight, planar binding (lesser).
6 Heal, mass cure moderate wounds, mass inflict moderate wounds, planar ally Planar binding, teleport (greater), sequester, wall of iron.

A divine summoner cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells are aligned, having the same alignment as the alignment subtypes of the creature summoned.

Domain

A divine summoner selects one domain among those available to his faith. The summoner gains and uses the domain powers as a cleric of his summoner level, but replacing all references to Wisdom with Charisma. Add all domain spell list to the divine summoner's spell list. The first known spell a divine summoner selects for each spell level must be the domain spell for that level.

Eidolon

The divine summoner's eidolon is an agent of his faith, and must be of a type appropriate to his patron or creed and of identical alignment to the divine summoner. Depending on his faith, this can be any type of eidolon, but divs (and asuras, if using Everyman Unchained: Eidolons) require the summoner to worship one of their lords.

Ex-Divine Summoner

A divine summoner who grossly violates the code of conduct required by his faith loses all spells and class features, except for weapon, armor, and shield proficiency. He cannot thereafter gain levels as a divine summoner of that faith until he atones for his deeds (see the atonement spell description).

Summary of Changed Class Abilities

The following class abilities are affected by this archetype:

  • Spells

External Links

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.