Difference between revisions of "Emote Life (Action Powers)"

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Basic Action
 
Basic Action
  
You can only use this power against someone you have just brought to orgasm. Make an opposed [[Charm (Action)|Charm]] roll (this can be a part of what brought the target to orgasm in the first place). If you succeed, you can use a [[Actions (Action)#Finisher)|Finisher]] against him, just as if you had defeated him in combat.
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You can only use this power against someone you have just brought to orgasm. Make an opposed [[Charm (Action)|Charm]] roll. If you succeed, you can use a [[Actions (Action)#Finisher)|Finisher]] against him, just as if you had defeated him in combat.
  
 
=== Sleep ===
 
=== Sleep ===

Revision as of 10:20, 4 January 2016

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Main article: Powers (Action)

Control Emotions

Basic Action

Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed Charm roll. Any interaction using this emotion (including repeated use of this power) Gains an Advantage. If the Outcome exceeds the target's Mind, he cannot control his emotions and immediately acts on them, a kind of Setback.

The advantage of this over a regular stunt is that it allows more precise control.

Corners of the Mouth

Basic Action

Make a wisecrack, quotation from the classics, or other mysterious or inspirational remark. The person you directed this at is immediately focused.

Life Inspiration

Trigger Action

You inspire others to be sensual, libidinous, and generous. Whenever someone in the vicinity fails an action based on these virtues, you can take a trigger action to give him an immediate Confident reroll. This applies to most uses of the Charm skill, and to other skills and rolls as determined my the GM.

Sexual Influence

Basic Action

You can only use this power against someone you have just brought to orgasm. Make an opposed Charm roll. If you succeed, you can use a Finisher against him, just as if you had defeated him in combat.

Sleep

Basic Action or Finisher

Make an opposed Charm roll, on a success the target loses three shots napping and cannot use his Spot, using his Mind instead until his next shot comes up. If the attack scores an Outcome matching the target's Mind, the target loses all remaining shots. If used out of combat, the target is momentarily distracted and doesn't realize something strange happened. If performed as a Finisher, the target is permanently asleep and the effect is a Curse.

The Master's Voice

Trigger Action (Focus)

If someone else takes a Basic Action to praise you, you can use this schtick to focus. This can always be used in front of an appreciative audience, whose constant praise you thrive on.