Difference between revisions of "God Caller (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Spells: wk)
Line 6: Line 6:
 
== Class Information ==
 
== Class Information ==
 
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 +
 +
'''Publisher:
 +
Everyman Gaming.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.

Revision as of 14:35, 31 October 2017

ApathApath Logo
Unofficial rules compendium

"God caller, part of an old Sarkorian religious belief that many clans followed. They believed that certain people could call the gods themselves to serve them—in truth, these god callers were summoners and their 'gods' were merely their eidolons. Some god callers were cynics and enjoyed this deception, while others believed deeply that their eidolons were indeed 'small gods.'" - Demon's Heresy p 28.

The god caller is a summoner that uses divine magic. Many are spirit-worshipers and consider their eidolon to be a god in manifest form, others serve a creed that grants them an eidolon as a divine servant. Some see their eidolon as a living god and consider themselves the servant of their eidolon and not the other way around. A few dedicate themselves to a divine concept manifested through their eidolon—such as battle, death, justice, or knowledge.

Class Information

This is a summoner archetype.

Publisher: Everyman Gaming.

Hit Die: d8.

Alignment A god caller with a deity must have an alignment within one step of his deity's, along either the law/chaos axis or the good/evil axis. The eidolon of a god caller with a diety must have an alignment within one step of his deity's, but this can be two steps removed from the god caller's alignment.

Class Features

A god caller has all class abilities of the normal summoner, except as follows.

Armor and Weapon proficiency

A god caller is proficient with all simple weapons and with light armor. As a divine spellcaster, a god caller can freely cast spells in armor.

Spells

A god caller casts divine spells. This means he does not suffer from arcane spell failure. Add and delete the following spells from the god caller's spell list:

Spell Level Added Spells Removed Spells
1 Cure light wounds, inflict light wounds, sanctuary. Unseen servant, ventriloquism.
2 Aid, cure moderate wounds, delay poison, inflict moderate wounds, spiritual weapon. Alter self, glitterdust, invisibility.
3 Cure serious wounds, inflict serious wounds, remove curse, remove disease. Fly, haste.
4 Cure critical wounds, inflict critical wounds, neutralize poison. Black tentacles, dimension door, fire shield, greater invisibility, wall of fire, wall of ice.
5 Break enchantment, mass cure light wounds, mass inflict light wounds, planar ally (lesser), word of recall. Baleful polymorph, mage’s faithful hound, overland flight, planar binding (lesser), teleport.
6 Heal, mass cure moderate wounds, mass inflict moderate wounds, planar ally. Planar binding, teleport (greater), sequester, wall of iron.

A god caller cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells are aligned, having the same alignment as the alignment subtypes of the creature summoned.

Domain

A god caller selects one domain among those available to his faith. The summoner gains and uses the domain powers as a cleric of his summoner level, replacing all references to Wisdom with Charisma. Add all domain spells to the god caller's spell list. The first known spell a god caller selects for each spell level must be the domain spell for that level. The god caller gains no domain spell slots and uses his regular spell slots to cast domain spells.

Eidolon

The god caller's eidolon is an agent of his faith, and must be of a type appropriate to his patron or creed. Depending on his faith, this can be any type of eidolon, but divs (and asuras, if using Everyman Unchained: Eidolons) require the summoner to worship one of their lords.

Ex-God caller

A god caller who grossly violates the code of conduct required by his faith loses all spells and class features, except for weapon, armor, and shield proficiency. He cannot thereafter gain levels as a god caller of that faith until he atones for his deeds (see the atonement spell description).

Summary of Changed Class Abilities

The following class abilities are affected by this archetype:

  • Spells

External Links

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.