Difference between revisions of "Fencer (Apath)"

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m (→‎Fencing: Canny Defense)
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== Class Features ==
 
== Class Features ==
The fencer has all the standard fighter class
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The fencer has all the standard fighter class features, except as noted below.
features, except as noted below.
 
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
fencers are proficient with all simple and martial weapons and with light armor and shields (except tower shields).
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Fencers are proficient with all simple and martial weapons and with light armor and shields (except tower shields).
  
 
=== Fencing ===
 
=== Fencing ===
 
This ability replaces armor training.
 
This ability replaces armor training.
  
'''Canny Defense (Ex)'':
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'''Canny Defense (Ex)''':
When wearing light or no armor and not using a shield, a fencer adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
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When wearing light or no armor and not using a shield, a fencer adds 1 point of Intelligence bonus (if any) per fencer class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
  
 
'''Single-weapon Stance (ex)''':
 
'''Single-weapon Stance (ex)''':
At first level, the fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance.  
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The fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance.  
  
 
'''Uncanny Dodge (Ex)'''
 
'''Uncanny Dodge (Ex)'''
 
Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
 
Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

Revision as of 14:24, 21 June 2012

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Unofficial rules compendium

The fencer is a fighter who specializes in light armor and weapons while still maintaining the fighter's focus on close and intense combat.

Skills

The fencer gains skill points per level equal to 4 + Int modifier.

Class skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

Skills in italics are not on the normal figher's list of class skills. This replaces the fighter's bonus feat at first level.

Class Features

The fencer has all the standard fighter class features, except as noted below.

Weapon and Armor Proficiency

Fencers are proficient with all simple and martial weapons and with light armor and shields (except tower shields).

Fencing

This ability replaces armor training.

Canny Defense (Ex): When wearing light or no armor and not using a shield, a fencer adds 1 point of Intelligence bonus (if any) per fencer class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

Single-weapon Stance (ex): The fencer adds a +1 shield bonus to armor class. This improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The fencer must be using his weapon in one hand and cannot carry a shield or two weapons when using this stance.

Uncanny Dodge (Ex) Starting at 7th level, a fencer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.