Difference between revisions of "Gimmicks (Action)"

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Gimmicks are nifty items that can help on an adventure, but usually have limited number of uses.
 
Gimmicks are nifty items that can help on an adventure, but usually have limited number of uses.
 
Some heroes are known for having constant access to specific gimmicks while others have a utility belt or gimmick bag from which they can draw nearly everything.
 
Some heroes are known for having constant access to specific gimmicks while others have a utility belt or gimmick bag from which they can draw nearly everything.
Each gimmick is a separate item, but a hero can have a supply of them
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Each gimmick is a separate item, but a hero can have a Stock of them
  
 
There are three types of gimmicks.  
 
There are three types of gimmicks.  
 
* [[Alchemic Items (Action)|Alchemic Items]]
 
* [[Alchemic Items (Action)|Alchemic Items]]
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* [[Charms (Action)|Charms]]
 
* [[Gadgets (Action)|Gadgets]]
 
* [[Gadgets (Action)|Gadgets]]
* [[Power Items (Action)|Power Items]]
 
  
 
Most characters stay with one type of gimmicks, but some  
 
Most characters stay with one type of gimmicks, but some  
Gimmicks can be purchased in several different ways, trading variety for supply.  
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Gimmicks can be purchased in several different ways, trading variety for Stock.  
 
You can purchase each schtick multiple times to gain multiple uses, but be careful about buying several different versions to avoid confusion.
 
You can purchase each schtick multiple times to gain multiple uses, but be careful about buying several different versions to avoid confusion.
  
# '''Flexible Gimmick Pool''' This allows you to once per session select any type of gimmick you could reasonably have access to and have a supply of that gimmick for the rest of that session.  
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# '''Flexible Supply Pool''' Once per session you can select any one of gimmick you could reasonably have access to and have an unlimited supply of that gimmick for the rest of that session.  
# '''Gimmick Pool''' This allows you to two times per session select a gimmick, but these much come from one specific subtype of gimmicks ([[Alchemic Items (Action)|Alchemic Items]], [[Gadgets (Action)|Gadgets]], or [[Power Items (Action)|Power Items]]) decided when the power is bought. You have a supply of the selected gimmicks for the rest of that session.  
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# '''Gimmick Supply Pool''' This allows you to select a gimmick twice per session, but these much come from one specific subtype of gimmicks ([[Alchemic Items (Action)|Alchemic Items]], [[Charms (Action)|Charms]], or [[Gadgets (Action)|Gadgets]]) decided when the power is bought. Once selected, you have an unlimited supply of each selected gimmick for the rest of that session.  
# '''Gimmick Supply Pool''' A gimmick pool (as above) consisting of three gimmicks all of the same subtype—each of these can only be used in one scene and are then expended until the next session.
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# '''Flexible Supply Stock''' A Stock of any three gimmicks selected when you take the schtick. These can be of any subtype, and you have The [[GM]] can allow substitutions, generally at the start of a session. You have an unlimited supply of each selected gimmick.
# '''Gimmick Supply''' A supply of any four gimmicks selected when you take the schtick. These can be of any subtype, and you have The [[GM]] can allow substitutions, generally at the start of a session. Each of these can only be used in one scene and are then expended until the next session.
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# '''Supply Stock''' Select four gimmicks all of the same subtype ([[Alchemic Items (Action)|Alchemic Items]], [[Charms (Action)|Charms]], or [[Gadgets (Action)|Gadgets]]). You have an unlimited supply of each selected gimmick.
# '''Signature Gimmicks''' Any five gimmicks selected when you take the schtick. Each of these can only be used in one scene and are then expended until the next session. The [[GM]] can allow substitutions, generally at the start of a session.   
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# '''Flexible Stock''' Any five gimmicks selected when you take the schtick. Each of these can only be used in one scene and are then expended until the next session. The [[GM]] can allow substitutions, generally at the start of a session.   
# '''Signature Gimmicks''' Any six gimmicks from one specific subtype of gimmicks ([[Alchemic Items (Action)|Alchemic Items]], [[Gadgets (Action)|Gadgets]], or [[Power Items (Action)|Power Items]]). Every item must be selected when you take the schtick. Your supply of each gimmick lasts for one scene. The [[GM]] can allow substitutions, generally at the start of a session.
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# '''Stock''' Any six gimmicks from one specific subtype of gimmicks ([[Alchemic Items (Action)|Alchemic Items]], [[Charms (Action)|Charms]], or [[Gadgets (Action)|Gadgets]]). Every item must be selected when you take the schtick. Your Stock of each gimmick lasts for one scene. The [[GM]] can allow substitutions, generally at the start of a session.

Revision as of 11:48, 24 December 2020

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Heroic Action Role-Play

Gimmicks are nifty items that can help on an adventure, but usually have limited number of uses. Some heroes are known for having constant access to specific gimmicks while others have a utility belt or gimmick bag from which they can draw nearly everything. Each gimmick is a separate item, but a hero can have a Stock of them

There are three types of gimmicks.

Most characters stay with one type of gimmicks, but some Gimmicks can be purchased in several different ways, trading variety for Stock. You can purchase each schtick multiple times to gain multiple uses, but be careful about buying several different versions to avoid confusion.

  1. Flexible Supply Pool Once per session you can select any one of gimmick you could reasonably have access to and have an unlimited supply of that gimmick for the rest of that session.
  2. Gimmick Supply Pool This allows you to select a gimmick twice per session, but these much come from one specific subtype of gimmicks (Alchemic Items, Charms, or Gadgets) decided when the power is bought. Once selected, you have an unlimited supply of each selected gimmick for the rest of that session.
  3. Flexible Supply Stock A Stock of any three gimmicks selected when you take the schtick. These can be of any subtype, and you have The GM can allow substitutions, generally at the start of a session. You have an unlimited supply of each selected gimmick.
  4. Supply Stock Select four gimmicks all of the same subtype (Alchemic Items, Charms, or Gadgets). You have an unlimited supply of each selected gimmick.
  5. Flexible Stock Any five gimmicks selected when you take the schtick. Each of these can only be used in one scene and are then expended until the next session. The GM can allow substitutions, generally at the start of a session.
  6. Stock Any six gimmicks from one specific subtype of gimmicks (Alchemic Items, Charms, or Gadgets). Every item must be selected when you take the schtick. Your Stock of each gimmick lasts for one scene. The GM can allow substitutions, generally at the start of a session.