Difference between revisions of "Fell Ranger (Apath)"

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'''Publisher:
 
'''Publisher:
[https://www.patreon.com/trailseeker Trailseeker].
+
[https://www.patreon.com/trailseeker Trailseeker], Purple Duck Games.
  
 
'''Hit Dice:''' d10.
 
'''Hit Dice:''' d10.
  
 
== Class Features ==
 
== Class Features ==
This archetype has all normal class abilities, except as noted.  
+
This archetype has all ranger class features, except as noted.  
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Line 18: Line 18:
  
 
=== AC Bonus (Ex) ===
 
=== AC Bonus (Ex) ===
When unarmored and unencumbered, the fell ranger adds his Wisdom bonus (if any) to his Armor Class and combat maneuver defense. In addition, a fell ranger gains a +1 bonus to AC at 1st level. This bonus increases by 1 at level 4 and for every four fell ranger levels thereafter (+2 at 4th, +3 at 8th, and so on).
+
When unarmored, unencumbered, and not using a shield of any kind, the fell ranger adds his Wisdom bonus (if any) to his Armor Class and combat maneuver defense. In addition, a fell ranger gains a +1 bonus to AC at 1st level.  
 +
This bonus increases by every four animal lord levels after level 4 (+2 at 8th, +3 at 12th, and so on).
  
These bonuses to AC apply even against touch attacks or when the fell ranger is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. This is a variant of [[Martial_Arts_(Apath)#Way_of_the_Void|way of the void]] martial arts, see ''Unarmored and Dangerous'', also by Purple Duck Games. All information needed to use this ability is given here.
+
These bonuses to AC apply even against touch attacks or when the fell ranger is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.  
 +
These bonuses do not stack with the monk AC bonus class feature or other abilities that do not stack with the monk AC bonus.  
  
This replaces armor and shield proficiency.
+
This is a variant of [[Martial_Arts_(Apath)#Way_of_the_Void|way of the void]] martial arts, see ''Unarmored and Dangerous'', also by Purple Duck Games. All information needed to use this ability is given here.
 +
 
 +
This replaces armor proficiency, shield proficiency, endurance, track, and swift tracker.
  
 
=== Combat Style ===
 
=== Combat Style ===
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===Fell Shape (Su)===
 
===Fell Shape (Su)===
At 4th level, a fell ranger gains the ability to turn himself into any Small or Medium animal and back again once per day. This ability functions like the ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape/ beast shape I]'' spell, except as noted here. The effect lasts for 1 hour per fell ranger level, or until he changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the fell ranger is familiar with.   
+
At 4th level, a fell ranger gains the ability to turn himself into any Small or Medium animal and back again. This ability functions like the ''[http://www.d20pfsrd.com/magic/all-spells/b/beast-shape/ beast shape I]'' spell, except as noted here.  
A fell ranger in animal or magical beast form can still speak.
+
Changing form is a standard action that does not provoke an attack of opportunity. The form chosen must be that of an animal the fell ranger is familiar with.   
 
+
The fell ranger can use this ability 3 times per day plus a number of times per day equal to his Wisdom bonus (minimum 0), and can remain in animal form a number of hours equal to his class level each time.  
A fell ranger can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a fell ranger can use fell shape at will.  
 
  
As the fell ranger gains levels, this ability allows him to take on the form of larger and smaller animals and even magical beasts. Each form expends one daily usage of this ability, regardless of the form taken.  
+
As the fell ranger gains levels, this ability improves.  
At 7th level, the fell ranger can use fell shape as a swift action.
+
At 7th level, a fell ranger can use fell shape to change into a Large or Tiny animal. The fell ranger’s wild shape now functions as ''beast shape II''.
At 10th level, a fell ranger can use fell shape to change into a Large or Tiny animal. The fell ranger’s wild shape now functions as ''beast shape II''.  
+
At 10th level, the fell ranger can use fell shape as a swift action.  
At 13th level, a fell ranger can use wild shape to change into a Huge or Diminutive animal or a Small or Medium magical beast, as ''beast shape III''.  
+
At 13th level, a fell ranger can use wild shape to change into a Huge or Diminutive animal or a Small or Medium magical beast, as ''beast shape III''. Using fell shape as a standard action to assume the form of an animal no longer counts against the daily limit.
 +
At 16th level, a fell ranger can use wild shape to change into a Tiny or Large magical beast, as ''beast shape IV''. Using fell shape as a standard action no longer counts against the daily limit.
 +
This is a variant of the druid's wild shape ability, and works with effects that work with wild shape.
  
This replaces master hunter and the ranger’s spells class feature. Fell rangers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items except by using the Use Magic Device skill.
+
This replaces improved evasion and the ranger’s spells. Fell rangers do not gain any spells or spellcasting ability, do not have a caster level, and don't get the ability to use spell trigger and spell completion magic items.
  
 
== Table: Fell Ranger ==
 
== Table: Fell Ranger ==
 
{|class="wikitable"
 
{|class="wikitable"
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
+
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save''' ||valign="bottom"|'''Special''' ||valign="bottom"|'''AC <br>Bonus''' 
 
|-
 
|-
|valign="top"|1st||valign="top"| +1||valign="top"| +2||valign="top"| +2||valign="top"| +0||valign="top"| 1st favored enemy, track, wild empathy
+
|valign="top"|1st||valign="top"| +1||valign="top"| +2 ||valign="top"| +2||valign="top"| +0||valign="top"| 1st favored enemy, wild empathy ||valign="top"| +0
 
|-
 
|-
|valign="top"|2nd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +0||valign="top"| Combat style feat
+
|valign="top"|2nd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +0||valign="top"| Combat style feat ||valign="top"| +0
 
|-
 
|-
|valign="top"|3rd||valign="top"| +3||valign="top"| +3||valign="top"| +3||valign="top"| +1||valign="top"| Endurance, 1st favored terrain
+
|valign="top"|3rd||valign="top"| +3||valign="top"| +3||valign="top"| +3||valign="top"| +1||valign="top"| 1st favored terrain ||valign="top"| +0
 
|-
 
|-
|valign="top"|4th||valign="top"| +4||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| Fell shape (''beast shape I''), hunter's bond,
+
|valign="top"|4th||valign="top"| +4||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| Fell shape (''beast shape I''), hunter's bond ||valign="top"| +1
 
|-
 
|-
|valign="top"|5th||valign="top"| +5||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| 2nd favored enemy
+
|valign="top"|5th||valign="top"| +5||valign="top"| +4||valign="top"| +4||valign="top"| +1||valign="top"| 2nd favored enemy ||valign="top"| +1
 
|-
 
|-
|valign="top"|6th||valign="top"| +6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Combat style feat
+
|valign="top"|6th||valign="top"| +6/+1||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Combat style feat ||valign="top"| +1
 
|-
 
|-
|valign="top"|7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Fell shape (swift action 2/day), woodland stride
+
|valign="top"|7th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| Fell shape (''beast shape II''), woodland stride ||valign="top"| +1
 
|-
 
|-
|valign="top"|8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +2||valign="top"| Swift tracker, 2nd favored terrain
+
|valign="top"|8th||valign="top"| +8/+3||valign="top"| +6||valign="top"| +6||valign="top"| +2||valign="top"| 2nd favored terrain ||valign="top"| +1
 
|-
 
|-
|valign="top"|9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +3||valign="top"| Evasion
+
|valign="top"|9th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +3||valign="top"| Evasion ||valign="top"| +2
 
|-
 
|-
|valign="top"|10th||valign="top"| +10/+5||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| 3rd favored enemy, combat style feat, fell shape (''beast shape II'' 3/day)
+
|valign="top"|10th||valign="top"| +10/+5||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| 3rd favored enemy, combat style feat, fell shape (swift) ||valign="top"| +2
 
|-
 
|-
|valign="top"|11th||valign="top"| +11/+6/+1||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| Quarry
+
|valign="top"|11th||valign="top"| +11/+6/+1||valign="top"| +7||valign="top"| +7||valign="top"| +3||valign="top"| Quarry ||valign="top"| +2
 
|-
 
|-
|valign="top"|12th||valign="top"| +12/+7/+2||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| Camouflage
+
|valign="top"|12th||valign="top"| +12/+7/+2||valign="top"| +8||valign="top"| +8||valign="top"| +4 ||valign="top"| Camouflage ||valign="top"| +3
 
|-
 
|-
|valign="top"|13th||valign="top"| +13/+8/+3||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| 3rd favored terrain, fell shape (''beast shape III'' 4/day)
+
|valign="top"|13th||valign="top"| +13/+8/+3||valign="top"| +8||valign="top"| +8||valign="top"| +4||valign="top"| 3rd favored terrain, fell shape (''beast shape III'', animal at will) ||valign="top"| +3
 
|-
 
|-
|valign="top"|14th||valign="top"| +14/+9/+4||valign="top"| +9||valign="top"| +9||valign="top"| +4||valign="top"| Combat style feat
+
|valign="top"|14th||valign="top"| +14/+9/+4||valign="top"| +9||valign="top"| +9||valign="top"| +4||valign="top"| Combat style feat ||valign="top"| +3
 
|-
 
|-
|valign="top"|15th||valign="top"| +15/+10/+5||valign="top"| +9||valign="top"| +9||valign="top"| +5||valign="top"| 4th favored enemy
+
|valign="top"|15th||valign="top"| +15/+10/+5||valign="top"| +9||valign="top"| +9||valign="top"| +5||valign="top"| 4th favored enemy ||valign="top"| +3
 
|-
 
|-
|valign="top"|16th||valign="top"| +16/+11/+6/+1||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Fell shape (5/day), improved evasion
+
|valign="top"|16th||valign="top"| +16/+11/+6/+1||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Fell shape (''beast shape IV'' at will) ||valign="top"| +4
 
|-
 
|-
|valign="top"|17th||valign="top"| +17/+12/+7/+2||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Hide in plain sight
+
|valign="top"|17th||valign="top"| +17/+12/+7/+2||valign="top"| +10||valign="top"| +10||valign="top"| +5||valign="top"| Hide in plain sight ||valign="top"| +4
 
|-
 
|-
|valign="top"|18th||valign="top"| +18/+13/+8/+3||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| 4th favored terrain, combat style feat
+
|valign="top"|18th||valign="top"| +18/+13/+8/+3||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| 4th favored terrain, combat style feat ||valign="top"| +4
 
|-
 
|-
|valign="top"|19th||valign="top"| +19/+14/+9/+4||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| Fell shape (6/day), improved quarry
+
|valign="top"|19th||valign="top"| +19/+14/+9/+4||valign="top"| +11||valign="top"| +11||valign="top"| +6||valign="top"| Fell shape (''beast shape IV''), improved quarry ||valign="top"| +4
 
|-
 
|-
|valign="top"|20th||valign="top"| +20/+15/+10/+5||valign="top"| +12||valign="top"| +12||valign="top"| +6||valign="top"| 5th favored enemy, fell shape (at will)
+
|valign="top"|20th||valign="top"| +20/+15/+10/+5||valign="top"| +12||valign="top"| +12||valign="top"| +6||valign="top"| 5th favored enemy, master hunter ||valign="top"| +5
 
|}
 
|}
  
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* Armor Proficiency
 
* Armor Proficiency
 
* Spellcasting
 
* Spellcasting
 +
* Master Hunter
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 16:14, 8 March 2018

ApathApath Logo
Unofficial rules compendium

The fell ranger has a very direct connection to nature, making him a shapeshifter and an intuitive practitioner of way of the void martial arts.

Class Information

This is a ranger archetype.

Publisher: Trailseeker, Purple Duck Games.

Hit Dice: d10.

Class Features

This archetype has all ranger class features, except as noted.

Weapon and Armor Proficiency

The fell ranger is proficient with all simple and martial weapons, but has no proficiency with shields or any kind of armor.

AC Bonus (Ex)

When unarmored, unencumbered, and not using a shield of any kind, the fell ranger adds his Wisdom bonus (if any) to his Armor Class and combat maneuver defense. In addition, a fell ranger gains a +1 bonus to AC at 1st level. This bonus increases by every four animal lord levels after level 4 (+2 at 8th, +3 at 12th, and so on).

These bonuses to AC apply even against touch attacks or when the fell ranger is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. These bonuses do not stack with the monk AC bonus class feature or other abilities that do not stack with the monk AC bonus.

This is a variant of way of the void martial arts, see Unarmored and Dangerous, also by Purple Duck Games. All information needed to use this ability is given here.

This replaces armor proficiency, shield proficiency, endurance, track, and swift tracker.

Combat Style

It is recommended that the fell ranger picks the natural weapon combat style, but this is not required.

Fell Shape (Su)

At 4th level, a fell ranger gains the ability to turn himself into any Small or Medium animal and back again. This ability functions like the beast shape I spell, except as noted here. Changing form is a standard action that does not provoke an attack of opportunity. The form chosen must be that of an animal the fell ranger is familiar with. The fell ranger can use this ability 3 times per day plus a number of times per day equal to his Wisdom bonus (minimum 0), and can remain in animal form a number of hours equal to his class level each time.

As the fell ranger gains levels, this ability improves. At 7th level, a fell ranger can use fell shape to change into a Large or Tiny animal. The fell ranger’s wild shape now functions as beast shape II. At 10th level, the fell ranger can use fell shape as a swift action. At 13th level, a fell ranger can use wild shape to change into a Huge or Diminutive animal or a Small or Medium magical beast, as beast shape III. Using fell shape as a standard action to assume the form of an animal no longer counts against the daily limit. At 16th level, a fell ranger can use wild shape to change into a Tiny or Large magical beast, as beast shape IV. Using fell shape as a standard action no longer counts against the daily limit. This is a variant of the druid's wild shape ability, and works with effects that work with wild shape.

This replaces improved evasion and the ranger’s spells. Fell rangers do not gain any spells or spellcasting ability, do not have a caster level, and don't get the ability to use spell trigger and spell completion magic items.

Table: Fell Ranger

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special AC
Bonus
1st +1 +2 +2 +0 1st favored enemy, wild empathy +0
2nd +2 +3 +3 +0 Combat style feat +0
3rd +3 +3 +3 +1 1st favored terrain +0
4th +4 +4 +4 +1 Fell shape (beast shape I), hunter's bond +1
5th +5 +4 +4 +1 2nd favored enemy +1
6th +6/+1 +5 +5 +2 Combat style feat +1
7th +7/+2 +5 +5 +2 Fell shape (beast shape II), woodland stride +1
8th +8/+3 +6 +6 +2 2nd favored terrain +1
9th +9/+4 +6 +6 +3 Evasion +2
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat, fell shape (swift) +2
11th +11/+6/+1 +7 +7 +3 Quarry +2
12th +12/+7/+2 +8 +8 +4 Camouflage +3
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, fell shape (beast shape III, animal at will) +3
14th +14/+9/+4 +9 +9 +4 Combat style feat +3
15th +15/+10/+5 +9 +9 +5 4th favored enemy +3
16th +16/+11/+6/+1 +10 +10 +5 Fell shape (beast shape IV at will) +4
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight +4
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat +4
19th +19/+14/+9/+4 +11 +11 +6 Fell shape (beast shape IV), improved quarry +4
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter +5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Spellcasting
  • Master Hunter
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.