Difference between revisions of "Fencer (Apath)"

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== Skills ==
 
== Skills ==
Add Acrobatics (Dex),and
 
Bluff (Cha)
 
to the fencers litt of class skills.
 
  
 +
The fencer gains skill
 +
points per level equal to 4 + Int modifier.
 +
 +
Class skills:
 +
''Acrobatics'' (Dex),
 +
''Bluff'' (Cha),
 +
Climb (Str),
 +
Craft (Int),
 +
Handle Animal (Cha),
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Intimidate (Cha),
 +
Jump (Str),
 +
Ride (Dex),
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and Swim (Str).
 +
 +
Skills in ''italics'' are not on the normal figher's list of class skills. This replaces the fighter's bonus feat at first level.
  
 
== Class Features ==
 
== Class Features ==
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The fencer has all the standard fighter class features, except as noted below.
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 +
=== Weapon and Armor Proficiency ===
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Fencers are proficient with all simple and martial weapons and with light armor and shields (except tower shields).
 +
 
=== Fencing ===
 
=== Fencing ===
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This ability replaces armor training.
 +
 
'''Canny Defense (Ex)''':
 
'''Canny Defense (Ex)''':
 
When wearing light or no armor and not using a large or tower shield, a fencer adds 1 point of Intelligence bonus (if any) per fencer class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
 
When wearing light or no armor and not using a large or tower shield, a fencer adds 1 point of Intelligence bonus (if any) per fencer class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
  
 
'''Single-weapon Stance (ex)''':
 
'''Single-weapon Stance (ex)''':
The fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round.
+
The fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance.  
  
 
'''Uncanny Dodge (Ex)'''
 
'''Uncanny Dodge (Ex)'''
Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized or feinted.
+
Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
 
 
=== Lost Abilities ===
 
This archerype is open to different classes, and each loses different things to compensate.
 
* A bard fencer is proficient with simple melee weapons, plus the longsword, rapier, sap, shortsword, and whip but not with other weapons. He also loses the Well-Versed class ability (This is replaced by uncanny dodge).
 
* A fighter fencer can only use Armor Training in light armor and is not proficient with medium or heavy armor.
 
* A rogue fencer loses the Evasion and Trap Sense abilities and is proficient with all simple melee weapons, plus the rapier, sap, and short sword but with no other weapons. The Uncanny Dodge of a rouge does not stack with the fencer's uncanny dodge.
 

Revision as of 13:21, 18 August 2012

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Unofficial rules compendium

The fencer is a fighter who specializes in light armor and weapons while still maintaining the fighter's focus on close and intense combat.

Skills

The fencer gains skill points per level equal to 4 + Int modifier.

Class skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

Skills in italics are not on the normal figher's list of class skills. This replaces the fighter's bonus feat at first level.

Class Features

The fencer has all the standard fighter class features, except as noted below.

Weapon and Armor Proficiency

Fencers are proficient with all simple and martial weapons and with light armor and shields (except tower shields).

Fencing

This ability replaces armor training.

Canny Defense (Ex): When wearing light or no armor and not using a large or tower shield, a fencer adds 1 point of Intelligence bonus (if any) per fencer class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

Single-weapon Stance (ex): The fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance.

Uncanny Dodge (Ex) Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.