Gangbanger (Apath)

From Action
Revision as of 19:19, 3 May 2017 by Starfox (talk | contribs) (wk)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

The gangbanger grew up in a civilization that is either fallen or decadent. To her, the city is the ultimate jungle and survival is decided by a quick eye and a sharp blade. Gang conflicts can be surprisingly ritualized, with gangbangers acting as the fighting champions of their gang.

Class Information

This is a barbarian archetype, a champion of the streets.

Hit Die: d12.

Class Skills

The gangbanger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Ranks per Level: 4 + Int modifier.

Class Abilities

The gangbanger has all the class abilities of the barbarian, except as noted below.

Weapon and Armor Proficiency

A gang banger is proficient with all simple weapons, all martial melee weapons, light armor, and medium armor. In addition she gains proficiency with two additional weapons; this can be either martial ranged weapons or exotic melee weapons.

Wolf in the Herd (Ex)

When wearing her gang color and not concealing her identity, the gangbanger can control nearby crowds to her benefit. At 7th level, she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. Enemies within 30 ft. of the gangbanger must spend 4 squares of movement to enter a space with crowds. At 10th level, the gangbangers movement is not impeded by crowds. At 13th level, the gangbanger's presence paralyzes crowds; crowds within 100 ft. of her do not disperse as they normally would and stay put even in a fight. At 16th level, enemies in a space with crowds is always considered outflanked by the gangbanger. At 19th level, enemies in a crowd within 100 ft. of a raging gangbanger take 4d6 bludgeoning damage (as from a swarm). This ability replaces damage reduction.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and Armor Proficiencies
  • Damage Reduction
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.