Fencer (Apath)

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Unofficial rules compendium

The fencer is a fighter who specializes in light armor and weapons while still maintaining the fighter's focus on close and intense combat.

Skills

Add Acrobatics (Dex),and Bluff (Cha) to the fencers litt of class skills.


Class Features

Fencing

Canny Defense (Ex): When wearing light or no armor and not using a large or tower shield, a fencer adds 1 point of Intelligence bonus (if any) per fencer class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

Single-weapon Stance (ex): The fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round.

Uncanny Dodge (Ex) Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized or feinted.

Lost Abilities

  • A bard fencer is proficient with simple melee weapons, plus the longsword, rapier, sap, shortsword, and whip but not with other weapons. He also loses the Well-Versed class ability (This is replaced by uncanny dodge).
  • A fighter fencer can only use Armor Training in light armor and is not proficient with medium or heavy armor.
  • A rogue fencer loses the Evasion and Trap Sense abilities and is proficient with all simple melee weapons, plus the rapier, sap, and short sword but with no other weapons. The Uncanny Dodge of a rouge does not stack with the fencer's uncanny dodge.