Difference between revisions of "Emote Force (Action Powers)"

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Stance
 
Stance
  
You create an immobile defensive sphere with a diameter equal to your [[Mind (Action)|Mind]] in meters. In this area, you and allies can use your [[Create (Action)|Create]] skill instead of the normal [[Dodge (Action)|Dodge]], [[Impress (Action)|Impress]], and [[Maneuver (Action)|Maneuver]] skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your [[Create (Action)|Create]] skill as the difficulty if that would be higher.
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You create an immobile defensive sphere with a diameter equal to your [[Mind (Action)|Mind]] in meters. In this area, you and allies can use your [[Charm (Action)|Charm]] skill instead of the normal [[Charm (Action)|Charm]], [[Dodge (Action)|Dodge]], [[Impress (Action)|Impress]], and [[Maneuver (Action)|Maneuver]] skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your [[Create (Action)|Create]] skill as the difficulty if that would be higher.
  
 
You also ward the area against teleportation. Any attempt to [[Teleport (Action)|Teleport]] into or out of the area has a minimum difficulty equal to your [[Create (Action)|Create]]; if the Outcome was less than your [[Mind (Action)|Mind]] the teleport succeeded, but made an awful noise and dazed the teleporter, making him loose all shots for one round. You can allow friends to teleport normally.
 
You also ward the area against teleportation. Any attempt to [[Teleport (Action)|Teleport]] into or out of the area has a minimum difficulty equal to your [[Create (Action)|Create]]; if the Outcome was less than your [[Mind (Action)|Mind]] the teleport succeeded, but made an awful noise and dazed the teleporter, making him loose all shots for one round. You can allow friends to teleport normally.

Revision as of 15:04, 30 March 2012

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Main article: Powers (Action)

Bastion of Force

Stance

You create an immobile defensive sphere with a diameter equal to your Mind in meters. In this area, you and allies can use your Charm skill instead of the normal Charm, Dodge, Impress, and Maneuver skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your Create skill as the difficulty if that would be higher.

You also ward the area against teleportation. Any attempt to Teleport into or out of the area has a minimum difficulty equal to your Create; if the Outcome was less than your Mind the teleport succeeded, but made an awful noise and dazed the teleporter, making him loose all shots for one round. You can allow friends to teleport normally.

Kinetic Focus

Trigger Action (Focus)

You can focused when you take Physical damage. Whenever you take such damage, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.