Difference between revisions of "Flux Powers (FiD)"

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{{FiD}}
 
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[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
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Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art. Always chancy and dangerous, when it works flux manipulates events in your favor. This makes flux subtle, when it works, the effects are seemingly random events. Flux is opposed to order.
  
=== Animal Power Effects ===
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Flux attacks are natural events, like roof tiles falling on enemies or them tripping on a random passing turtle. Often not fatal unless the environment itself is lethal. You can also use flux with normal weapons to improve your chances.
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=== Flux Power Effects ===
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|align="center" width="100" |  '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |  '''Trauma'''  
 
|align="center" width="100" |  '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |  '''Trauma'''  
 
|-
 
|-
 
|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
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|valign="top"| '''Perceive''' <br> You can detect flux creatures and powers. Flux creatures are strange spirits of whimsy, sometimes known as muses. They inspire arts and cause chaos
|valign="top"| '''Dismiss''' <br> You can force a creature based on this power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the power you use.  
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|valign="top"| '''Dismiss''' <br> You can force any creature native to another plane of existence to return to that plane, or to end the operation of any power.  
 
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
 
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
 
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
 
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
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|-
 
|-
 
|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Communicate''' <br> You can communicate with anyone as long as you incite independence and chaos.
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Translate'''   <br> You and allies can communicate, as above.
|valign="top"| '''Authority''' <br> You can give commands to creatures based on your power, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Authority'''   <br> As long as you inspire independence and chaos you can affect anyone , as if you were their friend. Of course, them acting independently might not be helpful.  
|valign="top"| '''Enslave ''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Enslave '''   <br> You can permanently make creatures impossible to control.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask''' <br> You can change your clothes and accessories by imbuing them with your power. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Mask'''       <br> You can change your clothes and accessories by imbuing them chaos, making them shift and change. This can mask your identity or create fabulous outfits.  
|valign="top"| '''Shapechange''' <br> You assume the form of another creature that manifests your power. Add or subtract 1d to pairs of actions depending on your new shape, or even more if other player's agree.
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|valign="top"| '''Shapechange''' <br> You can change into anything, but the change is unstable and might have flaws or change while in progress. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
|valign="top"| '''Transform''' <br> You can shapechange a willing or helpless creatures into a form imbued by your power. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Transform'''   <br> You can shapechange a willing or helpless creatures as above. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Wild Hunt'''   <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, which then will likely ignore.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride''' <br> If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.
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|valign="top"| '''Ride'''               <br> You can ride any mount or vehicle you first encountered on this score as if it was domesticated and you have the keys.
|valign="top"| '''Fine Local Control''' <br>  You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Fine Local Control''' <br>  You can use the flux use your luck as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
|valign="top"| '''Manipulate''' <br>  You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as the target is appropriate to your power.
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|valign="top"| '''Manipulate'''         <br>  You can call on luck very precisely, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as your luck holds.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
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|valign="top"| '''Surge'''             <br> You call a rain of random chaos, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track''' <br>  You can track and pursue based on your power, even if the target does not leave any mundane trail or clues. You can hide in areas where your power is manifest in the environment.
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|valign="top"| '''Track'''             <br>  You can track and pursue by blind luck. You can hide in areas where your power is manifest in the environment.
 
|valign="top"| '''Fine Ranged Attack''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
 
|valign="top"| '''Fine Ranged Attack''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack''' <br>  You can use your power to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Area attack'''       <br>  You can use your power to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Barrage'''           <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance''' <br> You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
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|valign="top"| '''Reconnaissance''' <br> You can hide anywhere, protected by random distractions.
|valign="top"| '''Maneuver''' <br> You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
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|valign="top"| '''Maneuver'''       <br> You can move on and through environments as if your life was charmed. Events will conspire to help you move freely.
|valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver.
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|valign="top"| '''Travel'''         <br> You can bring allies along when you use Reconnaissance and Maneuver.
|valign="top"| '''Transport''' <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Transport'''     <br> You and allies can teleport to a random location. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
 
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|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Skirmish Attack'''     <br> Flux is always a high-risk strategy, and trying to rely on it to help again and again in a skirmish involving multiple enemies is to raise the odds each time.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
|valign="top"| '''Obstruction''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Obstruction'''         <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
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|valign="top"| '''Flurry'''               <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
 
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|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze''' <br> You can identify objects and creatures that manifest your power and see the use of the abilities of your power.  
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|valign="top"| '''Analyze'''     <br> You learn the powers and abilities of flux powers and creatures you study.
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Divination''   <br> This is fortune-telling pure and simple. Sometimes the fortune cookie speaks the truth!
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Hindsight'''   <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''Omniscience''' <br> You analyze everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
 
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|align="left" valign="top" | '''Survey'''   
 
|align="left" valign="top" | '''Survey'''   
|valign="top"| '''Detect''' <br> You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
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|valign="top"| '''Detect'''       <br> You tend to stumble on good information, people, and paths by chance, but sometimes those encounters turn out to be dangerous.
|valign="top"| '''Sensor''' <br> Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
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|valign="top"| '''Sensor'''       <br> Choose an object in flux that you know of; you can perceive as if you were at that spot. Object in flux are those behaving randomly.  
|valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
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|valign="top"| '''Scry'''         <br> Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
|valign="top"| '''Omnipresence''' <br> You perceive from all objects manifesting your power at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Omnipresence''' <br> You perceive all random coincidences over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
 
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|-
 
|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
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|valign="top"| '''Communicate''' <br> You can communicate with anyone as long as you incite independence and chaos.
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Translate'''   <br> You and allies can communicate, as above.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Mesmerize'''   <br> You can post random impulses in the mind of any creature, which will be triggered under conditions you specify. This is usually drastic actions, often violent.
|valign="top"| '''Inculcate'''  <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
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|valign="top"| '''Inculcate'''  <br> You remove all inculcation or domestication from a creature, giving it the complete freedom of a wild and uncontrolled state. This is likely to be peaceful and creative.
 
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|align="left" valign="top" | '''Tinker'''   
 
|align="left" valign="top" | '''Tinker'''   
|valign="top"| '''Handle''' <br> You can handle materials that manifest your power as if you had the appropriate tools and protective devices.
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|valign="top"| '''Handle''' <br> With luck, you might find just the tool or component you need.
|valign="top"| '''Shape''' <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
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|valign="top"| '''Shape''' <br> You can randomly shape any object as if they were of clay, often fulfilling your needs in unexpected ways.  
|valign="top"| '''Create''' <br> You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Create''' <br> You can randomly reshape any object into any other object, often a useful one. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
|valign="top"| '''Fabricate'''  <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Wish'''  <br> You wish for an object and it might appear. This can be something large, such as a vehicle or building.
 
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|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Jimmy''' <br> You can jimmy objects manifesting your power much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Jimmy'''       <br> Objects seem to have suffered damage when they hinder you. Noisy and leaves a twisted object in place.  
|valign="top"| '''Smash''' <br> Similar to jimmy.  When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Smash'''       <br> You channel chaos into an object, making it bend and crack as if it was wood. Give it a good smash to break it.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
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|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
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|valign="top"| '''Obliterate'''   <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
 
|}
 
|}

Revision as of 17:45, 4 February 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art. Always chancy and dangerous, when it works flux manipulates events in your favor. This makes flux subtle, when it works, the effects are seemingly random events. Flux is opposed to order.

Flux attacks are natural events, like roof tiles falling on enemies or them tripping on a random passing turtle. Often not fatal unless the environment itself is lethal. You can also use flux with normal weapons to improve your chances.

Flux Power Effects

Action Free Equipment Willpower Trauma
Attune Perceive
You can detect flux creatures and powers. Flux creatures are strange spirits of whimsy, sometimes known as muses. They inspire arts and cause chaos
Dismiss
You can force any creature native to another plane of existence to return to that plane, or to end the operation of any power.
Summon
You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the plane of your power for a limited time.
Command Communicate
You can communicate with anyone as long as you incite independence and chaos.
Translate
You and allies can communicate, as above.
Authority
As long as you inspire independence and chaos you can affect anyone , as if you were their friend. Of course, them acting independently might not be helpful.
Enslave
You can permanently make creatures impossible to control.
Consort Mask
You can change your clothes and accessories by imbuing them chaos, making them shift and change. This can mask your identity or create fabulous outfits.
Shapechange
You can change into anything, but the change is unstable and might have flaws or change while in progress. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Transform
You can shapechange a willing or helpless creatures as above. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Wild Hunt
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, which then will likely ignore.
Finesse Ride
You can ride any mount or vehicle you first encountered on this score as if it was domesticated and you have the keys.
Fine Local Control
You can use the flux use your luck as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
Manipulate
You can call on luck very precisely, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as your luck holds.
Surge
You call a rain of random chaos, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.
Hunt Track
You can track and pursue by blind luck. You can hide in areas where your power is manifest in the environment.
Fine Ranged Attack
You can use your power to attack, similar in effect to a fine and potent rifle.
Area attack
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
You can hide anywhere, protected by random distractions.
Maneuver
You can move on and through environments as if your life was charmed. Events will conspire to help you move freely.
Travel
You can bring allies along when you use Reconnaissance and Maneuver.
Transport
You and allies can teleport to a random location. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Skirmish Attack
Flux is always a high-risk strategy, and trying to rely on it to help again and again in a skirmish involving multiple enemies is to raise the odds each time.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You learn the powers and abilities of flux powers and creatures you study.
'Divination
This is fortune-telling pure and simple. Sometimes the fortune cookie speaks the truth!
Hindsight
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
Omniscience
You analyze everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect
You tend to stumble on good information, people, and paths by chance, but sometimes those encounters turn out to be dangerous.
Sensor
Choose an object in flux that you know of; you can perceive as if you were at that spot. Object in flux are those behaving randomly.
Scry
Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
Omnipresence
You perceive all random coincidences over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Communicate
You can communicate with anyone as long as you incite independence and chaos.
Translate
You and allies can communicate, as above.
Mesmerize
You can post random impulses in the mind of any creature, which will be triggered under conditions you specify. This is usually drastic actions, often violent.
Inculcate
You remove all inculcation or domestication from a creature, giving it the complete freedom of a wild and uncontrolled state. This is likely to be peaceful and creative.
Tinker Handle
With luck, you might find just the tool or component you need.
Shape
You can randomly shape any object as if they were of clay, often fulfilling your needs in unexpected ways.
Create
You can randomly reshape any object into any other object, often a useful one. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Wish
You wish for an object and it might appear. This can be something large, such as a vehicle or building.
Wreck Jimmy
Objects seem to have suffered damage when they hinder you. Noisy and leaves a twisted object in place.
Smash
You channel chaos into an object, making it bend and crack as if it was wood. Give it a good smash to break it.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.