Difference between revisions of "Foreigner (Action)"

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You are not from these parts - which is wherever the campaign is placed. This can be geographically or socially - being raised in an isolated court, convent, or ghetto makes you a foreigner in other parts of the very same city. A very cosmopolitan campaign makes this limitation less applicable.
 
You are not from these parts - which is wherever the campaign is placed. This can be geographically or socially - being raised in an isolated court, convent, or ghetto makes you a foreigner in other parts of the very same city. A very cosmopolitan campaign makes this limitation less applicable.
  
As a foreigner you are always somewhat out of place. You lack contacts and everyday knowledge of local conditions, customs, and fashions - you will always seem somewhat out of place. This hampers the knowledge and contacts elements of your skills.
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As a foreigner you are always somewhat out of place. You lack contacts and everyday knowledge of local conditions, customs, and fashions - you will always seem somewhat out of place. This hampers the knowledge and contacts elements of your skills. This can also be used as an excuse for an unusual background - as a foreigner, you can have character concepts and powers alien to the culture you are in.

Latest revision as of 06:23, 9 April 2010

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Heroic Action Role-Play

This is a Limitation for Action.

Foreigner

You are not from these parts - which is wherever the campaign is placed. This can be geographically or socially - being raised in an isolated court, convent, or ghetto makes you a foreigner in other parts of the very same city. A very cosmopolitan campaign makes this limitation less applicable.

As a foreigner you are always somewhat out of place. You lack contacts and everyday knowledge of local conditions, customs, and fashions - you will always seem somewhat out of place. This hampers the knowledge and contacts elements of your skills. This can also be used as an excuse for an unusual background - as a foreigner, you can have character concepts and powers alien to the culture you are in.