Feats in Development (D&D)

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Unofficial rules compendium

Extra Target Spell (Metamagic)

Your spells can affect one additional target.

Benefit: An extra target spell affects one additional target. Can only be used on spells which normally targets one or more creatures or objects and which is not personal. If the spell normally only affects one target, both targets must be no more than 30 ft. apart; otherwise the targeting limitations of the original spell are not changed. An extra target spell uses a spell slot one level higher than normal.

Skill Specialization (General)

You taint one skill to the limit of your ability.

Benefit: Select one skill. You gain skill ranks in this skill equal to your maximum allowed skill ranks for the skill. This is Dd +3 for class skills and (Hd +3)/2 for cross-class skills. If the skill in question later becomes a class skill, your ranks increase accordingly. Any skill points you already have in the skill are refunded and can be placed in other skills.

Special: This feat can be taken several times. Each time, it applies to a new skill.

Notes: The DM might require some form of special training or study period to take this feat, as a great influx of skill points can be disruptive to role play.