Flux Powers (FiD)

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Main Page is Powers Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art.

Flux is the power of unrealized potential; it is free energy and tension, infinite detail and variation without inherent meaning. Flux revels in randomness, and can produce spectacular but unpredictable results. This gives it an affinity for drunkenness and other inhibition-reducing states. Anything can be created using flux, but in its raw form it is uncontrollable and disruptive. Always chancy and dangerous, when it works flux manipulates events in your favor. This makes flux subtle, when it works, the effects are seemingly random events. Flux is opposed to order.

Flux attacks are natural events, like roof tiles falling on enemies or them tripping on a random passing turtle. Often not fatal unless the environment is particularly lethal. You can also use flux with weapons to improve your chances.

Flux creatures are strange spirits of whimsy, sometimes known as muses, sometimes as demons. They inspire arts and cause chaos. They may possess other creatures. If they take physical form they are often a chimera of different parts.

Flux Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Perceive
You can detect supernatural creatures and powers.
Dismiss
You can force any creature native to another plane of existence to return to that plane, or to end the operation of any power.
Summon
You can call a creature from a plane of chaos. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the plane of your power for a limited time, but there is a random element to your destination.
Command Call to Chaos
You can command anyone as long as you incite independence and chaos. They understand you, but you don't understand them.
Translate
You and allies can communicate with any kind of creature.
Call to Freedom
As long as you inspire independence and chaos you can affect anyone, as if you were their friend. Of course, them acting independently might not be helpful.
Emancipate
You can permanently make creatures resistant to command and control.
Consort Chaos Mask
You can change your clothes and accessories by imbuing them chaos, making them shift and change. This can mask your identity or create fabulous outfits.
Shapechange
You can change into anything, but the change is unstable and might have flaws or change while in progress. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. Which action and attributes are affected change randomly.
Transform
You can shapechange a willing or helpless creatures as above. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Chaotic Chase
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, which then will likely ignore.
Finesse Ride
You can ride any mount or vehicle you first encountered on this score as if it was domesticated and you have the keys.
Fine Local Control
You can use luck as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
Manipulate
You can call on luck very precisely, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as your luck holds.
Surge
You call a rain of random chaos, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt 'Lucky Trail
You can track, pursue, and hide by blind luck. Events conspire to help you - to a point.
Lucky Shot
You can use your power to attack, similar in effect to a fine and potent rifle.
Random Carnage
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Starfall?
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Chaotic Cover
You can hide anywhere, protected by random distractions. This won't last long.
Fortune's Flow
You can move on and through environments as if your life was charmed. Events will conspire to help you move freely.
Serendipitous Saunter
You can bring allies along when you use Chaotic Cover and Fortune's Flow.
Out of the Fire
You and allies can teleport to a random location. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location - maybe into another situation.
Skirmish Pratfall
Flux is always a high-risk strategy, and trying to rely on it to help again and again in a skirmish involving multiple enemies is to raise the odds each time.
Anarchic Assault
Same as Skirmish Attack, except the weapon is fine and potent.
Chaos Shroud
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Anarchic Avalanche
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze Anomaly
You learn the powers and abilities of flux powers and creatures you study.
Serendipity Seer
This is fortune-telling pure and simple. Sometimes the fortune cookie speaks the truth!
Anomaly Archive
You can read the past events of something you study with Analyze Anomaly. This includes previous owners and how the thing has been moved around as well as significant scenes.
Serendipity Sweep
You find and analyze all flux in a wide area. This is easy to do where you are, more difficult at range. You can then use Anomaly Archive on some of these targets.
Survey Fortune's Find
You tend to stumble on good information, people, and paths by chance, but sometimes those encounters turn out to be dangerous.
Flux Farsight
Choose an object in flux that you know of; you can perceive as if you were at that spot. Object in flux are those behaving randomly.
Serendipitous Scan
You get a vision of a random thing or creature that will be significant in your near future.
Omniscient Opportunist
You perceive all random coincidences over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Intuitive Awareness
You can understand any creature and gauge their motivations. They do not understand you.
Chance Concord
You and allies can communicate with anyone.
Chance Compulsion
You can post random impulses in the mind of any creature, which will be triggered under conditions you specify. This is usually drastic actions, sometimes violent.
Liberation
You remove all inculcation or domestication from a creature, giving it the complete freedom of a wild and uncontrolled state.
Tinker Serendipity's Gift
With luck, you might find just the tool or component you need.
Chance Crafting
You can randomly shape any object as if they were of clay. This is not under your control but often fulfills your needs in an unexpected way.
Capricious Crafting
You can randomly reshape any object into any other object, hopefully a useful one. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Wish
You wish for an object and it might appear. This can be something large, such as a vehicle or building.
Wreck Chaotic Clutter
Objects seem to have suffered damage when they hinder you. Noisy and leaves a twisted object in place.
Anarchic Impact
You channel chaos into an object, making it bend and crack as if it was wood. Give it a good smash to break it.
Hushed Havoc
Similar to Anarchic Impact, but destroyed targets silently disappear or are reduced to a fine dust.
Chaos Cataclysm
Similar to Anarchic Impact, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.