Difference between revisions of "Foot Knight (D&D Paladin variant)"

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Gain ability to ignore movement penalties for armor at level 5. You may still suffer reduced movement due to encumberance. Lose Special Mount.
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Not all paladins fight mounted. The following adds options for infantry paladins.
  
 
'''Special Mount''': The foot knight does not get a special mount.
 
'''Special Mount''': The foot knight does not get a special mount.
  
'''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list.
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'''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list:
Agile Shield Fighter,
 
 
Armor Mobility (Heavy),
 
Armor Mobility (Heavy),
 
Armor Mobility (Medium),
 
Armor Mobility (Medium),
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Dodge,
 
Dodge,
 
Endurance,
 
Endurance,
Improved Shield Bash,
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Iron Will,
 
Mobility,
 
Mobility,
Shield Charge,
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and Tower Shield Proficency.
Shield Slam, and
 
Shield Ward.
 
 
All prerequisites must be fulfilled.
 
All prerequisites must be fulfilled.
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 11:11, 12 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Not all paladins fight mounted. The following adds options for infantry paladins.

Special Mount: The foot knight does not get a special mount.

Bonus Feats: At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list: Armor Mobility (Heavy), Armor Mobility (Medium), Close-Quarters Fighting, Diehard, Dodge, Endurance, Iron Will, Mobility, and Tower Shield Proficency. All prerequisites must be fulfilled.