Difference between revisions of "Emote Illusion (Action Powers)"

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(+Illusion of Normality -Emperor's Clothes)
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You can transfer control of an illusion to the collective subconscious of those present. This means you no longer have to concentrate or maintain a stance to control the illusion, and it will behave as everybody present and believing in it expects it to act. Thus, an illusion of a guard will continue his duties, but could be relived by other guards or even play a simple game of dice with them. The illusion's effective power skill rating is equal to the number of people who are currently sensing and believing in it, which can make consensual reality very hard to disbelieve. However, it doesn't make the illusory creature any more powerful, not does it grant abilities the original power did not grant.
 
You can transfer control of an illusion to the collective subconscious of those present. This means you no longer have to concentrate or maintain a stance to control the illusion, and it will behave as everybody present and believing in it expects it to act. Thus, an illusion of a guard will continue his duties, but could be relived by other guards or even play a simple game of dice with them. The illusion's effective power skill rating is equal to the number of people who are currently sensing and believing in it, which can make consensual reality very hard to disbelieve. However, it doesn't make the illusory creature any more powerful, not does it grant abilities the original power did not grant.
  
=== Emperor's Clothes===
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=== Illusion of Normality ===
Basic Action
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Limit Break
 
 
You create full sense illusory clothes on yourself or another person. This cannot hide existing clothes, but can change their appearance. Using Emperor's Clothes is an [[Charm_(Action)#Acting_.26_Disguise|Acting & Disguise stunt]]. You only need to meet the [[Mind (Action)|Mind]] of onlookers to make a believable outfit. If you beat their [[Charm (Action)|Charm]] the clothes you create make a very favorable impression, giving a one-time bonus to social [[Stunt (Action)|Stunts ]] equal to your Outcome.
 
  
The illusion lasts a number of hours equal to your [[Mind (Action)|Mind]]. You can mimic a specific outfit if you are familiar with it or have used [[Illusion_(Action_Powers_Form)#Capture_Scene|Capture Scene]] on it.
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Win an opposed [[Charm (Action)|Charm]] check to project the illusion that a situation is in fact perfectly normal; that there is no need to act on it or protest against it. The target turns a blind eye and acts normally despite the situation. Direct threat of harm breaks the illusion. It otherwise lasts for a scene.
  
 
=== Mask===
 
=== Mask===
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You assume an illusory appearance. This can be anything of the same basic form and from half to twice as big as you are. Mask is an [[Charm_(Action)#Acting_.26_Disguise|Acting & Disguise stunt]]. You can mimic a specific person if you are familiar with their looks and mannerisms or have used [[Illusion_(Action_Powers_Form)#Capture_Scene|Capture Scene]] on them.
 
You assume an illusory appearance. This can be anything of the same basic form and from half to twice as big as you are. Mask is an [[Charm_(Action)#Acting_.26_Disguise|Acting & Disguise stunt]]. You can mimic a specific person if you are familiar with their looks and mannerisms or have used [[Illusion_(Action_Powers_Form)#Capture_Scene|Capture Scene]] on them.
  
===Phantasms===
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=== Phantasm ===
 
Basic Action and Stance
 
Basic Action and Stance
  

Revision as of 08:52, 11 May 2010

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Main article: Powers (Action)

Consensual Reality

Basic Action

You can transfer control of an illusion to the collective subconscious of those present. This means you no longer have to concentrate or maintain a stance to control the illusion, and it will behave as everybody present and believing in it expects it to act. Thus, an illusion of a guard will continue his duties, but could be relived by other guards or even play a simple game of dice with them. The illusion's effective power skill rating is equal to the number of people who are currently sensing and believing in it, which can make consensual reality very hard to disbelieve. However, it doesn't make the illusory creature any more powerful, not does it grant abilities the original power did not grant.

Illusion of Normality

Limit Break

Win an opposed Charm check to project the illusion that a situation is in fact perfectly normal; that there is no need to act on it or protest against it. The target turns a blind eye and acts normally despite the situation. Direct threat of harm breaks the illusion. It otherwise lasts for a scene.

Mask

Basic Action

You assume an illusory appearance. This can be anything of the same basic form and from half to twice as big as you are. Mask is an Acting & Disguise stunt. You can mimic a specific person if you are familiar with their looks and mannerisms or have used Capture Scene on them.

Phantasm

Basic Action and Stance

You can send false sensory signals to a subject's mind. The subject sees, hears, smells, feels or tastes something that isn't there. The nature of the phantasm is entirely up to you, but a believable phantasm is generally more effective. The target, and only the target, can interact with the phantasm, and it behaves as an unnamed character or normal object would.

Use the rules for Interaction Stunts, nothing that anything is possible, but not everything is believable. Maintaining it for more than the initial round counts as a Stance; if not maintained it fades into nothing.