Eldritch Robe (Apath)

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Unofficial rules compendium

An eldritch robe considers himself elite, a true swordsmaster wizard, not encumbered by armor, a martial artist of the Way of Force.

Class Features

The eldritch robe has all the standard eldritch knight' class features, except as noted below.

Weapon and Armor Proficiency

An eldritch robe is proficient with all simple and martial weapons. Eldritch robes are not proficient with armor, but are proficient with shield (except tower shields). Armor interferes with an eldritch robe's movements, which can cause his spells with somatic components to fail.

Mage Armor (Ex)

At 4th level, the eldritch robe becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by an eldritch robe. In addition, an eldritch robe gains a +1 modifier to the armor bonus provided by mage armor at 7th level. This bonus increases by 1 for every six eldritch knight of the mind levels thereafter (+2 at 13th, +3 at 19th level) and only affects the eldritch knight himself.

This replaces all armor proficiency.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency