Difference between revisions of "Foot Knight (D&D Paladin variant)"

From Action
Jump to navigation Jump to search
Line 5: Line 5:
 
|log=Project:Hastur (import)
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
}}{{D&D}}
Gain ability to ignore movement penalties for armor at level 5. You may still suffer reduced movement due to encumberance. Lose Special Mount.
+
Not all paladins fight mounted. The following adds options for infantry paladins.
  
 
'''Special Mount''': The foot knight does not get a special mount.
 
'''Special Mount''': The foot knight does not get a special mount.
  
'''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list.
+
'''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list:
Agile Shield Fighter,
 
 
Armor Mobility (Heavy),
 
Armor Mobility (Heavy),
 
Armor Mobility (Medium),
 
Armor Mobility (Medium),
Line 18: Line 17:
 
Endurance,
 
Endurance,
 
Improved Shield Bash,
 
Improved Shield Bash,
Mobility,
+
Iron Will,
Shield Charge,
+
and Mobility.
Shield Slam, and
 
Shield Ward.
 
 
All prerequisites must be fulfilled.
 
All prerequisites must be fulfilled.
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 11:25, 4 January 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Not all paladins fight mounted. The following adds options for infantry paladins.

Special Mount: The foot knight does not get a special mount.

Bonus Feats: At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list: Armor Mobility (Heavy), Armor Mobility (Medium), Close-Quarters Fighting, Diehard, Dodge, Endurance, Improved Shield Bash, Iron Will, and Mobility. All prerequisites must be fulfilled.