Difference between revisions of "Gimmicks (Action)"

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Gimmicks are nifty items that can help on an adventure, but usually have limited number of uses.
 
Gimmicks are nifty items that can help on an adventure, but usually have limited number of uses.
 
Some heroes are known for having constant access to specific gimmicks while others have a utility belt or gimmick bag from which they can draw nearly everything.
 
Some heroes are known for having constant access to specific gimmicks while others have a utility belt or gimmick bag from which they can draw nearly everything.
Each gimmick is a separate item, but a hero can have a supply of them
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Each gimmick is a separate item, but a hero can have a Stock of several gimmicks.
  
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== Acquiring Gimmics by Xp ==
 
There are three types of gimmicks.  
 
There are three types of gimmicks.  
 
* [[Alchemic Items (Action)|Alchemic Items]]
 
* [[Alchemic Items (Action)|Alchemic Items]]
* [[Gadgets (Action)|Gadgets]]
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* [[Gadgets (Action)|Gadgets]] - Mundane and technological items
* [[Power Items (Action)|Power Items]]
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* [[Gizmos (Action)| Gizmos]] - Stored powers
  
 
Most characters stay with one type of gimmicks, but some  
 
Most characters stay with one type of gimmicks, but some  
Gimmicks can be purchased in several different ways, trading variety for supply.  
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Gimmicks can be purchased in several different ways, trading volume for variety.  
 
You can purchase each schtick multiple times to gain multiple uses, but be careful about buying several different versions to avoid confusion.
 
You can purchase each schtick multiple times to gain multiple uses, but be careful about buying several different versions to avoid confusion.
  
# '''Flexible Gimmick Pool''' This allows you to once per session select any type of gimmick you could reasonably have access to and have a supply of that gimmick for the rest of that session.  
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# '''Flexible Pool''' Once per session you can select any one of gimmick you could reasonably have access to. Each of these can only be used in one scene and are then expended until the next session.
# '''Gimmick Pool''' This allows you to two times per session select a gimmick, but these much come from one specific subtype of gimmicks ([[Alchemic Items (Action)|Alchemic Items]], [[Gadgets (Action)|Gadgets]], or [[Power Items (Action)|Power Items]]) decided when the power is bought. You have a supply of the selected gimmicks for the rest of that session.
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# '''Pool''' Twice per session you can select a gimmick, all of the same subtype ([[Alchemic Items (Action)|Alchemic Items]], [[Gadgets (Action)|Gadgets]], or [[Gizmos (Action)|Gizmos]]) selected when the schtick is bought. Each of these can only be used in one scene and are then expended until the next session.
# '''Gimmick Supply Pool''' A gimmick pool (as above) consisting of three gimmicks all of the same subtype—each of these can only be used in one scene and are then expended until the next session.
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# '''Flexible''' Any three gimmicks selected when you take the schtick. Each of these can only be used in one scene and are then expended until the next session. The [[GM]] may  allow substitutions, generally at the start of a session.
# '''Gimmick Supply''' A supply of any four gimmicks selected when you take the schtick. These can be of any subtype, and you have The [[GM]] can allow substitutions, generally at the start of a session. You can use these at any time.
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# '''No Options''' Any four gimmicks from one specific subtype of gimmicks ([[Alchemic Items (Action)|Alchemic Items]], [[Gadgets  (Action)|Gadgets]], or [[Gizmos (Action)|Gizmos]]). Every item must be selected when you take the schtick. Your Stock of each gimmick lasts for one scene. The [[GM]] may  allow substitutions, generally at the start of a session.
# '''Signature Gimmicks''' Any five gimmicks selected when you take the schtick. Your supply of each gimmick lasts for one scene. The [[GM]] can allow substitutions, generally at the start of a session.
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# '''Signature Gimmicks''' Any five gimmicks selected when you take the schtick. Your supply of each gimmick lasts for one scene. These can be of any subtype, and you have The [[GM]] can allow substitutions, generally at the start of a session.
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== Gizmos and Origin ==
# '''Signature Gimmicks''' Any six gimmicks from one specific subtype of gimmicks ([[Alchemic Items (Action)|Alchemic Items]], [[Gadgets (Action)|Gadgets]], or [[Power Items (Action)|Power Items]]). Every item must be selected when you take the schtick. Your supply of each gimmick lasts for one scene. The [[GM]] can allow substitutions, generally at the start of a session.
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Each Gimmick is linked to an [[Power_Rules_(Action)#Origin|Origin]] which determines how its power interacts with the powers of other [[Power_Rules_(Action)#Origin|Origins]].
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* [[Alchemic Items (Action)|Alchemic Items]] are tied to the [[Magic_(Action_Powers_Form)|Magic]] origin.
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* [[Gadgets (Action)|Gadgets]] are tied to the [[Technology (Action_Powers_Form)|Technology]] origin.
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* [[Gizmos (Action)|Gizmos]] have the [[Power_Rules_(Action)#Origin|Origin]] of the power in each [[Gizmos (Action)|Gizmo]].
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In some campaign worlds there is a strong [[Origin Divide (Action)|Origin Divide]] among different origins.  
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Check with your [[GM]] regarding your campaign.
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However, regardless of origin, you can use any Gimmick unless you have a specific
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[[Methods_(Action)|Method]] or
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[[Limitations_(Action)|Limitation]] that prevents this.

Latest revision as of 14:11, 18 September 2021

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Heroic Action Role-Play

Gimmicks are nifty items that can help on an adventure, but usually have limited number of uses. Some heroes are known for having constant access to specific gimmicks while others have a utility belt or gimmick bag from which they can draw nearly everything. Each gimmick is a separate item, but a hero can have a Stock of several gimmicks.

Acquiring Gimmics by Xp

There are three types of gimmicks.

Most characters stay with one type of gimmicks, but some Gimmicks can be purchased in several different ways, trading volume for variety. You can purchase each schtick multiple times to gain multiple uses, but be careful about buying several different versions to avoid confusion.

  1. Flexible Pool Once per session you can select any one of gimmick you could reasonably have access to. Each of these can only be used in one scene and are then expended until the next session.
  2. Pool Twice per session you can select a gimmick, all of the same subtype (Alchemic Items, Gadgets, or Gizmos) selected when the schtick is bought. Each of these can only be used in one scene and are then expended until the next session.
  3. Flexible Any three gimmicks selected when you take the schtick. Each of these can only be used in one scene and are then expended until the next session. The GM may allow substitutions, generally at the start of a session.
  4. No Options Any four gimmicks from one specific subtype of gimmicks (Alchemic Items, Gadgets, or Gizmos). Every item must be selected when you take the schtick. Your Stock of each gimmick lasts for one scene. The GM may allow substitutions, generally at the start of a session.

Gizmos and Origin

Each Gimmick is linked to an Origin which determines how its power interacts with the powers of other Origins.

In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. However, regardless of origin, you can use any Gimmick unless you have a specific Method or Limitation that prevents this.