Difference between revisions of "Gnomes (Greyhawk)"

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==== Magic ====
 
==== Magic ====
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Gnomes favor the magic of deceit and trickery, and do very well as beguilers, tough there are gnomes of all the magic-using classes.
  
 
==== Pantheon ====
 
==== Pantheon ====
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||'''Name'''|||'''Rank'''|||'''Alignment'''|||'''Sphere'''|||'''Domains'''
 
||'''Name'''|||'''Rank'''|||'''Alignment'''|||'''Sphere'''|||'''Domains'''
 
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|-
||Ulaa|||Intermediate|||LG|||Hills, Mountains, Gemstones|||Earth, Good, Law
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||Garl Glittergold|||Greater|||NG|||Gnomes, Wit, Illusion, Jewelry|||Good, Protection, Trickery, Craft, Illusion|||Gnome, Elder
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|-
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||Ulaa|||Intermediate|||LG|||Hills, Mountains, Gemstones|||Earth, Good, Law, Cavern|||Oerdian, Dwarf, Gnome, Flan
 
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Revision as of 13:30, 2 March 2007

This article is imported from the Hastur wiki. See the import log for details.

Greyhawk (Action)Greyhawk Arms

Less tinkerers and inventors, more tricksters, and craftsmen than in other worlds.

Cultural Traits

Witty, Humorous, Caring, Inventive.

Practices

Experimentation, Fetishes, Bisexuality, Foreplay, Interspecies sex, Recreational sex, Roleplay, Sex toys.

Taboos

Domination, Sado-masochism.

Family

Casual relationships. Child care is seen as a profession and child support is a matter for the clan; often one or several gnomes will rear all the children, with other gnomes taking turns to help and socialize. Children are seen as an asset, never a burden.

Magic

Gnomes favor the magic of deceit and trickery, and do very well as beguilers, tough there are gnomes of all the magic-using classes.

Pantheon

Name Rank Alignment Sphere Domains
Garl Glittergold Greater NG Gnomes, Wit, Illusion, Jewelry Good, Protection, Trickery, Craft, Illusion Gnome, Elder
Ulaa Intermediate LG Hills, Mountains, Gemstones Earth, Good, Law, Cavern Oerdian, Dwarf, Gnome, Flan