Difference between revisions of "Elemental Disciplines (5A)"

From Action
Jump to navigation Jump to search
(Thousand Swords)
m (→‎Elemental Disciplines: format and level/ki checks, levels set to spellcasting equivalents.)
Line 3: Line 3:
  
 
== Elemental Disciplines ==
 
== Elemental Disciplines ==
 +
Disciplines may have a prerequisite, this gives the minimum monk level you must be to learn the discipline.
 +
All disciplines also list one or more elements. This matters mostly if you follow the Way of One Element, then you can only take the discipline if your element is listed.
 +
Some disciplines have a different effect depending on the element, often different types of damage. If you follow the Way of Four Elements, you can choose which elemental effect you want each time you use the discipline.
 +
Physical damage (bludgeoning, piercing, slashing) inflicted by disciplines is magical damage.
  
 
=== Breath of Winter ===
 
=== Breath of Winter ===
 
:'''Prerequisite:''' 17th Level
 
:'''Prerequisite:''' 17th Level
:'''Elements:''' Air (electricity), Earth (force), Fire (fire), Water (cold)
+
:'''Elements:''' Air (electricity), Earth (piercing), Fire (fire), Water (cold)
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:cone-of-cold Cone of Cold].
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:cone-of-cold Cone of Cold].
 
The damage type varies by element.
 
The damage type varies by element.
Line 12: Line 16:
 
=== Breath of the Deep ===
 
=== Breath of the Deep ===
 
:'''Elements:''' Water
 
:'''Elements:''' Water
 
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:water-breathing Water breathing], targeting only yourself.
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:water-breathing Water breathing], targeting only yourself.
  
 
=== Breath of the River ===
 
=== Breath of the River ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Air, Fire (smoke), Water
 
:'''Elements:''' Air, Fire (smoke), Water
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:fog-cloud Fog Cloud].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:fog-cloud Fog Cloud].
 
A fire user creates smoke to the same effect.
 
A fire user creates smoke to the same effect.
  
 
=== Breath of the Dragon ===
 
=== Breath of the Dragon ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Air (electricity), Earth (acid or poison), Fire (fire), Water (cold)
 
:'''Elements:''' Air (electricity), Earth (acid or poison), Fire (fire), Water (cold)
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:dragons-breath Dragon's Breath] on yourself.
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:dragons-breath Dragon's Breath] on yourself.
 
The damage depends on your element.
 
The damage depends on your element.
  
 
=== Claw of the Earth Dragon ===
 
=== Claw of the Earth Dragon ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:earthbind Earthbind].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:earthbind Earthbind].
  
 
=== Clench of the North Wind ===
 
=== Clench of the North Wind ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Earth, Water
 
:'''Elements:''' Earth, Water
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:hold-person Hold Person].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:hold-person Hold Person].
The target is encased in a thin layer of earth or ice.
 
 
 
At 17th level you can instead use 5 ki points to cast [http://dnd5e.wikidot.com/spell:hold-monster Hold Monster].
 
At 17th level you can instead use 5 ki points to cast [http://dnd5e.wikidot.com/spell:hold-monster Hold Monster].
 +
The target is encased in a layer of earth or ice.
  
 
=== Cradle of the Deep ===
 
=== Cradle of the Deep ===
:'''Prerequisite:''' 17th Level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Water
 
:'''Elements:''' Water
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:watery-sphere Watery Sphere].
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:watery-sphere Watery Sphere].
  
=== Dance of Leaves ===
+
=== Dance of Furious Storms ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 17th Level
 
:'''Elements:''' Air
 
:'''Elements:''' Air
You can spend ki points to cast [http://dnd5e.wikidot.com/spell:dust-devil Dust Devil].
+
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:control-winds Control Winds].  
  
=== Dance of Furious Storms ===
+
=== Dancing Leaves ===
:'''Prerequisite:''' 17th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Air
 
:'''Elements:''' Air
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:control-winds Control Winds].
+
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:dust-devil Dust Devil].
  
 
=== Desert Thirst ===
 
=== Desert Thirst ===
:'''Prerequisite:''' 11th Level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:blight Blight].
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:blight Blight].
Line 69: Line 68:
  
 
=== Dragon's Wind ===
 
=== Dragon's Wind ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:pyrotechnics Pyrotechnics].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:pyrotechnics Pyrotechnics].
Line 84: Line 83:
  
 
=== Elemental Attunement ===
 
=== Elemental Attunement ===
 +
:'''Elements:''' Air, Earth, Fire, Water
 
You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:
 
You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:
 
 
*Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
 
*Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
 
* Instantaneously light or snuff out a candle, a torch, or a small campfire.
 
* Instantaneously light or snuff out a candle, a torch, or a small campfire.
 
* Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
 
* Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
 +
 +
If you have an elemental specialization, this discipline changes slightly.
 +
When you gain this elemental discipline at third level, the effects you can achieve are keyed to your element of choice.
 +
{| class="wikitable"
 +
|valign=top| '''Air
 +
* Create a harmless, instantaneous sensory effect related to air, such as a shower of electric sparks, a puff of wind, or a spray of mist.
 +
* Instantaneously snuff out a candle, a torch, or a small campfire.
 +
* Cause vapors that can fit within a 3-foot cube to shape itself into a crude form you designate for 1 minute.
 +
 +
|valign=top| '''Earth
 +
* Create a harmless, instantaneous sensory effect related to earth such as a shower of sparks, an image on a stone surface, or a gentle rumbling of stone.
 +
* Instantaneously snuff out a small campfire.
 +
* Cause earth that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
 +
 +
|valign=top| '''Fire
 +
* Create a harmless, instantaneous sensory effect related to fire such as a shower of sparks, a puff of smoke, or a spray of light.
 +
* Instantaneously light or snuff out a candle, a torch, or a small campfire.
 +
* Chill or warm up to 1 pound of nonliving material for up to 1 hour.
 +
* Cause fire that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
 +
 +
|valign=top| '''Water
 +
* Create a harmless, instantaneous sensory effect related to water such as a puff of mist, a shower of water, or a gentle wave.
 +
* Instantaneously snuff out a candle, a torch, or a small campfire.
 +
* Chill up to 1 pound of nonliving material for up to 1 hour.
 +
* Cause water that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
 +
|}
  
 
=== Eternal Mountain Defense ===
 
=== Eternal Mountain Defense ===
:'''Prerequisite:''' 17th Level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:stoneskin Stoneskin], targeting yourself.
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:stoneskin Stoneskin], targeting yourself.
  
 
=== Eternal Wave ===
 
=== Eternal Wave ===
:'''Prerequisite:''' 11th Level
+
:'''Prerequisite:''' 9th level
 
:'''Elements:''' Water
 
:'''Elements:''' Water
 
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:wall-of-water Wall of Water].
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:wall-of-water Wall of Water].
  
 
=== Falling Tower ===
 
=== Falling Tower ===
:'''Prerequisite:''' 17th Level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Air, Earth, Fire, Water
 
:'''Elements:''' Air, Earth, Fire, Water
 
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:elemental-bane Elemental Bane].
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:elemental-bane Elemental Bane].
  
 
=== Fangs of the Fire Snake ===
 
=== Fangs of the Fire Snake ===
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
 
When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet until the end of your turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.
 
When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet until the end of your turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.
  
Line 119: Line 140:
 
=== Fist of Unbroken Air ===
 
=== Fist of Unbroken Air ===
 
:'''Elements:''' Air
 
:'''Elements:''' Air
 
 
You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 1 ki point and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone.
 
You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 1 ki point and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone.
  
 
=== Fire Dart ===
 
=== Fire Dart ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:scorching-ray Scorching Ray].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:scorching-ray Scorching Ray].
  
 
=== Flames of the Phoenix ===
 
=== Flames of the Phoenix ===
:'''Prerequisite:''' 11th Level
+
:'''Prerequisite:''' 9th level
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:fireball Fireball].
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:fireball Fireball].
  
 
=== Gift of the Giant ===
 
=== Gift of the Giant ===
 
:'''Elements:''' Air, Earth
 
:'''Elements:''' Air, Earth
 
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:catapult Catapult].
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:catapult Catapult].
  
=== Giant's Thread ===
+
=== Giant's Step===
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:earth-tremor Earth Tremor].
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:earth-tremor Earth Tremor].
  
 
=== Gong of the Summit ===
 
=== Gong of the Summit ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 +
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:shatter Shatter].
  
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:shatter Shatter].
+
=== Grasshopper's Leap ===
 
+
:'''Prerequisite:''' 5th Level
=== Grasshopper's Legs ===
 
:'''Prerequisite:''' 6th Level
 
 
:'''Elements:''' Air, Earth, Fire, Water
 
:'''Elements:''' Air, Earth, Fire, Water
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:misty-step Misty Step].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:misty-step Misty Step].
 
If you are tied to an element, the spell looks like you disappear and reappear in a shower of that element.
 
If you are tied to an element, the spell looks like you disappear and reappear in a shower of that element.
Line 160: Line 174:
 
:'''Prerequisite:''' 17th Level
 
:'''Prerequisite:''' 17th Level
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:passwall Passwall].
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:passwall Passwall].
  
 
=== Heaven's Fury ===
 
=== Heaven's Fury ===
:'''Prerequisite:''' 17th Level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Earth, Water
 
:'''Elements:''' Earth, Water
  
Line 173: Line 186:
 
:'''Prerequisite:''' 17th Level
 
:'''Prerequisite:''' 17th Level
 
:'''Elements:''' Air, Earth, Fire, Water
 
:'''Elements:''' Air, Earth, Fire, Water
 
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:bigbys-hand Bigby's Hand].
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:bigbys-hand Bigby's Hand].
 
The appearance of the hand matches the element used.
 
The appearance of the hand matches the element used.
Line 179: Line 191:
 
=== Ice Knife ===
 
=== Ice Knife ===
 
:'''Elements:''' Water
 
:'''Elements:''' Water
 
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:ice-knife Ice Knife].
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:ice-knife Ice Knife].
  
 
=== Mark of the Dragon ===
 
=== Mark of the Dragon ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
 
You can spend 2 ki point to cast [http://dnd5e.wikidot.com/spell:branding-smite Branding Smite].
 
You can spend 2 ki point to cast [http://dnd5e.wikidot.com/spell:branding-smite Branding Smite].
  
 
=== Mist Stance ===
 
=== Mist Stance ===
:'''Prerequisite:''' 11th Level
+
:'''Prerequisite:''' 9th level
 
:'''Elements:''' Air, Fire
 
:'''Elements:''' Air, Fire
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:gaseous-form Gaseous Form], targeting yourself.
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:gaseous-form Gaseous Form], targeting yourself.
Line 201: Line 211:
  
 
=== Ride the Wind ===
 
=== Ride the Wind ===
:'''Prerequisite:''' 11th Level
+
:'''Prerequisite:''' 9th level
 
:'''Elements:''' Air
 
:'''Elements:''' Air
 
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:fly Fly], targeting yourself.
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:fly Fly], targeting yourself.
  
 
=== River of Hungry Flame ===
 
=== River of Hungry Flame ===
:'''Prerequisite:''' 17th Level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
  
Line 214: Line 223:
 
=== Rush of the Gale Spirits ===
 
=== Rush of the Gale Spirits ===
 
:'''Elements:''' Air
 
:'''Elements:''' Air
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:gust-of-wind Gust of Wind].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:gust-of-wind Gust of Wind].
  
 
=== Shape the Flowing River ===
 
=== Shape the Flowing River ===
:'''Prerequisite:''' 11th Level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Water
 
:'''Elements:''' Water
 
 
As an action, you can spend 4 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square's elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can't shape the ice to trap or injure a creature in the area.
 
As an action, you can spend 4 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square's elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can't shape the ice to trap or injure a creature in the area.
  
 
=== Shell of the Turtle ===
 
=== Shell of the Turtle ===
 
:'''Elements''' Air (electricity, thunder), Earth (acid, thunder), Fire (fire), Water (acid, cold)
 
:'''Elements''' Air (electricity, thunder), Earth (acid, thunder), Fire (fire), Water (acid, cold)
 
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:absorb-elements Absorb Elements].
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:absorb-elements Absorb Elements].
 
This discipline has an element depending on the energy absorbed.
 
This discipline has an element depending on the energy absorbed.
  
 
=== Spear of Heaven ===
 
=== Spear of Heaven ===
:'''Prerequisite:''' 17th level
+
:'''Prerequisite:''' 15th level
 
:'''Elements:''' Air
 
:'''Elements:''' Air
 
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:storm-sphere Storm Sphere].
 
You can spend 4 ki points to cast [http://dnd5e.wikidot.com/spell:storm-sphere Storm Sphere].
  
 
=== Stance of the Newt ===
 
=== Stance of the Newt ===
:'''Prerequisite:''' 6th level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 +
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:spider-climb Spider Climb], targeting yourself.
  
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:spider-climb Spider Climb], targeting yourself.
+
=== Stone Fist  ===
 +
:'''Elements:''' Earth
 +
You can spend 1 ki to encase your fists in stone until the end of your current turn.
 +
When you strike with a stone fist, you slow the target. For each hit you score with an unarmed attack, the opponent's speed drops by 10 ft. until the beginning of your next turn, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.
 +
The movement loss of multiple stone fist attacks stacks.
  
 
=== Stone Nest ===
 
=== Stone Nest ===
:'''Prerequisite:''' 11th level
+
:'''Prerequisite:''' 9th level
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:meld-into-stone Meld Into Stone], targeting yourself.
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:meld-into-stone Meld Into Stone], targeting yourself.
  
Line 250: Line 259:
 
:'''Prerequisite:''' 17th level
 
:'''Prerequisite:''' 17th level
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
+
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:dawn Dawn].
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:dawn Dawn].
 
  
 
=== Sweeping Cinder Strike ===
 
=== Sweeping Cinder Strike ===
 
:'''Elements:''' Air (electricity), Fire (fire), Water (cold)
 
:'''Elements:''' Air (electricity), Fire (fire), Water (cold)
 
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:burning-hands Burning Hands].
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:burning-hands Burning Hands].
 
This discipline does damage of a type depending on your element.
 
This discipline does damage of a type depending on your element.
Line 262: Line 269:
 
:'''Prerequisite''': 9th level
 
:'''Prerequisite''': 9th level
 
:'''Elements:''' Water  
 
:'''Elements:''' Water  
 
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:tidal-wave Tidal Wave].
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:tidal-wave Tidal Wave].
  
Line 268: Line 274:
 
:'''Prerequisite''': 17th level
 
:'''Prerequisite''': 17th level
 
:'''Elements:''' Air, Fire
 
:'''Elements:''' Air, Fire
 
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:steel-wind-strike Steel Wind Strike].
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:steel-wind-strike Steel Wind Strike].
  
 
=== Touch of the Fire Dragon ===
 
=== Touch of the Fire Dragon ===
 
:'''Elements:''' Fire
 
:'''Elements:''' Fire
 
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:searing-smite Searing Smite].
 
You can spend 1 ki point to cast [http://dnd5e.wikidot.com/spell:searing-smite Searing Smite].
  
 
=== Tranquility of the Pond ===
 
=== Tranquility of the Pond ===
:'''Prerequisite:''' 6th Level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Water
 
:'''Elements:''' Water
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:water-walk Water Walk] targeted on yourself.
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:water-walk Water Walk] targeted on yourself.
  
 
=== Water Whip ===
 
=== Water Whip ===
 
:'''Elements:''' Water
 
:'''Elements:''' Water
 
 
You can spend 1 ki point as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone.
 
You can spend 1 ki point as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone.
  
Line 290: Line 292:
 
:'''Prerequisite:''' 17th Level
 
:'''Prerequisite:''' 17th Level
 
:'''Elements:''' Earth
 
:'''Elements:''' Earth
 
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:wall-of-stone Wall of Stone].
 
You can spend 5 ki points to cast [http://dnd5e.wikidot.com/spell:wall-of-stone Wall of Stone].
  
 
=== Wings of the Dragon ===
 
=== Wings of the Dragon ===
:'''Prerequisite:''' 6th level
+
:'''Prerequisite:''' 5th Level
 
:'''Elements:''' Air
 
:'''Elements:''' Air
 
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:warding-wind Wading Wind].
 
You can spend 2 ki points to cast [http://dnd5e.wikidot.com/spell:warding-wind Wading Wind].
  
Line 302: Line 302:
 
:'''Prerequisite:''' 9th level
 
:'''Prerequisite:''' 9th level
 
:'''Elements:''' Air
 
:'''Elements:''' Air
 
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:sleet-storm Sleet Storm].
 
You can spend 3 ki points to cast [http://dnd5e.wikidot.com/spell:sleet-storm Sleet Storm].

Revision as of 21:47, 14 October 2021

5A5A logo
Starfox's 5th Edition Fan Page

Elemental disciplines for use with the Way of the Four Elements and Way of the One Element monastic traditions.

Elemental Disciplines

Disciplines may have a prerequisite, this gives the minimum monk level you must be to learn the discipline. All disciplines also list one or more elements. This matters mostly if you follow the Way of One Element, then you can only take the discipline if your element is listed. Some disciplines have a different effect depending on the element, often different types of damage. If you follow the Way of Four Elements, you can choose which elemental effect you want each time you use the discipline. Physical damage (bludgeoning, piercing, slashing) inflicted by disciplines is magical damage.

Breath of Winter

Prerequisite: 17th Level
Elements: Air (electricity), Earth (piercing), Fire (fire), Water (cold)

You can spend 5 ki points to cast Cone of Cold. The damage type varies by element.

Breath of the Deep

Elements: Water

You can spend 1 ki point to cast Water breathing, targeting only yourself.

Breath of the River

Prerequisite: 5th Level
Elements: Air, Fire (smoke), Water

You can spend 2 ki points to cast Fog Cloud. A fire user creates smoke to the same effect.

Breath of the Dragon

Prerequisite: 5th Level
Elements: Air (electricity), Earth (acid or poison), Fire (fire), Water (cold)

You can spend 2 ki points to cast Dragon's Breath on yourself. The damage depends on your element.

Claw of the Earth Dragon

Prerequisite: 5th Level
Elements: Earth

You can spend 2 ki points to cast Earthbind.

Clench of the North Wind

Prerequisite: 5th Level
Elements: Earth, Water

You can spend 2 ki points to cast Hold Person. At 17th level you can instead use 5 ki points to cast Hold Monster. The target is encased in a layer of earth or ice.

Cradle of the Deep

Prerequisite: 15th level
Elements: Water

You can spend 4 ki points to cast Watery Sphere.

Dance of Furious Storms

Prerequisite: 17th Level
Elements: Air

You can spend 5 ki points to cast Control Winds.

Dancing Leaves

Prerequisite: 5th Level
Elements: Air

You can spend 2 ki points to cast Dust Devil.

Desert Thirst

Prerequisite: 15th level
Elements: Fire

You can spend 4 ki points to cast Blight.

Doom of the Deep

Prerequisite: 17th Level
Elements: Water

You can spend 5 ki points to cast Maelstrom.

Dragon's Wind

Prerequisite: 5th Level
Elements: Fire

You can spend 2 ki points to cast Pyrotechnics.

Dune Strike

Prerequisite: 9th Level
Elements: Earth

You can spend 3 ki points to cast Wall of Sand.

Earth Dragon Awakens

Prerequisite: 17th Level
Elements: Earth

You can spend 5 ki points to cast Move Earth.

Elemental Attunement

Elements: Air, Earth, Fire, Water

You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:

  • Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
  • Instantaneously light or snuff out a candle, a torch, or a small campfire.
  • Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.

If you have an elemental specialization, this discipline changes slightly. When you gain this elemental discipline at third level, the effects you can achieve are keyed to your element of choice.

Air
  • Create a harmless, instantaneous sensory effect related to air, such as a shower of electric sparks, a puff of wind, or a spray of mist.
  • Instantaneously snuff out a candle, a torch, or a small campfire.
  • Cause vapors that can fit within a 3-foot cube to shape itself into a crude form you designate for 1 minute.
Earth
  • Create a harmless, instantaneous sensory effect related to earth such as a shower of sparks, an image on a stone surface, or a gentle rumbling of stone.
  • Instantaneously snuff out a small campfire.
  • Cause earth that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Fire
  • Create a harmless, instantaneous sensory effect related to fire such as a shower of sparks, a puff of smoke, or a spray of light.
  • Instantaneously light or snuff out a candle, a torch, or a small campfire.
  • Chill or warm up to 1 pound of nonliving material for up to 1 hour.
  • Cause fire that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Water
  • Create a harmless, instantaneous sensory effect related to water such as a puff of mist, a shower of water, or a gentle wave.
  • Instantaneously snuff out a candle, a torch, or a small campfire.
  • Chill up to 1 pound of nonliving material for up to 1 hour.
  • Cause water that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.

Eternal Mountain Defense

Prerequisite: 15th level
Elements: Earth

You can spend 4 ki points to cast Stoneskin, targeting yourself.

Eternal Wave

Prerequisite: 9th level
Elements: Water

You can spend 3 ki points to cast Wall of Water.

Falling Tower

Prerequisite: 15th level
Elements: Air, Earth, Fire, Water

You can spend 4 ki points to cast Elemental Bane.

Fangs of the Fire Snake

Elements: Fire

When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet until the end of your turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.

Fist of Four Thunders

Elements: Air, Earth, Fire

You can spend 1 ki point to cast Thunderwave.

Fist of Unbroken Air

Elements: Air

You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 1 ki point and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone.

Fire Dart

Prerequisite: 5th Level
Elements: Fire

You can spend 2 ki points to cast Scorching Ray.

Flames of the Phoenix

Prerequisite: 9th level
Elements: Fire

You can spend 3 ki points to cast Fireball.

Gift of the Giant

Elements: Air, Earth

You can spend 1 ki point to cast Catapult.

Giant's Step

Elements: Earth

You can spend 1 ki point to cast Earth Tremor.

Gong of the Summit

Prerequisite: 5th Level
Elements: Earth

You can spend 2 ki points to cast Shatter.

Grasshopper's Leap

Prerequisite: 5th Level
Elements: Air, Earth, Fire, Water

You can spend 2 ki points to cast Misty Step. If you are tied to an element, the spell looks like you disappear and reappear in a shower of that element.

Heart of the Mountain

Prerequisite: 17th Level
Elements: Earth

You can spend 5 ki points to cast Passwall.

Heaven's Fury

Prerequisite: 15th level
Elements: Earth, Water

You can spend 4 ki points to cast Ice Storm. If you are tied earth, the spell causes a rain of stones and the damage types are 2d8 bludgeoning and 4d6 thunder.

Hand of the Enlightened

Prerequisite: 17th Level
Elements: Air, Earth, Fire, Water

You can spend 5 ki points to cast Bigby's Hand. The appearance of the hand matches the element used.

Ice Knife

Elements: Water

You can spend 1 ki point to cast Ice Knife.

Mark of the Dragon

Prerequisite: 5th Level
Elements: Fire

You can spend 2 ki point to cast Branding Smite.

Mist Stance

Prerequisite: 9th level
Elements: Air, Fire

You can spend 3 ki points to cast Gaseous Form, targeting yourself. If fire is your element, you turn to smoke with the same effect.

Return of the Phoenix

Prerequisite: 9th Level
Elements: Air, Earth, Fire

You can spend 3 ki points to cast Thunder Step. You appear to be caught in an explosion, only to reappear elsewhere.

Ride the Wind

Prerequisite: 9th level
Elements: Air

You can spend 3 ki points to cast Fly, targeting yourself.

River of Hungry Flame

Prerequisite: 15th level
Elements: Fire

You can spend 4 ki points to cast Wall of Fire.

Rush of the Gale Spirits

Elements: Air

You can spend 2 ki points to cast Gust of Wind.

Shape the Flowing River

Prerequisite: 15th level
Elements: Water

As an action, you can spend 4 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square's elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can't shape the ice to trap or injure a creature in the area.

Shell of the Turtle

Elements Air (electricity, thunder), Earth (acid, thunder), Fire (fire), Water (acid, cold)

You can spend 1 ki point to cast Absorb Elements. This discipline has an element depending on the energy absorbed.

Spear of Heaven

Prerequisite: 15th level
Elements: Air

You can spend 4 ki points to cast Storm Sphere.

Stance of the Newt

Prerequisite: 5th Level
Elements: Earth

You can spend 2 ki points to cast Spider Climb, targeting yourself.

Stone Fist

Elements: Earth

You can spend 1 ki to encase your fists in stone until the end of your current turn. When you strike with a stone fist, you slow the target. For each hit you score with an unarmed attack, the opponent's speed drops by 10 ft. until the beginning of your next turn, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage. The movement loss of multiple stone fist attacks stacks.

Stone Nest

Prerequisite: 9th level
Elements: Earth

You can spend 3 ki points to cast Meld Into Stone, targeting yourself.

Sun of Heaven

Prerequisite: 17th level
Elements: Fire

You can spend 5 ki points to cast Dawn.

Sweeping Cinder Strike

Elements: Air (electricity), Fire (fire), Water (cold)

You can spend 1 ki point to cast Burning Hands. This discipline does damage of a type depending on your element.

Tidal Wave

Prerequisite: 9th level
Elements: Water

You can spend 3 ki points to cast Tidal Wave.

Thousand Swords

Prerequisite: 17th level
Elements: Air, Fire

You can spend 5 ki points to cast Steel Wind Strike.

Touch of the Fire Dragon

Elements: Fire

You can spend 1 ki point to cast Searing Smite.

Tranquility of the Pond

Prerequisite: 5th Level
Elements: Water

You can spend 2 ki points to cast Water Walk targeted on yourself.

Water Whip

Elements: Water

You can spend 1 ki point as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone.

Wave of Rolling Earth

Prerequisite: 17th Level
Elements: Earth

You can spend 5 ki points to cast Wall of Stone.

Wings of the Dragon

Prerequisite: 5th Level
Elements: Air

You can spend 2 ki points to cast Wading Wind.

Winter Tears

Prerequisite: 9th level
Elements: Air

You can spend 3 ki points to cast Sleet Storm.