Difference between revisions of "Fighter (D&D class)"

From Action
Jump to navigation Jump to search
m
Line 6: Line 6:
 
}}{{D&D}}
 
}}{{D&D}}
 
== Options ==
 
== Options ==
 +
 +
=== Fighter Adept (sketch) ===
 +
 +
'''Skills''': 2 skill points per level. Class skills:
 +
Climb,
 +
Craft,
 +
Escape Artist,
 +
Heal,
 +
Jump,
 +
Knowledge (Arcana),
 +
Perform,
 +
Ride,
 +
Spot, and
 +
Swim.
 +
 +
'''Weapon and Armor Proficiency''': Fighter adepts are proficient with all basic and martial weapons. No proficiency with armor or shields.
 +
 +
'''AC Bonus''' (Ex): When unarmored and unencumbered, the fighter adept adds her Wisdom bonus (if any) to her AC. In addition, a fighter adept gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five fighter adept levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
 +
 +
These bonuses to AC apply even against touch attacks or when the fighter adept is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
 +
 +
'''Saving Throw Progression''': Good saving throws for Fortitude and Reflex saves, poor saving throws for Will saves.
 +
 +
'''Evasion (Ex)''': At 5nd level and higher, a fighter adept can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the fighter adept is not wearing armor. A helpless cleric adept does not gain the benefit of evasion.
 +
 +
 
=== Thug (poor name) ===
 
=== Thug (poor name) ===
 
UA 51 - A civilized fighter with street smarts but less armor.
 
UA 51 - A civilized fighter with street smarts but less armor.
Line 15: Line 41:
 
Skill orientation.
 
Skill orientation.
  
'''Gain'''. Six sill points each level. New class skills:
+
'''Gain'''. Six sill points each level. Class skills:
 
Appraise,
 
Appraise,
 
Climb,
 
Climb,

Revision as of 15:40, 12 December 2006

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Options

Fighter Adept (sketch)

Skills: 2 skill points per level. Class skills: Climb, Craft, Escape Artist, Heal, Jump, Knowledge (Arcana), Perform, Ride, Spot, and Swim.

Weapon and Armor Proficiency: Fighter adepts are proficient with all basic and martial weapons. No proficiency with armor or shields.

AC Bonus (Ex): When unarmored and unencumbered, the fighter adept adds her Wisdom bonus (if any) to her AC. In addition, a fighter adept gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five fighter adept levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC apply even against touch attacks or when the fighter adept is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Saving Throw Progression: Good saving throws for Fortitude and Reflex saves, poor saving throws for Will saves.

Evasion (Ex): At 5nd level and higher, a fighter adept can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the fighter adept is not wearing armor. A helpless cleric adept does not gain the benefit of evasion.


Thug (poor name)

UA 51 - A civilized fighter with street smarts but less armor.

Variant feats

PHII 44 - Specific abilities to replace bonus feats at certain levels.

Veteran

Skill orientation.

Gain. Six sill points each level. Class skills: Appraise, Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Jump, Knowledge (all), Listen, Perform, Profession, Ride, Sense Motive, Spot, Survival, Swim, and Use Rope.

Lose: Less bonus feats. Get a bonus feat every four levels, that is at level 4, 8, 12, 16, 20.