Difference between revisions of "Ghost Hunter (Apath)"

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(Rogue Talent Tips)
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At level 2, a ghost hunter with an Intelligence of 10 or more can use ''[http://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead disrupt undead]'' as a supernatural ability with a caster level equal to his rogue level. He can use it either as a ranged or melee touch attack. This ability can be used two times per day at 2th level, and an additional time per day for every two levels after that. This ability does not suffer a miss chance when used against an incorporeal target and does allow the ghost hunter to sneak attack an incorporeal creature as if using a ''ghost touch'' weapon. This replaces the rogue talent a rogue gets at level 2.
 
At level 2, a ghost hunter with an Intelligence of 10 or more can use ''[http://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead disrupt undead]'' as a supernatural ability with a caster level equal to his rogue level. He can use it either as a ranged or melee touch attack. This ability can be used two times per day at 2th level, and an additional time per day for every two levels after that. This ability does not suffer a miss chance when used against an incorporeal target and does allow the ghost hunter to sneak attack an incorporeal creature as if using a ''ghost touch'' weapon. This replaces the rogue talent a rogue gets at level 2.
  
'''Rogue Talents:''' The following rogue talents complement the ghost hunter archetype: black market connections, iron guts, major magic, minor magic.  
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=== Rogue Talent Tips ===
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The following rogue talents complement the ghost hunter archetype: black market connections, iron guts, major magic, minor magic.  
  
 
'''Advanced Talents:''' The following advanced rogue talents complement the ghost hunter archetype: hard to fool, hunter's surprise, slippery mind, thoughtful reexamining.
 
'''Advanced Talents:''' The following advanced rogue talents complement the ghost hunter archetype: hard to fool, hunter's surprise, slippery mind, thoughtful reexamining.

Revision as of 14:49, 20 August 2012

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Unofficial rules compendium

The ghost hunter specializes in finding and destroying ghosts and other incorporeal undead.

Weapon and Armor Proficiency

Ghost hunters are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They ignore the penalty for using a torch as an improvised weapon. They are not proficient with armor or shields.

Mage Armor (Sp)

A ghost hunter with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 8 levels thereafter, the ghost hunter can cast this ability one additional time per day. At 8th level, and every 4 levels thereafter, the armor bonus provided the ghost hunter when he casts mage armor on himself (not on others) increases by +1.

Disrupt Undead (Su)

At level 2, a ghost hunter with an Intelligence of 10 or more can use disrupt undead as a supernatural ability with a caster level equal to his rogue level. He can use it either as a ranged or melee touch attack. This ability can be used two times per day at 2th level, and an additional time per day for every two levels after that. This ability does not suffer a miss chance when used against an incorporeal target and does allow the ghost hunter to sneak attack an incorporeal creature as if using a ghost touch weapon. This replaces the rogue talent a rogue gets at level 2.

Rogue Talent Tips

The following rogue talents complement the ghost hunter archetype: black market connections, iron guts, major magic, minor magic.

Advanced Talents: The following advanced rogue talents complement the ghost hunter archetype: hard to fool, hunter's surprise, slippery mind, thoughtful reexamining.