Difference between revisions of "Emote Life (Action Powers)"

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=== Control Emotions ===
 
=== Control Emotions ===
Basic Action or Limit Break
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Basic Action
  
Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed [[Charm (Action)|Charm]] skill roll. Any interaction using this emotion [[Stunt_(Action)#Gaining_Advantage|Gains an Advantage]] giving it a +3 bonus for the rest of the scene, which can stack with other bonuses. In addition, if the Outcome exceeds the target's [[Mind (Action)|Mind]], he cannot control his emotions and immediately acts on them, a kind of [[Stunt_(Action)#Setback|Setback]].  
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Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed [[Charm (Action)|Charm]] roll.  
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Any interaction using this emotion (including repeated use of this power) [[Stunt_(Action)#Gaining_Advantage|Gains an Advantage]]. If the Outcome exceeds the target's [[Mind (Action)|Mind]], he cannot control his emotions and immediately acts on them, a kind of [[Stunt_(Action)#Setback|Setback]].  
  
If performed as a Limit Break, this lasts for a scene.
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''The advantage of this over a regular stunt is that it allows more precise control.''
  
 
===Corners of the Mouth===
 
===Corners of the Mouth===

Revision as of 12:17, 7 June 2012

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Main article: Powers (Action)

Control Emotions

Basic Action

Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed Charm roll. Any interaction using this emotion (including repeated use of this power) Gains an Advantage. If the Outcome exceeds the target's Mind, he cannot control his emotions and immediately acts on them, a kind of Setback.

The advantage of this over a regular stunt is that it allows more precise control.

Corners of the Mouth

Basic Action

Make a wisecrack, quotation from the classics, or other mysterious or inspirational remark. The person you directed this at is immediately focused. Outside of action scenes, it takes 5 minutes of mentoring to focus this way.

Life Inspiration

Trigger Action

You inspire others to be sensual, libidinous, and generous. Whenever someone in the vicinity fails an action based on these virtues, you can take a trigger action to give him an immediate Confident reroll. This applies to most uses of the Charm skill, and to other skills and rolls as determined my the GM.

Sexual Influence

Basic Action

You can only use this power against someone you have just brought to orgasm. This requires an opposed Charm roll. If you succeed, you can use a Trigger Action (Finisher) against him, just as if you had defeated him in combat.