Difference between revisions of "Emote Light (Action Powers)"

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(Positive Impulse)
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You create a static circle of light with a diameter equal to your [[Mind (Action)|Mind]] lasting until the end of the scene. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your [[Mind (Action)|Mind]] from all such attempts. It is still possible to omit and withhold information, as long as no falsehoods are spoken and no new false impressions created. Light of Truth is obvious; the glare makes deception obviously awkward.
 
You create a static circle of light with a diameter equal to your [[Mind (Action)|Mind]] lasting until the end of the scene. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your [[Mind (Action)|Mind]] from all such attempts. It is still possible to omit and withhold information, as long as no falsehoods are spoken and no new false impressions created. Light of Truth is obvious; the glare makes deception obviously awkward.
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=== Positive Impulse ===
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Basic Action
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You give another the impulse to act in a positive and forthright manner. The target may take one Basic Action immedeiately and out of the normal turn sequence, with no shot cost for your target. You can also make an opposed [[Charm (Action)|Charm]] roll to make the target's action a positive one: Inspired, Enlightened, or Benevolent. Against a target that would not mind such actions, this requires a simple success or might succeed automatically; against a target dead-set to oppose your impulse, it requires an Outcome equal to the target's [[Mind (Action)|Mind]].
  
 
=== Power of Light ===
 
=== Power of Light ===

Revision as of 11:42, 23 March 2013

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Templates for Action
Main article: Powers (Action)

Angelic Visage

Inherent

You gain the appearance of a being of light; your intentions seem clear and guileless and you looks put people at ease. You can treat Charm tasks against creatures that have a good or indifferent attitude against you as Routine, which almost guarantees a good result on everyday tasks. You still roll normally when trying to use charm against people who are hostile or suspicious.

Best Intentions

Basic Action or Limit Break

Make an opposed Charm roll against your target; one target when done as a basic action, all targets in a diameter equal to your Mind when done as a limit break. If successful, you and all targets have only the best intentions for each other, expressing opinions honestly and accepting what is said in the best possible light. Interactions playing on this cause a Setback on a simple success, tough such setbacks are of course beneficial, indicating agreement, full disclosure, and good and honest handshake deals. This lasts until the end of the scene. Interactions against people not affected by the power do not change.

Discern Motivation

Basic Action

With a opposed Charm roll you can peek at a creature's soul and discern what motivates it, what it feels affection for, and what kinds of things would inspire it. This often gives you hints on how to best interact with the creature.

Light of Truth

Limit Break

You create a static circle of light with a diameter equal to your Mind lasting until the end of the scene. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your Mind from all such attempts. It is still possible to omit and withhold information, as long as no falsehoods are spoken and no new false impressions created. Light of Truth is obvious; the glare makes deception obviously awkward.

Positive Impulse

Basic Action

You give another the impulse to act in a positive and forthright manner. The target may take one Basic Action immedeiately and out of the normal turn sequence, with no shot cost for your target. You can also make an opposed Charm roll to make the target's action a positive one: Inspired, Enlightened, or Benevolent. Against a target that would not mind such actions, this requires a simple success or might succeed automatically; against a target dead-set to oppose your impulse, it requires an Outcome equal to the target's Mind.

Power of Light

Trigger Action (Focus)

Whenever someone in your vicinity takes a good and selfless action, taking a risk or making a sacrifice for someone else rather than for expected benefits to themselves, you can focus. If you are the one taking the action, the GM should be a little more strict on the goodness, but using Power of Light does not in itself count as being selfish.