Difference between revisions of "Emote Chi (Action Powers)"

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Trigger Action (Finisher)
 
Trigger Action (Finisher)
  
You demonstrate that there was no malice or evil intent about the match you just fought, instead using it as the basis for a possible relationship of mutual respect and friendship. Make an opposed [[Charm (Action)|Charm]] roll, on a success the target is convinced of your honorable intention and impressed with your control and prowess, realizing his life was in your hands and you spared him out of respect. On an outcome matching his [[Mind (Action)|Mind]] he is overawed by your prowess and will try to become a student or follower, at least for a time.
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You gain insight into your opponent's personality, motivations, and goals. You also help your opponent to realize these things and gain insight into what is really important. You can play on these insights to gain a hold on your former opponent, either by offering support and gaining their friendship, or by using your insight to manipulate and control them.
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Make an opposed [[Charm (Action)|Charm]] roll, on a success the target reacts as if you achieved a [[Setback (Action)|Setback]] on a social stunt. On an outcome matching his [[Mind (Action)|Mind]] he is overawed by your prowess and fall under your sway; any later successful social interaction you make against him is an automatic [[Setback (Action)|Setback]]. If the target tries to break your hold on him, this effect is treated like a [[Curse (Action)|Curse]].
  
 
=== Focus of the Soul ===
 
=== Focus of the Soul ===

Revision as of 09:03, 6 May 2011

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Main article: Powers (Action)

Display of Prowess

Trigger Action (Finisher)

You gain insight into your opponent's personality, motivations, and goals. You also help your opponent to realize these things and gain insight into what is really important. You can play on these insights to gain a hold on your former opponent, either by offering support and gaining their friendship, or by using your insight to manipulate and control them.

Make an opposed Charm roll, on a success the target reacts as if you achieved a Setback on a social stunt. On an outcome matching his Mind he is overawed by your prowess and fall under your sway; any later successful social interaction you make against him is an automatic Setback. If the target tries to break your hold on him, this effect is treated like a Curse.

Focus of the Soul

Trigger Action (Finisher)

You can find the focus of another person's soul, the central dilemma or struggle defining their life at the moment. You can use this insight to influence them and possibly help them resolve the dilemma and grow. For the rest of the adventure, you gain the following benefits towards the target.

  • Any successful interaction you use against the target causes a Setback.
  • You can use a Trigger Action to cause any action the target takes to suffer a -5 penalty.
  • As a Trigger Action, you can give the target the opportunity to focus - needing a Trigger Action from the target.

This can also allow you to advice and guide the target on how to resolve the dilemma, based on your own wisdom, discretion, and teachings. If done in good faith this is often a help, but there is no guarantee of success.

While you can use this on voluntary targets, it only works on allies when there is a concrete issue for you to help them with.