Difference between revisions of "Feats in Development (D&D)"
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m (→Skill Specialization (General): In use) |
(Subtle Power, removed Extra Target) |
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− | == | + | == Subtle Power (General)== |
− | + | Targets have a hard time noticing when you use your powers. | |
− | '''Benefit''': | + | '''Benefit''': A creature that passes a will save against one of your spells or abilities does not realize it. A creature that passes a save becomes immune to this effect for ten minutes, which means that it will notice if it succeeds on another save caused by you. |
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+ | '''Normal''': A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. | ||
+ | |||
+ | ''This feat presently feels weak. I made it stronger by not making it metamagic and letting it apply not only to spells, but to all abilities, but it still feels weak.'' |
Revision as of 15:37, 29 October 2007
Unofficial rules compendium | |
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Subtle Power (General)
Targets have a hard time noticing when you use your powers.
Benefit: A creature that passes a will save against one of your spells or abilities does not realize it. A creature that passes a save becomes immune to this effect for ten minutes, which means that it will notice if it succeeds on another save caused by you.
Normal: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack.
This feat presently feels weak. I made it stronger by not making it metamagic and letting it apply not only to spells, but to all abilities, but it still feels weak.