Feats in Development (D&D)

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Revision as of 11:56, 19 November 2007 by Starfox (talk | contribs) (Cohort)
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Unofficial rules compendium

Cohort (General)

You can recruit a loyal cohort.

Benefit: You can recruit a cohort who is two or more levels lower than yourself. The cohort should be equipped with gear appropriate for its level. The cohort’s alignment may not be opposed to your alignment on either the law-vs-chaos or good-vs-evil axis. Other than this, the cohort is identical to that provided by the Leadership feat.

Special: If you have this feat and the Leadership feat, the maximum level of your cohort increases to your level minus one.

Notes: This is a variant of the Leadership feat that is independent of Leadership Score, but which does not grant any followers. It is attractive for low-charisma characters.

Subtle Power (General)

Targets have a hard time noticing when you use your powers.

Benefit: A creature that passes a will save against one of your spells or abilities does not realize it. A creature that passes a save becomes immune to this effect for ten minutes, which means that it will notice if it succeeds on another save caused by you.

Normal: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack.

This feat presently feels weak. I made it stronger by not making it metamagic and letting it apply not only to spells, but to all abilities, but it still feels weak.