Difference between revisions of "Emote Life (Action Powers)"

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=== Control Emotions ===
 
=== Control Emotions ===
Basic Action
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Basic Action or Limit Break
  
 
Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed [[Charm (Action)|Charm]] skill roll. If the Outcome exceeds the target's [[Mind (Action)|Mind]], he cannot control his emotions, otherwise he is influenced but can master himself when needed. The next social interaction that uses the emotion gets a bonus equal to the power outcome; the next interaction that works counter to it receives the same penalty.
 
Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed [[Charm (Action)|Charm]] skill roll. If the Outcome exceeds the target's [[Mind (Action)|Mind]], he cannot control his emotions, otherwise he is influenced but can master himself when needed. The next social interaction that uses the emotion gets a bonus equal to the power outcome; the next interaction that works counter to it receives the same penalty.
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If performed as a Limit Break, this lasts for a scene.
  
 
===Corners of the Mouth===
 
===Corners of the Mouth===

Revision as of 15:40, 19 October 2010

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Main article: Powers (Action)

Control Emotions

Basic Action or Limit Break

Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed Charm skill roll. If the Outcome exceeds the target's Mind, he cannot control his emotions, otherwise he is influenced but can master himself when needed. The next social interaction that uses the emotion gets a bonus equal to the power outcome; the next interaction that works counter to it receives the same penalty.

If performed as a Limit Break, this lasts for a scene.

Corners of the Mouth

Basic Action

Make a wisecrack, quotation from the classics, or other mysterious or inspirational remark. The person you directed this at can immediately take a Trigger Action (Focus) to become focused, even if none of his schticks would ordinarily allow this at the moment. Outside of action scenes, it takes 5 minutes of mentoring to focus this way.

Life Inspiration

Trigger Action

You inspire others to be sensual, libidinous, and generous. Whenever someone in the vicinity fails an action based on these virtues, you can take a reflex action to give him an immediate reroll. This applies to most uses of the Charm skill, and to other skills and rolls as determined my the GM.

Sexual Influence

Basic Action

You can only use this power against someone you have just brought to orgasm. This requires an opposed Charm roll. If you succeed, you can use a Trigger Action (Finisher) against him, just as if you had defeated him in combat.