Difference between revisions of "Exalted Priest (Apath)"

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== Class Information ==
 
== Class Information ==
This is a [[Hybrid Class (Apath) | hybrid class]], a combination of [www.d20pfsrd.com/classes/hybrid-classes/warpriest warpriest] and [http://www.d20pfsrd.com/classes/core-classes/monk monk]. It is a [[Martial Arts (Apath) | martial artist]] of the [[Martial_Arts_(Apath)#Way_of_the_Void|way of the void]].
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This is a [[Hybrid Class (Apath) | hybrid class]], a combination of [http://www.d20pfsrd.com/classes/hybrid-classes/warpriest warpriest] and [http://www.d20pfsrd.com/classes/core-classes/monk monk]. It is a [[Martial Arts (Apath) | martial artist]] of the [[Martial_Arts_(Apath)#Way_of_the_Void|way of the void]].
  
 
'''Alignment:''' An exalted priest's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.   
 
'''Alignment:''' An exalted priest's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.   

Revision as of 15:11, 6 September 2015

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Unofficial rules compendium

Warpriests are naturally inclined to be martial arts practitioners of the path of spirit, but despite the similar talent required merging these paths takes a great deal of effort.

Class Information

This is a hybrid class, a combination of warpriest and monk. It is a martial artist of the way of the void.

Alignment: An exalted priest's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.

Hit Die: d8.

Starting Wealth: 1d6 × 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Abilities

The exalted priest has all the [www.d20pfsrd.com/classes/hybrid-classes/warpriest warpriest's] class abilities, except as noted.

Class Skills

The exalted priest's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion)(Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), and Swim (Str).

Skill Ranks at Each Level: 4 + Int modifier.

Weapon and Armor Proficiency

Exalted priests are proficient with quarterstaff and siangham. They have no proficiency with armor or shields. If eastern weapons are used in the campaign they are also proficient with the bo and hanbo. Exalted priests are also proficient with the favored weapon of their patron, if they have a patron.

AC Bonus (Ex)

When unarmored, unencumbered, and unarmed or wielding either a monk weapon or the favored weapon of their patron, the exalted priest adds her Wisdom bonus (if any) to her AC. In addition, an exalted priest gains a +1 bonus to AC at 4th level. This bonus increases by 1 for every four exalted priest levels thereafter (+2 at 8th, +3 at 12th, +4 at 16th, and +5 at 20th level).

These bonuses to AC apply even against touch attacks or when the exalted priest is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. This replaces sacred armor.

Unarmed Fighting (Ex)

An exalted priest gains Improved Unarmed Combat as a bonus feat at first level. An exalted priest can always use the sacred weapon ability with unarmed attacks. Usually an exalted priest's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. This replaces focus weapon.

Table: The Exalted Priest

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill Points Per Level
  • Weapon and Armor Proficiency


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