Difference between revisions of "Emote Spiritual (Action Powers)"

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You must have an [[Power Rules (Action)#Origin |Origin]] other than [[Spiritual Origin (Action)|Spiritual]] to take this power. You now have both your old origin and the [[Spiritual Origin (Action)|Spiritual]] origin; your powers count as both origins when determining what other powers can affect them.
 
You must have an [[Power Rules (Action)#Origin |Origin]] other than [[Spiritual Origin (Action)|Spiritual]] to take this power. You now have both your old origin and the [[Spiritual Origin (Action)|Spiritual]] origin; your powers count as both origins when determining what other powers can affect them.
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The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.

Revision as of 15:23, 26 January 2010

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Main article: Powers (Action)

Spiritual Inspiration

Reflex Action

You inspire others to be inspiring, pious, wise, and insightful. Whenever someone in the vicinity fails an action based on these virtues, you can take a reflex action to give him an immediate reroll. This applies to most uses of the Charm skill, and to other skills and rolls as determined my the GM.

Spiritual Revelation

Inherent

Tough you have an inclination for another power origin, you have had a revelation that opens up your spiritual side.

You must have an Origin other than Spiritual to take this power. You now have both your old origin and the Spiritual origin; your powers count as both origins when determining what other powers can affect them.

The GM might change or add to your Methods when you take this power.